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Help Needed: How to check the angle of an object
by omiwebdesign ·When attribute self.rotation = more than 0 and less than 45 add 100. -
Can't seem to get random timer to work correctly.
by Socks ·Game attribute ('X') -
how to make a rule for second actors under first actor ?
by akaomid1 ·Change Attribute DestGo to true -
how to make a rule for second actors under first actor ?
by gyroscope ·If you're using any game attributes for your active play scene, they will be remembered even when you leave the scene (say to the Game Over scene). -
how to make a rule for second actors under first actor ?
by gyroscope ·Then put a blank actor outside of the play area of your scene, and in it put change attribute behaviours for any game attributes that would have changed - to change them back. -
how to make a rule for second actors under first actor ?
by AlchimiaStudios ·(Quote) -
how to make a rule for second actors under first actor ?
by akaomid1 ·Change attribute game.stage to 3 -
how to make a rule for second actors under first actor ?
by gyroscope ·Make a game boolean called DestGo (make sure it's a game attribute). -
how to make a rule for second actors under first actor ?
by AlchimiaStudios ·Wall actor:when actor recieves event overlaps or collides with player 1orwhen actor recieves event overlaps or collides with player 2:Change attribute game.KillPlayer to trueplayer 1 actor:When attrib -
how to make a rule for second actors under first actor ?
by AlchimiaStudios ·Not sure I understand fully... if you tie them to the same attribute and put collision detection on the wall actor, that then changes the attribute; regardless of who hits the wall it will trigger for -
how to make a rule for second actors under first actor ?
by gyroscope ·Hi @akaomid1 try replacing the boolean attribute if its a scene attribute with a game attribute. -
how to make a rule for second actors under first actor ?
by AlchimiaStudios ·So when either player 1 or player 2 hits the wall, change attribute game.wallhit to true, on each of the player say when game.wallhit is true "kill player", after .1 change scene or -
AND and OR with Computed Attribute values in a RULE
by RThurman ·Make a boolean attribute and then use the equation you came up with to set it. For example if I had a boolean attribute called "myBooleanAttribute" you could use a change attribute -
AND and OR with Computed Attribute values in a RULE
by dotoran ·This would allow the rule to work using all AND's, but now the problem is in how to check for the computed value of the Game Attributes Left, Right, and Back? It seems that it will only allow you to s -
Spare Code ? Dump It here.
by tatiang ·I decided to build a proof-of-concept demo that provides a method for displaying a custom font from a text string (attribute). It's far from polished but I think it might be viable for someone who re -
Possible input blocker?
by tatiang ·Note that self.keyPressed is a text attribute that starts out blank. The only bug I found was that if you press and hold an arrow, such as left, and then press another arrow such as up while still -
Click event runs perpetually
by jorkos ·the best way to do this is just to add a rule to the house press that uses a boolean attribute: -
Is this valid syntax?
by MattButlerStudios ·@colander @tatiang After some testing, it does seem as if the (attribute)or(attribute)or(attribute) method did work. Thanks for the help! -
How do you duplicate scripts?
by Braydon_SFX ·One way is to create a game attribute (boolean type, or integer) and set it to false or 0. -
Realistic slots moment. "Fall in to place"
by Socks ·Constrain each number's position to the sine of the height of the reel - and constrain the number's height to the same value . . . (except offset by 90° - or just swap sin for cos).