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  1. Help Needed: How to check the angle of an object

    gyroscope
    by gyroscope · December 2014
    Then make an angle attribute, let's call it WheelAngle.
  2. Help Needed: How to check the angle of an object

    Socks
    by Socks · December 2014
    Or . . . constrain an 'angle' attribute to the rotation, and use that for your prize calculations (an 'angle' attribute will always stay within a range of 0-360) - example file below.
  3. Help Needed: How to check the angle of an object

    Socks
    by Socks · December 2014
    (Quote)
  4. Help Needed: How to check the angle of an object

    omiwebdesign
    by omiwebdesign · December 2014
    When attribute self.rotation = more than 0 and less than 45 add 100.
  5. Can't seem to get random timer to work correctly.

    Socks
    by Socks · December 2014
    Game attribute ('X')
  6. how to make a rule for second actors under first actor ?

    akaomid1
    by akaomid1 · December 2014
    Change Attribute DestGo to true
  7. how to make a rule for second actors under first actor ?

    gyroscope
    by gyroscope · December 2014
    If you're using any game attributes for your active play scene, they will be remembered even when you leave the scene (say to the Game Over scene).
  8. how to make a rule for second actors under first actor ?

    gyroscope
    by gyroscope · December 2014
    Then put a blank actor outside of the play area of your scene, and in it put change attribute behaviours for any game attributes that would have changed - to change them back.
  9. how to make a rule for second actors under first actor ?

    AlchimiaStudios
    by AlchimiaStudios · December 2014
    (Quote)
  10. how to make a rule for second actors under first actor ?

    akaomid1
    by akaomid1 · December 2014
    Change attribute game.stage to 3
  11. how to make a rule for second actors under first actor ?

    gyroscope
    by gyroscope · December 2014
    Make a game boolean called DestGo (make sure it's a game attribute).
  12. how to make a rule for second actors under first actor ?

    AlchimiaStudios
    by AlchimiaStudios · December 2014
    Wall actor:when actor recieves event overlaps or collides with player 1orwhen actor recieves event overlaps or collides with player 2:Change attribute game.KillPlayer to trueplayer 1 actor:When attrib
  13. how to make a rule for second actors under first actor ?

    AlchimiaStudios
    by AlchimiaStudios · December 2014
    Not sure I understand fully... if you tie them to the same attribute and put collision detection on the wall actor, that then changes the attribute; regardless of who hits the wall it will trigger for
  14. how to make a rule for second actors under first actor ?

    gyroscope
    by gyroscope · December 2014
    Hi @akaomid1 try replacing the boolean attribute if its a scene attribute with a game attribute.
  15. how to make a rule for second actors under first actor ?

    AlchimiaStudios
    by AlchimiaStudios · December 2014
    So when either player 1 or player 2 hits the wall, change attribute game.wallhit to true, on each of the player say when game.wallhit is true "kill player", after .1 change scene or
  16. AND and OR with Computed Attribute values in a RULE

    RThurman
    by RThurman · December 2014
    Make a boolean attribute and then use the equation you came up with to set it. For example if I had a boolean attribute called "myBooleanAttribute" you could use a change attribute
  17. AND and OR with Computed Attribute values in a RULE

    dotoran
    by dotoran · December 2014
    This would allow the rule to work using all AND's, but now the problem is in how to check for the computed value of the Game Attributes Left, Right, and Back? It seems that it will only allow you to s
  18. Spare Code ? Dump It here.

    tatiang
    by tatiang · December 2014
    I decided to build a proof-of-concept demo that provides a method for displaying a custom font from a text string (attribute). It's far from polished but I think it might be viable for someone who re
  19. Possible input blocker?

    tatiang
    by tatiang · December 2014
    Note that self.keyPressed is a text attribute that starts out blank. The only bug I found was that if you press and hold an arrow, such as left, and then press another arrow such as up while still
  20. Click event runs perpetually

    jorkos
    by jorkos · December 2014
    the best way to do this is just to add a rule to the house press that uses a boolean attribute:
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