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Spawn and Actor when Stwitch is ON
by colander ·(Quote) -
Spawn and Actor when Stwitch is ON
by tatiang ·* change attribute game.integer to mod(game.integer+1,2) -
Spawn and Actor when Stwitch is ON
by colander ·(Quote) -
Spawn and Actor when Stwitch is ON
by heman85 ·Team, I have a Switch for turn on / off a Laser wall, If the Player touch the Switch, the switch changes the game.integer value attribute (change attribute game.integer To: 1-game.integer ) -
Need an actor to follow AND rotate around another actor...
by Socks ·Here the green dot is being constrained to the wing of the space ship, let's say we want it 44 pixels from the centre of the ship and at about 65° . . . which should look something like this: -
Need an actor to follow AND rotate around another actor...
by Socks ·So, for example, an object constrained to 112 pixels off the righthand wing of the ship: -
Need an actor to follow AND rotate around another actor...
by Socks ·Constrain x to AAA *cos(ship rotation +BBB)+ship x -
Need an actor to follow AND rotate around another actor...
by dotoran ·I've been playing with storing the ship's X and Y and then constraining the X/Y's of the shields to the other actors, and that seems to work for keeping the shield actors WITH the ship, and I've also -
Click event runs perpetually
by devospice ·I couldn't figure out a way to stop a click event from propagating to elements below the top object (is there a way to do this?) so I created a new Game attribute called "Level Select Open.&a -
How to make an actor rotate to follow mouse
by SLOCM3Z ·Playing with this attribute is fun (Image) -
How to make an actor rotate to follow mouse
by tatiang ·More to the point, Constrain Attribute self.Rotation to vectorToAngle(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y) -
Jump through platform problem
by ashtmj ·add a new real attribute to you ledge/platform called core Y -
Displaying Actor When Variable Stops Updating
by tatiang ·If game.score > game.lastScore then change attribute game.lastScore to game.score. -
Trouble respawning after death!
by SLOCM3Z ·I will tell you how I did it though. I made the attribute to when he collides with deathground that his life goes to 0. If life = 0 then spawn actor explode0, and destroy this actor. Then to make hi -
Trouble respawning after death!
by KillerPenguinStudios ·(Quote) -
Attacking Hitbox
by tatiang ·You can't "constrain a character to a boolean." If you constrain something in GameSalad, it means to keep one value always the same as another value. So if you constrain self.posit -
Attacking Hitbox
by TinyTimidTurtle ·So I tried to figure out how to constrain a character to a boolean and I'm having difficulty. Do I pick position or size? Also do I fix the new Hit Box attack actor to the border of my main actor who -
Overlapping detection only works some of the time
by zweg25 ·You could "cheat" the interpolation, by interpolating an attribute and then doing an every 0 seconds timer changing the actors size to the interpolating attribute. Not the best way t -
How to make an actor snap to an angle?
by Socks ·You can interpolate to that value - or just use a change attribute behaviour depending on your needs, personally I think the interpolate would look nicer. -
Using scenes in a conditional statement.
by tatiang ·was just an example of how you can access scene attributes. I suggested using a game attribute.