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  1. Spawn and Actor when Stwitch is ON

    colander
    by colander · December 2014
    (Quote)
  2. Spawn and Actor when Stwitch is ON

    tatiang
    by tatiang · December 2014
    * change attribute game.integer to mod(game.integer+1,2)
  3. Spawn and Actor when Stwitch is ON

    colander
    by colander · December 2014
    (Quote)
  4. Spawn and Actor when Stwitch is ON

    heman85
    by heman85 · December 2014
    Team, I have a Switch for turn on / off a Laser wall, If the Player touch the Switch, the switch changes the game.integer value attribute (change attribute game.integer To: 1-game.integer )
  5. Need an actor to follow AND rotate around another actor...

    Socks
    by Socks · December 2014
    Here the green dot is being constrained to the wing of the space ship, let's say we want it 44 pixels from the centre of the ship and at about 65° . . . which should look something like this:
  6. Need an actor to follow AND rotate around another actor...

    Socks
    by Socks · December 2014
    So, for example, an object constrained to 112 pixels off the righthand wing of the ship:
  7. Need an actor to follow AND rotate around another actor...

    Socks
    by Socks · December 2014
    Constrain x to AAA *cos(ship rotation +BBB)+ship x
  8. Need an actor to follow AND rotate around another actor...

    dotoran
    by dotoran · December 2014
    I've been playing with storing the ship's X and Y and then constraining the X/Y's of the shields to the other actors, and that seems to work for keeping the shield actors WITH the ship, and I've also
  9. Click event runs perpetually

    devospice
    by devospice · December 2014
    I couldn't figure out a way to stop a click event from propagating to elements below the top object (is there a way to do this?) so I created a new Game attribute called "Level Select Open.&a
  10. How to make an actor rotate to follow mouse

    SLOCM3Z
    by SLOCM3Z · December 2014
    Playing with this attribute is fun (Image)
  11. How to make an actor rotate to follow mouse

    tatiang
    by tatiang · December 2014
    More to the point, Constrain Attribute self.Rotation to vectorToAngle(game.Mouse.Position.X-self.Position.X, game.Mouse.Position.Y-self.Position.Y)
  12. Jump through platform problem

    ashtmj
    by ashtmj · December 2014
    add a new real attribute to you ledge/platform called core Y
  13. Displaying Actor When Variable Stops Updating

    tatiang
    by tatiang · December 2014
    If game.score > game.lastScore then change attribute game.lastScore to game.score.
  14. Trouble respawning after death!

    SLOCM3Z
    by SLOCM3Z · December 2014
    I will tell you how I did it though. I made the attribute to when he collides with deathground that his life goes to 0. If life = 0 then spawn actor explode0, and destroy this actor. Then to make hi
  15. Trouble respawning after death!

    KillerPenguinStudios
    by KillerPenguinStudios · December 2014
    (Quote)
  16. Attacking Hitbox

    tatiang
    by tatiang · December 2014
    You can't "constrain a character to a boolean." If you constrain something in GameSalad, it means to keep one value always the same as another value. So if you constrain self.posit
  17. Attacking Hitbox

    TinyTimidTurtle
    by TinyTimidTurtle · December 2014
    So I tried to figure out how to constrain a character to a boolean and I'm having difficulty. Do I pick position or size? Also do I fix the new Hit Box attack actor to the border of my main actor who
  18. Overlapping detection only works some of the time

    zweg25
    by zweg25 · December 2014
    You could "cheat" the interpolation, by interpolating an attribute and then doing an every 0 seconds timer changing the actors size to the interpolating attribute. Not the best way t
  19. How to make an actor snap to an angle?

    Socks
    by Socks · December 2014
    You can interpolate to that value - or just use a change attribute behaviour depending on your needs, personally I think the interpolate would look nicer.
  20. Using scenes in a conditional statement.

    tatiang
    by tatiang · December 2014
    was just an example of how you can access scene attributes. I suggested using a game attribute.
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