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  1. Overlapping detection only works some of the time

    zweg25
    by zweg25 · December 2014
    You could "cheat" the interpolation, by interpolating an attribute and then doing an every 0 seconds timer changing the actors size to the interpolating attribute. Not the best way t
  2. How to make an actor snap to an angle?

    Socks
    by Socks · December 2014
    You can interpolate to that value - or just use a change attribute behaviour depending on your needs, personally I think the interpolate would look nicer.
  3. Using scenes in a conditional statement.

    tatiang
    by tatiang · December 2014
    was just an example of how you can access scene attributes. I suggested using a game attribute.
  4. Using scenes in a conditional statement.

    Aero_Swag
    by Aero_Swag · December 2014
    [Change Attribute]{
  5. Using scenes in a conditional statement.

    tatiang
    by tatiang · December 2014
    and Display Text to watch the value of certain attributes to see if they are in fact what you expect them to be. Touch is Pressed is a pretty solid/simple condition so if that's the ONLY condition y
  6. Using scenes in a conditional statement.

    tatiang
    by tatiang · December 2014
    If attribute game.sceneNumber=1 AND attribute game.numberOfChickensCaught > 5 then change scene [next scene]
  7. Attacking Hitbox

    tatiang
    by tatiang · December 2014
    It would help if you provided a screenshot of what your game looks like. From your description, I can't tell if you are constraining a weapon/limb to your character or something else. By "c
  8. Using scenes in a conditional statement.

    tatiang
    by tatiang · December 2014
    To access scene attributes, you must unlock an actor on the scene. You would then have access to the scene name, for example. There isn't a built-in scene number attribute, though. What I recommend
  9. Attacking Hitbox

    TinyTimidTurtle
    by TinyTimidTurtle · December 2014
    Hello. I was wondering if anyone could tell me how to make a hit box when my character does its attack animation. I have figured out how to make constrained hit boxes to the characters, but I have n
  10. How do I accelerate a spawner?

    tatiang
    by tatiang · December 2014
    real game attribute called game.speed. Then use Constrain Attribute game.speed to 100+(game.score/10)*1.2. The '1.2' in the expression can be any constant you want. And the '100' in the expression
  11. How to set actor B runing around actor A

    Socks
    by Socks · December 2014
    Constrain self.x to 100 *cos (self.Time *-100) + actor A.x
  12. ad-hoc : score not getting posted on gamecentre sandbox

    Lovejoy
    by Lovejoy · December 2014
    Edit: Keep in mind that making a rule like if score > than highscore then change highscore to score then post score is not the most effective way of doing things. A problem you can run into by
  13. Trouble respawning after death!

    Lovejoy
    by Lovejoy · December 2014
    Just put the destroy actor on a short timer like 0.3 seconds. This will give the change attribute DEAD to true enough time to change over.
  14. Actor to alternate between two positions

    gyroscope
    by gyroscope · December 2014
    (Quote)
  15. Trouble respawning after death!

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · December 2014
    Then I added a "DEAD?" attribute in game and made it change to true. THEN I added an "If: game.SoldierHealth = 0" , "If: DEAD? = true" , &quo
  16. Actor to alternate between two positions

    jorkos
    by jorkos · December 2014
    the best way to do the press is when pressed: change attribute (attribute +1%2)
  17. Actor to alternate between two positions

    gyroscope
    by gyroscope · December 2014
    worries, here it is again without that unneeded attribute: (I've also rectified another mistake or two I made - so make the attribute Door1Switch a boolean)
  18. Actor to alternate between two positions

    lolchops
    by lolchops · December 2014
    Thanks @gyroscope‌ I'll try that when I get home from work. What function does the "DoorGo" attribute you mentioned have though?
  19. Actor to alternate between two positions

    gyroscope
    by gyroscope · December 2014
    Make an integer attribute, let's call it Door1Switch
  20. Button click rules not working

    j75
    by j75 · December 2014
    As far as the rule goes, It should say, "if touch is pressed, change game.score to game.score+1" Then be sure that it you have the score attribute set as an integer and that your tex
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