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Slider Controls in Gamesalad
by Socks ·Create a real attribute 'A' -
Tweet Sheet how to ... noob question
by Moogus ·BUT I would like to use a mixture of attributes and text to write a message and can't figure how to do it... -
How do you specify a table on windows creator? Windows does not have the attributes tab!!
by xtrsteve ·I have attached a screen print of my situation. I don't see the table anywhere on the game attribute editor. You can see the screen print at -
how to save and load scene?
by colander ·Just thought I'd add for those who don't know you can force and integer attribute to return a positive value like an index attribute does by using abs() function i.e. abs(myInteger). -
How do you specify a table on windows creator? Windows does not have the attributes tab!!
by SLOCM3Z ·You have to reference the table, not just type it in. The referenced table is located in "Game" in "Attribute editor", in "Game" it will show your -
A random spawn?
by smalling ·Use a table for your quotes and within a rule, such as touch is pressed or a timer, change attribute of your actor image to random, 1 and table row count of the quote table. -
Change Image with buttons!
by KillerPenguinStudios ·This is simple to do. First off make sure you have a real game attribute. Lets call it Button_Pressed. In each of your buttons when they are pressed you need to make the Button_Pressed attribute equal -
Star count at the end of a level
by tatiang ·On the end of level scene, add an actor with an image of a star. Use the replicate behavior and in the copies field put the attribute that represents the number of stars, such as game.stars. Set the -
Gamesalad card game
by tatiang ·Yes, you can give actors self attributes (e.g. self.Position.X, self.Image, etc.). Any actor or scene or the game itself (aka global variables) can have an attribute added to it by clicking on the + -
Consumable IAP - NOT being consumed
by AJaymz ·@colander, yes I've had that problem too back in November. I had to create an Adhoc with the Consume Item attribute and the Request Purchase Data at the beginning of my game for the Item that was sti -
Gradually Increase Attributes
by tatiang ·When attribute self.size.Height=100 -
Consumable IAP - NOT being consumed
by AJaymz ·* Wrapped some things in rules where the IAP Buy Item attribute would fire before checking collumn 5 of PurchaseTable (got stuck in a buying loop on that one somehow) -
Button click rules not working
by Gnarly ·You need to add an attribute "score" it's type select integer. -
Gradually Increase Attributes
by tatiang ·When attribute self.size.Height=100 -
Button click rules not working
by gyroscope ·When touch is pressedChange Attribute Score to Score+1 -
Dynamic lighting on Sprites with Sprite DLight
by AlchimiaStudios ·So you constrain an actor who needs lightings red value to ((((magnitude( self.Position.X - game.XLight , self.Position.Y - game.YLight ))*-1)/255)+game.Lightintensity) -
how to save and load scene?
by danul7 ·in every scene (level) i have actor who bring the player to the next level. and in this actor i put save attribute. in the first scene i put load attribute. -
Dynamic lighting on Sprites with Sprite DLight
by Socks ·I do this kind of thing all the time, it normally consists of little more than 1 or 2 one line rules, it's not even complicated let alone chaotic ! I'm not sure how you are using 'chaos' in this conte -
how to save and load scene?
by The_Gamesalad_Guru ·Are you saving the attribute that stores the level you are on? Use a save behavior or a table and have it load at the start. -
Consumable IAP - NOT being consumed
by AJaymz ·The purchase IS going through so I know the " " around "purchase" works. Because it's changing the Game.IAP attribute I have. Just not consuming the item. It's t