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Constrain Attribute
by msheri24 ·Im also having that issue. I have a lot of constrain attributes in the scene. Now sometimes they show and sometimes they don't. I have to keep refreshing the preview scene. Now the constrain att. isn' -
if an attribute is within 2 values, how to type this into the expression editor?
by dekisimke ·(Quote) -
Change Score when Actor touch another Actor
by jeezzcake ·change attribute score to score + 1 -
if an attribute is within 2 values, how to type this into the expression editor?
by jeezzcake ·attribute SpeedLvl >=1 (hit the + sign to add another condition)attribute SpeedLvl <=4 -
if an attribute is within 2 values, how to type this into the expression editor?
by dekisimke ·I have an actor that is supposed to spawn particles in different colors depending on a game.attribute called "SpeedLvl". -
how to add high score to Game Centre in iOS
by Thunder_Child ·What I do is save score every .10 depending on how fast a score can change...on the same scene I load that attribute...and say when the level is finished or a checkpoint is reached I "post sc -
Multiple equation
by colander ·@tatiang @Jesse10 you could put mod(game.score+50,100) in Actor 1 and mod(game.score,100) in Actor 2 and you won't need the game.endOfSceneScore attribute, change attribute and rule condition. -
Multiple equation
by Jesse10 ·(Quote) -
Keep Object From Moving on Y Axis (Random Y position)
by RabidParrot ·Create a real attribute within the building actor. Call it "MyY". -
Multiple equation
by tatiang ·If your score will always hit a multiple of 50, you can use a rule that says When numeric expression mod(game.totalscore,50)=0, change sccene. The mod() function returns the remainder of a division p -
Multiple equation
by Jesse10 ·Attribute game.totalscore = ????? -
Help with Score
by Sopanda ·(Quote) -
Help with Score
by The_Gamesalad_Guru ·Well you should be using a change attribute not a constrain. -
Help with Score
by tatiang ·You're telling the actor to destroy itself and then to constrain game.score to game.score+1. Constraining an attribute to itself is generally not recommended because it introduces an endless loop (if -
Help with Score
by tatiang ·We would like to help you but we can't help you without seeing your rules. I'd be guessing to suggest that you're subtracting 6 from 8 or that you have duplicate Change Attribute behaviors that are a -
Keep Object From Moving on Y Axis (Random Y position)
by tatiang ·To clarify, that would be Constrain Attribute self.Position.Y to self.Position.Y. As you noticed, you can't use a single game attribute for multiple attribute values. But you can constrain an attrib -
Keep Object From Moving on Y Axis (Random Y position)
by joaosjc ·I've already tried marking the fixed rotation, change the drag and density attributes, but none of them work. -
Tracking screen
by Socks ·(Quote) -
Tracking screen
by SLOCM3Z ·I am using 'accelerate' as gravity. 'Change Attribute : linear.Velocity.y = 400' -
Tracking screen
by SLOCM3Z ·I am using change attribute linear.Velocity.y