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  1. Constrain Attribute

    msheri24
    by msheri24 · December 2014
    Im also having that issue. I have a lot of constrain attributes in the scene. Now sometimes they show and sometimes they don't. I have to keep refreshing the preview scene. Now the constrain att. isn'
  2. if an attribute is within 2 values, how to type this into the expression editor?

    dekisimke
    by dekisimke · December 2014
    (Quote)
  3. Change Score when Actor touch another Actor

    jeezzcake
    by jeezzcake · December 2014
    change attribute score to score + 1
  4. if an attribute is within 2 values, how to type this into the expression editor?

    jeezzcake
    by jeezzcake · December 2014
    attribute SpeedLvl >=1 (hit the + sign to add another condition)attribute SpeedLvl <=4
  5. if an attribute is within 2 values, how to type this into the expression editor?

    dekisimke
    by dekisimke · December 2014
    I have an actor that is supposed to spawn particles in different colors depending on a game.attribute called "SpeedLvl".
  6. how to add high score to Game Centre in iOS

    Thunder_Child
    by Thunder_Child · December 2014
    What I do is save score every .10 depending on how fast a score can change...on the same scene I load that attribute...and say when the level is finished or a checkpoint is reached I "post sc
  7. Multiple equation

    colander
    by colander · December 2014
    @tatiang @Jesse10 you could put mod(game.score+50,100) in Actor 1 and mod(game.score,100) in Actor 2 and you won't need the game.endOfSceneScore attribute, change attribute and rule condition.
  8. Multiple equation

    Jesse10
    by Jesse10 · December 2014
    (Quote)
  9. Keep Object From Moving on Y Axis (Random Y position)

    RabidParrot
    by RabidParrot · December 2014
    Create a real attribute within the building actor. Call it "MyY".
  10. Multiple equation

    tatiang
    by tatiang · December 2014
    If your score will always hit a multiple of 50, you can use a rule that says When numeric expression mod(game.totalscore,50)=0, change sccene. The mod() function returns the remainder of a division p
  11. Multiple equation

    Jesse10
    by Jesse10 · December 2014
    Attribute game.totalscore = ?????
  12. Help with Score

    Sopanda
    by Sopanda · December 2014
    (Quote)
  13. Help with Score

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2014
    Well you should be using a change attribute not a constrain.
  14. Help with Score

    tatiang
    by tatiang · December 2014
    You're telling the actor to destroy itself and then to constrain game.score to game.score+1. Constraining an attribute to itself is generally not recommended because it introduces an endless loop (if
  15. Help with Score

    tatiang
    by tatiang · December 2014
    We would like to help you but we can't help you without seeing your rules. I'd be guessing to suggest that you're subtracting 6 from 8 or that you have duplicate Change Attribute behaviors that are a
  16. Keep Object From Moving on Y Axis (Random Y position)

    tatiang
    by tatiang · December 2014
    To clarify, that would be Constrain Attribute self.Position.Y to self.Position.Y. As you noticed, you can't use a single game attribute for multiple attribute values. But you can constrain an attrib
  17. Keep Object From Moving on Y Axis (Random Y position)

    joaosjc
    by joaosjc · December 2014
    I've already tried marking the fixed rotation, change the drag and density attributes, but none of them work.
  18. Tracking screen

    Socks
    by Socks · December 2014
    (Quote)
  19. Tracking screen

    SLOCM3Z
    by SLOCM3Z · December 2014
    I am using 'accelerate' as gravity. 'Change Attribute : linear.Velocity.y = 400'
  20. Tracking screen

    SLOCM3Z
    by SLOCM3Z · December 2014
    I am using change attribute linear.Velocity.y
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