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>> SORT 'EM! puzzle app • progress thread
by gyroscope ·button and replace with the particular button's attributes (after trying the easy route of going though every behaviour to see if I could spot the mistake). -
Spare Code ? Dump It here.
by tatiang ·Change Attribute game.Value to (game.Value%game.Top)+1 -
Constrain Attribute
by The_Gamesalad_Guru ·Constrains can slow things down but shouldn't cause logic not to fire off. The best thing to do is put in some debug behaviors and see if rules are firing or not. From time to time rules can get corru -
Constrain Attribute
by msheri24 ·Im also having that issue. I have a lot of constrain attributes in the scene. Now sometimes they show and sometimes they don't. I have to keep refreshing the preview scene. Now the constrain att. isn' -
if an attribute is within 2 values, how to type this into the expression editor?
by dekisimke ·(Quote) -
Change Score when Actor touch another Actor
by jeezzcake ·change attribute score to score + 1 -
if an attribute is within 2 values, how to type this into the expression editor?
by jeezzcake ·attribute SpeedLvl >=1 (hit the + sign to add another condition)attribute SpeedLvl <=4 -
if an attribute is within 2 values, how to type this into the expression editor?
by dekisimke ·I have an actor that is supposed to spawn particles in different colors depending on a game.attribute called "SpeedLvl". -
how to add high score to Game Centre in iOS
by Thunder_Child ·What I do is save score every .10 depending on how fast a score can change...on the same scene I load that attribute...and say when the level is finished or a checkpoint is reached I "post sc -
Multiple equation
by colander ·@tatiang @Jesse10 you could put mod(game.score+50,100) in Actor 1 and mod(game.score,100) in Actor 2 and you won't need the game.endOfSceneScore attribute, change attribute and rule condition. -
Multiple equation
by Jesse10 ·(Quote) -
Keep Object From Moving on Y Axis (Random Y position)
by RabidParrot ·Create a real attribute within the building actor. Call it "MyY". -
Multiple equation
by tatiang ·If your score will always hit a multiple of 50, you can use a rule that says When numeric expression mod(game.totalscore,50)=0, change sccene. The mod() function returns the remainder of a division p -
Multiple equation
by Jesse10 ·Attribute game.totalscore = ????? -
Help with Score
by Sopanda ·(Quote) -
Help with Score
by The_Gamesalad_Guru ·Well you should be using a change attribute not a constrain. -
Help with Score
by tatiang ·You're telling the actor to destroy itself and then to constrain game.score to game.score+1. Constraining an attribute to itself is generally not recommended because it introduces an endless loop (if -
Help with Score
by tatiang ·We would like to help you but we can't help you without seeing your rules. I'd be guessing to suggest that you're subtracting 6 from 8 or that you have duplicate Change Attribute behaviors that are a -
Keep Object From Moving on Y Axis (Random Y position)
by tatiang ·To clarify, that would be Constrain Attribute self.Position.Y to self.Position.Y. As you noticed, you can't use a single game attribute for multiple attribute values. But you can constrain an attrib -
Keep Object From Moving on Y Axis (Random Y position)
by joaosjc ·I've already tried marking the fixed rotation, change the drag and density attributes, but none of them work.