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  1. How to spawn without leaving a gap?

    jsorr2
    by jsorr2 · December 2014
    2 attributes:
  2. Changing speed also changes direction.

    Socks
    by Socks · December 2014
    In your ball actor make an integer attribute, let's call it 'DavidHasselhoff'
  3. Changing speed also changes direction.

    MentalDonkeyGames
    by MentalDonkeyGames · December 2014
    Here´s the problem. I have an actor that spawns balls at random directions. The speed of the ball comes from an integer attribute i call BallSpeed. The value of this attribute increases when the playe
  4. Best practices, using table search, table values with timers?

    hrsmedia
    by hrsmedia · December 2014
    tatiang mentioned something about checking when the loop index is maxed out before firing other actions. I see Loop over table which has a store index in attribute. Not sure how to use this. Sorry for
  5. Best practices, using table search, table values with timers?

    Hopscotch
    by Hopscotch · December 2014
    Lets assume that your game contains 100 collectable items. Then create a blank table with 100 rows and an index attribute (tbl_Index) set to 0.
  6. Table high Score searching a whole the column

    tatiang
    by tatiang · December 2014
    went into it. This isn't a question of which attribute to put where or even which function to use. Ultimately, the solution depends on how many columns (or rows) you have. If you have five, the be
  7. Irregular shape bounding box

    willkesling
    by willkesling · December 2014
    You could make a straight branch that could randomly spawn other vertical branches off of it and get the desired collisions. This would also mean the branches could be different each time the player r
  8. math problem

    RThurman
    by RThurman · December 2014
    Yes, game.a is the attribute.
  9. Irregular shape bounding box

    Braydon_SFX
    by Braydon_SFX · December 2014
    No, custom collisions in GS is not possible right now. Youd have to do a work around and drag more actors on the scene to position them to look like branches. They can be invisible, and just have your
  10. What do tables do?

    Braydon_SFX
    by Braydon_SFX · December 2014
    You can think of each row and column as an attribute, because that's what they are. Tables are extremely poweful. They can be searched, organized and more. I use tables in almost each project. You can
  11. math problem

    erkjerk
    by erkjerk · December 2014
    so put the game.a under the "change the ffollowing attribute" ? Or under "which prompts user with"?
  12. math problem

    RThurman
    by RThurman · December 2014
    Replace the "Change Attribute" action with a "Keyboard Input" action.
  13. how to spawn random actor every ... seconds at random spawn points

    jorkos
    by jorkos · December 2014
    * global attribute (index)
  14. Mega Man Boss AI

    tatiang
    by tatiang · December 2014
    Create an integer game attribute called game.bossStatus. Set it to 0. In the boss actor, have rule that says When attribute game.bossStatus=0 and inside of that rule have a Timer set to every few se
  15. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @Armelline Like I don't know if to use change attribute or constrain it! That's where I get confused.. I know its going to be something like "game.oldx" to "self.position.x&
  16. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @armlline would I use a change attribute or constrain attribute? I was asking if you could tell me the coding to put in
  17. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @Armelline‌ so it would be change attribute game.oldX to self.position.x and in the timer it'll put change attribute game.newX to self.position.x?
  18. Free Interpolate Grid movement Template (to replace 'move to')

    jsorr2
    by jsorr2 · December 2014
    Green actor is interpolate template. Light blue actor is move-to. Dark blue is change attribute.
  19. [Solved] How to change scene attribute?

    Ed_Perkin
    by Ed_Perkin · December 2014
    Ok basically had a brain block , I've got an actor and how can i set it to change a SCENE attribute say after 3 seconds using the timer:P , basically how do you set an actor to change a scene attribut
  20. Tables question

    Braydon_SFX
    by Braydon_SFX · December 2014
    Hard to say without seeing your code, but you just create a game attribute called DisplayLevel and set it to 10. Then in your table expression, you plug in that attribute for the columns. This way it'
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