-
How to spawn without leaving a gap?
by jsorr2 ·2 attributes: -
Changing speed also changes direction.
by Socks ·In your ball actor make an integer attribute, let's call it 'DavidHasselhoff' -
Changing speed also changes direction.
by MentalDonkeyGames ·Here´s the problem. I have an actor that spawns balls at random directions. The speed of the ball comes from an integer attribute i call BallSpeed. The value of this attribute increases when the playe -
Best practices, using table search, table values with timers?
by hrsmedia ·tatiang mentioned something about checking when the loop index is maxed out before firing other actions. I see Loop over table which has a store index in attribute. Not sure how to use this. Sorry for -
Best practices, using table search, table values with timers?
by Hopscotch ·Lets assume that your game contains 100 collectable items. Then create a blank table with 100 rows and an index attribute (tbl_Index) set to 0. -
Table high Score searching a whole the column
by tatiang ·went into it. This isn't a question of which attribute to put where or even which function to use. Ultimately, the solution depends on how many columns (or rows) you have. If you have five, the be -
Irregular shape bounding box
by willkesling ·You could make a straight branch that could randomly spawn other vertical branches off of it and get the desired collisions. This would also mean the branches could be different each time the player r -
math problem
by RThurman ·Yes, game.a is the attribute. -
Irregular shape bounding box
by Braydon_SFX ·No, custom collisions in GS is not possible right now. Youd have to do a work around and drag more actors on the scene to position them to look like branches. They can be invisible, and just have your -
What do tables do?
by Braydon_SFX ·You can think of each row and column as an attribute, because that's what they are. Tables are extremely poweful. They can be searched, organized and more. I use tables in almost each project. You can -
math problem
by erkjerk ·so put the game.a under the "change the ffollowing attribute" ? Or under "which prompts user with"? -
math problem
by RThurman ·Replace the "Change Attribute" action with a "Keyboard Input" action. -
how to spawn random actor every ... seconds at random spawn points
by jorkos ·* global attribute (index) -
Mega Man Boss AI
by tatiang ·Create an integer game attribute called game.bossStatus. Set it to 0. In the boss actor, have rule that says When attribute game.bossStatus=0 and inside of that rule have a Timer set to every few se -
How to spawn without leaving a gap?
by http_gamesalad ·@Armelline Like I don't know if to use change attribute or constrain it! That's where I get confused.. I know its going to be something like "game.oldx" to "self.position.x& -
How to spawn without leaving a gap?
by http_gamesalad ·@armlline would I use a change attribute or constrain attribute? I was asking if you could tell me the coding to put in -
How to spawn without leaving a gap?
by http_gamesalad ·@Armelline so it would be change attribute game.oldX to self.position.x and in the timer it'll put change attribute game.newX to self.position.x? -
Free Interpolate Grid movement Template (to replace 'move to')
by jsorr2 ·Green actor is interpolate template. Light blue actor is move-to. Dark blue is change attribute. -
[Solved] How to change scene attribute?
by Ed_Perkin ·Ok basically had a brain block , I've got an actor and how can i set it to change a SCENE attribute say after 3 seconds using the timer:P , basically how do you set an actor to change a scene attribut -
Tables question
by Braydon_SFX ·Hard to say without seeing your code, but you just create a game attribute called DisplayLevel and set it to 10. Then in your table expression, you plug in that attribute for the columns. This way it'