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  1. Tracking screen

    Socks
    by Socks · December 2014
    (Quote)
  2. Tracking screen

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · December 2014
    I am using 'accelerate' as gravity. 'Change Attribute : linear.Velocity.y = 400'
  3. Tracking screen

    retired_15c062e5948741bbcccebd112ef566c2
    by retired_15c062e5948741bbcccebd112ef566c2 · December 2014
    I am using change attribute linear.Velocity.y
  4. How to spawn without leaving a gap?

    jsorr2
    by jsorr2 · December 2014
    2 attributes:
  5. Changing speed also changes direction.

    Socks
    by Socks · December 2014
    In your ball actor make an integer attribute, let's call it 'DavidHasselhoff'
  6. Changing speed also changes direction.

    MentalDonkeyGames
    by MentalDonkeyGames · December 2014
    Here´s the problem. I have an actor that spawns balls at random directions. The speed of the ball comes from an integer attribute i call BallSpeed. The value of this attribute increases when the playe
  7. Best practices, using table search, table values with timers?

    hrsmedia
    by hrsmedia · December 2014
    tatiang mentioned something about checking when the loop index is maxed out before firing other actions. I see Loop over table which has a store index in attribute. Not sure how to use this. Sorry for
  8. Best practices, using table search, table values with timers?

    Hopscotch
    by Hopscotch · December 2014
    Lets assume that your game contains 100 collectable items. Then create a blank table with 100 rows and an index attribute (tbl_Index) set to 0.
  9. Table high Score searching a whole the column

    tatiang
    by tatiang · December 2014
    went into it. This isn't a question of which attribute to put where or even which function to use. Ultimately, the solution depends on how many columns (or rows) you have. If you have five, the be
  10. Irregular shape bounding box

    willkesling
    by willkesling · December 2014
    You could make a straight branch that could randomly spawn other vertical branches off of it and get the desired collisions. This would also mean the branches could be different each time the player r
  11. math problem

    RThurman
    by RThurman · December 2014
    Yes, game.a is the attribute.
  12. Irregular shape bounding box

    Braydon_SFX
    by Braydon_SFX · December 2014
    No, custom collisions in GS is not possible right now. Youd have to do a work around and drag more actors on the scene to position them to look like branches. They can be invisible, and just have your
  13. What do tables do?

    Braydon_SFX
    by Braydon_SFX · December 2014
    You can think of each row and column as an attribute, because that's what they are. Tables are extremely poweful. They can be searched, organized and more. I use tables in almost each project. You can
  14. math problem

    erkjerk
    by erkjerk · December 2014
    so put the game.a under the "change the ffollowing attribute" ? Or under "which prompts user with"?
  15. math problem

    RThurman
    by RThurman · December 2014
    Replace the "Change Attribute" action with a "Keyboard Input" action.
  16. how to spawn random actor every ... seconds at random spawn points

    jorkos
    by jorkos · December 2014
    * global attribute (index)
  17. Mega Man Boss AI

    tatiang
    by tatiang · December 2014
    Create an integer game attribute called game.bossStatus. Set it to 0. In the boss actor, have rule that says When attribute game.bossStatus=0 and inside of that rule have a Timer set to every few se
  18. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @Armelline Like I don't know if to use change attribute or constrain it! That's where I get confused.. I know its going to be something like "game.oldx" to "self.position.x&
  19. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @armlline would I use a change attribute or constrain attribute? I was asking if you could tell me the coding to put in
  20. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    @Armelline‌ so it would be change attribute game.oldX to self.position.x and in the timer it'll put change attribute game.newX to self.position.x?
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