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  1. Free Interpolate Grid movement Template (to replace 'move to')

    jsorr2
    by jsorr2 · December 2014
    Green actor is interpolate template. Light blue actor is move-to. Dark blue is change attribute.
  2. [Solved] How to change scene attribute?

    Ed_Perkin
    by Ed_Perkin · December 2014
    Ok basically had a brain block , I've got an actor and how can i set it to change a SCENE attribute say after 3 seconds using the timer:P , basically how do you set an actor to change a scene attribut
  3. Tables question

    Braydon_SFX
    by Braydon_SFX · December 2014
    Hard to say without seeing your code, but you just create a game attribute called DisplayLevel and set it to 10. Then in your table expression, you plug in that attribute for the columns. This way it'
  4. Flappybird style spawning (the barriers)

    tatiang
    by tatiang · December 2014
    (Quote)
  5. Flappybird style spawning (the barriers)

    evert
    by evert · December 2014
    change attribute self.timing to random(0.5,2)
  6. Flappybird style spawning (the barriers)

    tatiang
    by tatiang · December 2014
    When attribute self.Time≥3
  7. 'moveto' go faster over time

    tatiang
    by tatiang · December 2014
    You could try adding an integer game attribute called game.spawnCount and add one to it each time an actor is spawned. Then in the spawned actor, Change Attribute self.speed to 65+(ceil(game.spawnCou
  8. 'moveto' go faster over time

    tatiang
    by tatiang · December 2014
    To speed up actors over time, create a real attribute called game.actorSpeed and set it to a value such as 10. In each actor, set the Move behavior speed to game.actorSpeed. Then use a timer that ch
  9. Multiple Custom Fonts for Score

    Socks
    by Socks · December 2014
    . . you can constrain it to the score like this:
  10. Multiple Custom Fonts for Score

    Socks
    by Socks · December 2014
    (Quote)
  11. Multiple Custom Fonts for Score

    retired_d7bed8d84147da75916cdcef6882048a
    by retired_d7bed8d84147da75916cdcef6882048a · December 2014
    I attempted to alter the Constrain Attribute to show an extra character before the file extension ('i' in this example to relate to the 2nd themed world)
  12. Mulitouch problem.

    gajaklukasz
    by gajaklukasz · December 2014
    Constrain Attribute / self.pos.x to game.touch.touch1.x "
  13. Help: Rotate/spin in place and accelerate when jumping question

    AO Gaming
    by AO Gaming · December 2014
    Unfortunately, he just sits in one spot doing nothing. I am unsure if you mean Im suppose to add that to something else, but just having Change Attribute Behavior set to self.motion.Angular.Velocity d
  14. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    Well I made a random spawner, I made an integer called Random X & I told it to change attribute random(155,612) every 5 seconds. Then I put the Random X in my spawner and its working perfectly
  15. Help: Rotate/spin in place and accelerate when jumping question

    Hopscotch
    by Hopscotch · December 2014
    @AO Gaming‌ , use the Change Attribute behaviour to set
  16. Help: Rotate/spin in place and accelerate when jumping question

    AO Gaming
    by AO Gaming · December 2014
    I want my toon to roll continuously through an endless runner type of game. I've tried the rotate behavior and yes he'll rotate in a circle, but not in place. I want them to remain on the left side of
  17. Chartboost show ads question

    evert
    by evert · December 2014
    when the menu is triggered there is a timer for 4sec, after those 4 seconds the game pause is triggered. it goes to another scene with an other time attribute for 0.3sec and unpause in it and so it go
  18. Rule help.

    Speedy007
    by Speedy007 · November 2014
    Right so i need help figuring out a rule. Say i have an blue actor. The game set up would be similar candy crush. I have 3 blue actors touching one another and at a different separate part I have 2 bl
  19. [Solved] A quick (hopefully simple) question

    UtopianGames
    by UtopianGames · November 2014
    Make a game attribute call it scare and make it an integer, then when game is over change the game.scare attribute to random 1,100 then if scare is less than 6 do your special effect.
  20. Question about moving and bouncing a ball

    Socks
    by Socks · November 2014
    (Quote)
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