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  1. Flappybird style spawning (the barriers)

    tatiang
    by tatiang · December 2014
    (Quote)
  2. Flappybird style spawning (the barriers)

    evert
    by evert · December 2014
    change attribute self.timing to random(0.5,2)
  3. Flappybird style spawning (the barriers)

    tatiang
    by tatiang · December 2014
    When attribute self.Time≥3
  4. 'moveto' go faster over time

    tatiang
    by tatiang · December 2014
    You could try adding an integer game attribute called game.spawnCount and add one to it each time an actor is spawned. Then in the spawned actor, Change Attribute self.speed to 65+(ceil(game.spawnCou
  5. 'moveto' go faster over time

    tatiang
    by tatiang · December 2014
    To speed up actors over time, create a real attribute called game.actorSpeed and set it to a value such as 10. In each actor, set the Move behavior speed to game.actorSpeed. Then use a timer that ch
  6. Multiple Custom Fonts for Score

    Socks
    by Socks · December 2014
    . . you can constrain it to the score like this:
  7. Multiple Custom Fonts for Score

    Socks
    by Socks · December 2014
    (Quote)
  8. Multiple Custom Fonts for Score

    gizmokris
    by gizmokris · December 2014
    I attempted to alter the Constrain Attribute to show an extra character before the file extension ('i' in this example to relate to the 2nd themed world)
  9. Mulitouch problem.

    gajaklukasz
    by gajaklukasz · December 2014
    Constrain Attribute / self.pos.x to game.touch.touch1.x "
  10. Help: Rotate/spin in place and accelerate when jumping question

    AO Gaming
    by AO Gaming · December 2014
    Unfortunately, he just sits in one spot doing nothing. I am unsure if you mean Im suppose to add that to something else, but just having Change Attribute Behavior set to self.motion.Angular.Velocity d
  11. How to spawn without leaving a gap?

    http_gamesalad
    by http_gamesalad · December 2014
    Well I made a random spawner, I made an integer called Random X & I told it to change attribute random(155,612) every 5 seconds. Then I put the Random X in my spawner and its working perfectly
  12. Help: Rotate/spin in place and accelerate when jumping question

    Hopscotch
    by Hopscotch · December 2014
    @AO Gaming‌ , use the Change Attribute behaviour to set
  13. Help: Rotate/spin in place and accelerate when jumping question

    AO Gaming
    by AO Gaming · December 2014
    I want my toon to roll continuously through an endless runner type of game. I've tried the rotate behavior and yes he'll rotate in a circle, but not in place. I want them to remain on the left side of
  14. Chartboost show ads question

    evert
    by evert · December 2014
    when the menu is triggered there is a timer for 4sec, after those 4 seconds the game pause is triggered. it goes to another scene with an other time attribute for 0.3sec and unpause in it and so it go
  15. Rule help.

    Speedy007
    by Speedy007 · November 2014
    Right so i need help figuring out a rule. Say i have an blue actor. The game set up would be similar candy crush. I have 3 blue actors touching one another and at a different separate part I have 2 bl
  16. [Solved] A quick (hopefully simple) question

    UtopianGames
    by UtopianGames · November 2014
    Make a game attribute call it scare and make it an integer, then when game is over change the game.scare attribute to random 1,100 then if scare is less than 6 do your special effect.
  17. Question about moving and bouncing a ball

    Socks
    by Socks · November 2014
    (Quote)
  18. Question about moving and bouncing a ball

    dekisimke
    by dekisimke · November 2014
    I have an attribute called BallSpeed that is set to 150. and for every time the ball collides with the box, BallSpeed is set to BallSpeed+20. But this does nothing on the Change Velocity behavior... I
  19. Networking behaviours broken?

    Hopscotch
    by Hopscotch · November 2014
    @The_Gamesalad_Guru‌, the actual callback attribute does not get set under the above mentioned situations.
  20. Score check bug?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2014
    Here is one thread. http://forums.gamesalad.com/discussion/68317/loop-behavior-vs-constrain-behavior
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