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Flappybird style spawning (the barriers)
by tatiang ·(Quote) -
Flappybird style spawning (the barriers)
by evert ·change attribute self.timing to random(0.5,2) -
Flappybird style spawning (the barriers)
by tatiang ·When attribute self.Time≥3 -
'moveto' go faster over time
by tatiang ·You could try adding an integer game attribute called game.spawnCount and add one to it each time an actor is spawned. Then in the spawned actor, Change Attribute self.speed to 65+(ceil(game.spawnCou -
'moveto' go faster over time
by tatiang ·To speed up actors over time, create a real attribute called game.actorSpeed and set it to a value such as 10. In each actor, set the Move behavior speed to game.actorSpeed. Then use a timer that ch -
Multiple Custom Fonts for Score
by Socks ·. . you can constrain it to the score like this: -
Multiple Custom Fonts for Score
by Socks ·(Quote) -
Multiple Custom Fonts for Score
by gizmokris ·I attempted to alter the Constrain Attribute to show an extra character before the file extension ('i' in this example to relate to the 2nd themed world) -
Mulitouch problem.
by gajaklukasz ·Constrain Attribute / self.pos.x to game.touch.touch1.x " -
Help: Rotate/spin in place and accelerate when jumping question
by AO Gaming ·Unfortunately, he just sits in one spot doing nothing. I am unsure if you mean Im suppose to add that to something else, but just having Change Attribute Behavior set to self.motion.Angular.Velocity d -
How to spawn without leaving a gap?
by http_gamesalad ·Well I made a random spawner, I made an integer called Random X & I told it to change attribute random(155,612) every 5 seconds. Then I put the Random X in my spawner and its working perfectly -
Help: Rotate/spin in place and accelerate when jumping question
by Hopscotch ·@AO Gaming , use the Change Attribute behaviour to set -
Help: Rotate/spin in place and accelerate when jumping question
by AO Gaming ·I want my toon to roll continuously through an endless runner type of game. I've tried the rotate behavior and yes he'll rotate in a circle, but not in place. I want them to remain on the left side of -
Chartboost show ads question
by evert ·when the menu is triggered there is a timer for 4sec, after those 4 seconds the game pause is triggered. it goes to another scene with an other time attribute for 0.3sec and unpause in it and so it go -
Rule help.
by Speedy007 ·Right so i need help figuring out a rule. Say i have an blue actor. The game set up would be similar candy crush. I have 3 blue actors touching one another and at a different separate part I have 2 bl -
[Solved] A quick (hopefully simple) question
by UtopianGames ·Make a game attribute call it scare and make it an integer, then when game is over change the game.scare attribute to random 1,100 then if scare is less than 6 do your special effect. -
Question about moving and bouncing a ball
by Socks ·(Quote) -
Question about moving and bouncing a ball
by dekisimke ·I have an attribute called BallSpeed that is set to 150. and for every time the ball collides with the box, BallSpeed is set to BallSpeed+20. But this does nothing on the Change Velocity behavior... I -
Networking behaviours broken?
by Hopscotch ·@The_Gamesalad_Guru, the actual callback attribute does not get set under the above mentioned situations. -
Score check bug?
by The_Gamesalad_Guru ·Here is one thread. http://forums.gamesalad.com/discussion/68317/loop-behavior-vs-constrain-behavior