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Score check bug?
by Armelline ·game, it'll be making a difference. Dropping constraints and replacing them with loops is entirely pointless. -
Score check bug?
by Armelline ·I agree completely, and the only alternative I came up with involved the use of those 0 second timers. Since all they do is slightly delay the execution of the logic, rather than adding more condition -
Score check bug?
by Socks ·means it's spending most of its time idle with a constrain whirling away in the background busy doing nothing most of the time except eating up processor power . . . and when you have a large digit s -
Score check bug?
by Armelline ·Looks like it's not so much a bug as one of those rare cases where order of execution actually matters. If you force the update of the self attribute to wait until after everything is finished in that -
Score check bug?
by Socks ·Cheers for the input BBEnk, yes a timer will make it work, but the goal is actually to avoid using a timer or constrain or anything more taxing that a simple one shot change attribute behaviour (in fa -
Score check bug?
by The_Gamesalad_Guru ·Great observation! Constrain is always better for stuff like this. -
Final score based on time and stars collect - best method?
by jsorr2 ·* change attribute score (score = table value (self.time)*5). -
Score check bug?
by jsorr2 ·'change attribute' self.score check to game.score -
Stick Hero (How does it work)
by tatiang ·I'm hesitant to give away information that exists in a for-sale template because if it were my template I'd be upset if someone else did the same. But since you're asking for a single mechanic and no -
Stick Hero (How does it work)
by Socks ·You can interpolate the length of the stick, or constrain the length to an attribute. -
Question about moving and bouncing a ball
by Socks ·(Quote) -
Question about moving and bouncing a ball
by dekisimke ·The ball is now moved by the "move" behavior: Direction = self.rotation. Speed = BallSpeed.Game Attribute. There is no gravity or friction issue in the game. -
[SOLVED] 'If collide change attribute' not working
by jsorr2 ·I spawn an actor (A), and constrain its X/Y to an actor (B) that moves around the scene. I want a global attribute to change to 'false' if the spawned actor (A) collides with a wall actor (C) and to b -
Please share your solution on overscan
by sysads ·Under scene attribute, I have width as 768 & H: as 1024. Then in camera section I have same settings. -
changing back to an attribute
by Matanll ·* Is the a way to make a condition that changes an attribute and when it comletes it changes it back or to something else ? -
Play music continous between scene
by sysads ·I am not sure what the issue but I was given the impression that when you add the play music attribute on first scene attached to an actor and when you switch scene, the music will still continue. But -
How to control 2 sounds at same time
by sysads ·The only other logic that comes to my mind is - when music 1 plays, then mute all other sounds. I only see stop music attribute but no stop sound. -
Help Constraining a Block
by LuMa Games ·Okay, what I ended up doing was making an actor attribute on my block prototype, an integer call "My X Position" I then put a rule on my blocks to change "My X Position& -
How to control 2 sounds at same time
by sysads ·Hi, thanks for the response. I had already tried the stop attribute, it just stops the sound completely even while actors are been spawn. -
How to control 2 sounds at same time
by tatiang ·When attribute game.sound=1