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  1. Score check bug?

    Armelline
    by Armelline · November 2014
    game, it'll be making a difference. Dropping constraints and replacing them with loops is entirely pointless.
  2. Score check bug?

    Armelline
    by Armelline · November 2014
    I agree completely, and the only alternative I came up with involved the use of those 0 second timers. Since all they do is slightly delay the execution of the logic, rather than adding more condition
  3. Score check bug?

    Socks
    by Socks · November 2014
    means it's spending most of its time idle with a constrain whirling away in the background busy doing nothing most of the time except eating up processor power . . . and when you have a large digit s
  4. Score check bug?

    Armelline
    by Armelline · November 2014
    Looks like it's not so much a bug as one of those rare cases where order of execution actually matters. If you force the update of the self attribute to wait until after everything is finished in that
  5. Score check bug?

    Socks
    by Socks · November 2014
    Cheers for the input BBEnk, yes a timer will make it work, but the goal is actually to avoid using a timer or constrain or anything more taxing that a simple one shot change attribute behaviour (in fa
  6. Score check bug?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2014
    Great observation! Constrain is always better for stuff like this.
  7. Final score based on time and stars collect - best method?

    jsorr2
    by jsorr2 · November 2014
    * change attribute score (score = table value (self.time)*5).
  8. Score check bug?

    jsorr2
    by jsorr2 · November 2014
    'change attribute' self.score check to game.score
  9. Stick Hero (How does it work)

    tatiang
    by tatiang · November 2014
    I'm hesitant to give away information that exists in a for-sale template because if it were my template I'd be upset if someone else did the same. But since you're asking for a single mechanic and no
  10. Stick Hero (How does it work)

    Socks
    by Socks · November 2014
    You can interpolate the length of the stick, or constrain the length to an attribute.
  11. Question about moving and bouncing a ball

    Socks
    by Socks · November 2014
    (Quote)
  12. Question about moving and bouncing a ball

    dekisimke
    by dekisimke · November 2014
    The ball is now moved by the "move" behavior: Direction = self.rotation. Speed = BallSpeed.Game Attribute. There is no gravity or friction issue in the game.
  13. [SOLVED] 'If collide change attribute' not working

    jsorr2
    by jsorr2 · November 2014
    I spawn an actor (A), and constrain its X/Y to an actor (B) that moves around the scene. I want a global attribute to change to 'false' if the spawned actor (A) collides with a wall actor (C) and to b
  14. Please share your solution on overscan

    sysads
    by sysads · November 2014
    Under scene attribute, I have width as 768 & H: as 1024. Then in camera section I have same settings.
  15. changing back to an attribute

    Matanll
    by Matanll · November 2014
    * Is the a way to make a condition that changes an attribute and when it comletes it changes it back or to something else ?
  16. Play music continous between scene

    sysads
    by sysads · November 2014
    I am not sure what the issue but I was given the impression that when you add the play music attribute on first scene attached to an actor and when you switch scene, the music will still continue. But
  17. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    The only other logic that comes to my mind is - when music 1 plays, then mute all other sounds. I only see stop music attribute but no stop sound.
  18. Help Constraining a Block

    LuMa Games
    by LuMa Games · November 2014
    Okay, what I ended up doing was making an actor attribute on my block prototype, an integer call "My X Position" I then put a rule on my blocks to change "My X Position&
  19. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    Hi, thanks for the response. I had already tried the stop attribute, it just stops the sound completely even while actors are been spawn.
  20. How to control 2 sounds at same time

    tatiang
    by tatiang · November 2014
    When attribute game.sound=1
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