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  1. enemy stop moving even though attribute is still true

    tatiang
    by tatiang · August 2018
    You can use a Log Debugging Statement to determine when (where) the enemy stops. It turns out that it stops at game.distancePlayerEnemy=29. Since that attribute is returning whole numbers, that's wher
  2. enemy stop moving even though attribute is still true

    emoji
    by emoji · August 2018
    the player but one little minor issue is the attribute enemyCanWalkLeft is suppose to turn false if the distance is 30. it a few numbers off like 1 or 2 or 3. I think this can be due to the move. if
  3. enemy stop moving even though attribute is still true

    emoji
    by emoji · August 2018
    Hi, I have this problem where my enemy the green is moving but stop even though the attribute is still true. right now the enemy can only move left. can someone explain why it stops and idle? all attr
  4. appformative basics

    fabio.pasculli79
    by fabio.pasculli79 · August 2018
    seems is missing the change attribute.... i'm wrong?
  5. Global Data Protection Regulation (GDPR) & You

    hybrid
    by hybrid · August 2018
    in the game if the attribute privateDataConsentForAds is set to 0 it will show no targered ads on admob and right know it will show no ads on chartboost.
  6. spawn actor goes in the player direction

    Cutscene Entertainment
    by Cutscene Entertainment · August 2018
    * Duplicate the entire rule, and change the duplicate's first attribute to game.walkingLeft (if that's what your left attribute is called).
  7. spawn actor goes in the player direction

    Twayne2
    by Twayne2 · August 2018
    On a side note...shouldn't there be three options? Walkleft is true when going right, false when going left, but how about when not moving? Using integer attribute could easily solve this, if you even
  8. spawn actor goes in the player direction

    emoji
    by emoji · August 2018
    hi, I can't upload the project cause it will give away my secret but basically when user press button to walk left or right the attribute walkLeft or walkRight will be true( it one or the other) and w
  9. Chartboost Interstitial Ad not working for me

    hybrid
    by hybrid · July 2018
    did you create and set a attribute privateDataConsentForAds to 1?
  10. Control Camera coordinates

    Japster
    by Japster · July 2018
    Alternatively, maybe just constrain your spawned actor's X position (spawned on the scrollable layer(s)!) to camera's X+(camera or display width / 2)?
  11. Control Camera coordinates

    Twayne2
    by Twayne2 · July 2018
    Now, the yellow is about where the center of the camera control is. The problem is when the player touches lava, spike, etc., (or even a finish sign,) I want several actors to appear, such as, for exa
  12. Control Camera coordinates

    mikejamesfisher
    by mikejamesfisher · July 2018
    One way is to use another layer that doesnt scroll and have the you win actor appear when finished in that layer. Another way is to have an attribute “finished”. When actor crosses finish line, change
  13. How to get slow moving circle to bounce

    AlchimiaStudios
    by AlchimiaStudios · July 2018
    See the section "Why do very slow collisions cause no rebound?"
  14. How to get slow moving circle to bounce

    CasualEvolution
    by CasualEvolution · July 2018
    Hi @stan_mcginnis maybe you can try turning on "Better Collisions" in Physics tab, good luck
  15. random lines (help)

    Simple Gamer Arts
    by Simple Gamer Arts · July 2018
    • create a game integer called game.attribute.taptodraw
  16. Retry button (help)

    Gamepenciler
    by Gamepenciler · July 2018
    just use change scene attribute to the game. Also add reset attributes in the retry button before change scene like putting back full life.
  17. Retry button (help)

    mikejamesfisher
    by mikejamesfisher · July 2018
    How true it is. And if you(i) forget to change attribute back , everything comes tumbling down. So in my actor’s death, i have a running list of change attributes. I wish i had learned tables a long t
  18. Retry button (help)

    tatiang
    by tatiang · July 2018
    Something to consider is that the Reset Scene and Change Scene behaviors do not reset game attribute values. For those, you'll need to manually reset the values with a series of change attribute behav
  19. Distribute values for actors

    tatiang
    by tatiang · July 2018
    Change attribute self.randomRow to random(1,tableRowCount(game.SelectorTable))
  20. Distribute values for actors

    ludoF
    by ludoF · July 2018
    I have a rule which set the attribute (which store the numbers) with this expression:
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