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How to control 2 sounds at same time
by sysads ·I have 2 actors that get spawn randomly sometimes at the same time. I have create a game integer attribute called sound. -
Help Constraining a Block
by LuMa Games ·Now I know you are thinking: "why don't you just constrain the block's x position?" Well that doesn't work because I have to put in a value to constrain it to, and the value is rando -
Actor Attributes Locked
by LuMa Games ·(Quote) -
Actor Attributes Locked
by tatiang ·It's normal for those attributes to be grayed out in an instance (an actor placed on the scene). The reason for that is that those attributes by default get their values from the prototype actor (the -
Change scene rules and behaviours not working after restart game
by karlpower ·* If game.score > game.highscore {change attribute: game.highscore to game.score; save attribute: game.highscore} -
Change linear motion while touch is pressed?
by inkoqnito@icloud.com ·when change attribute to linear motion 250 -
Question about moving and bouncing a ball
by Socks ·Here you, this should give the basic idea, the only thing to note is that I have turned the 'friction' value for the ball to '0' (you do this is the ball's attribute panel) - leaving it as the default -
Question about moving and bouncing a ball
by Socks ·(Quote) -
experiment
by Socks ·I was also thinking that as the tone/colour of the panels on the dial was controlled by a simple constrain behaviour, constrained to the sine of an angle, then you could offset that angle with another -
Making Interpolated Actors Go Faster?
by Frozone ·(All attributes are real) -
Question about moving and bouncing a ball
by dekisimke ·I have already put up walls around the screen edge (they're white colored, that's why you can't see them) and making the ball bounce was easy with change attribute: self.Motion.Linear Velocity.Y to -
Precise physics collisions
by richardlordthesecond ·I am wondering about that. Is it possible? For example, a flag, should only collide with the flagpole, but because of rectangle collision shape, collides with where the flag ends. -
Drawing
by Armelline ·Firstly, it was really important to me that physics and collisions remain in tact. I want to be able to select an eraser tool and erase the line, or to roll a ball down it. What I am experimenting wit -
experiment
by Socks ·Mostly the the constrain behaviour, but with a little basic witchcraft. -
Drawing
by Armelline ·Mine, however, is individual actors spawning, so collisions and things are still possible, and I think it's overall very smooth and efficient. All the drawing is done with one "line" -
Two questionts about animation
by ashtmj ·add a new integer attribute to your actor called "behavior" -
Making doors/portals?
by Malkovich ·Hi @RenovateGames, first make a game boolean attribute, call it OPEN, leave it unchecked. Second, make an invisible actor same size of the screen, make a rule on it, when touch is press ==> c -
math problem
by erkjerk ·ment. Do I make an attribute and put keyboard function in that? Not sure where to put the addition forumla. Could you elaborate? Thanks again for the help -
i have a problem when constraining an actor to follow my main actor i want it to stay right behind
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scrolling text slow stop
by RedRobo ·If Y position > (Your ideal top start position) then constrain Y to (your ideal Y top position). Then just repeat this idea again but to constrain it to your ideal bottom position.