GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Help Constraining a Block

    LuMa Games
    by LuMa Games · November 2014
    Okay, what I ended up doing was making an actor attribute on my block prototype, an integer call "My X Position" I then put a rule on my blocks to change "My X Position&
  2. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    Hi, thanks for the response. I had already tried the stop attribute, it just stops the sound completely even while actors are been spawn.
  3. How to control 2 sounds at same time

    tatiang
    by tatiang · November 2014
    When attribute game.sound=1
  4. How to control 2 sounds at same time

    sysads
    by sysads · November 2014
    I have 2 actors that get spawn randomly sometimes at the same time. I have create a game integer attribute called sound.
  5. Help Constraining a Block

    LuMa Games
    by LuMa Games · November 2014
    Now I know you are thinking: "why don't you just constrain the block's x position?" Well that doesn't work because I have to put in a value to constrain it to, and the value is rando
  6. Actor Attributes Locked

    LuMa Games
    by LuMa Games · November 2014
    (Quote)
  7. Actor Attributes Locked

    tatiang
    by tatiang · November 2014
    It's normal for those attributes to be grayed out in an instance (an actor placed on the scene). The reason for that is that those attributes by default get their values from the prototype actor (the
  8. Change scene rules and behaviours not working after restart game

    karlpower
    by karlpower · November 2014
    * If game.score > game.highscore {change attribute: game.highscore to game.score; save attribute: game.highscore}
  9. Change linear motion while touch is pressed?

    inkoqnito@icloud.com
    by inkoqnito@icloud.com · November 2014
    when change attribute to linear motion 250
  10. Question about moving and bouncing a ball

    Socks
    by Socks · November 2014
    Here you, this should give the basic idea, the only thing to note is that I have turned the 'friction' value for the ball to '0' (you do this is the ball's attribute panel) - leaving it as the default
  11. Question about moving and bouncing a ball

    Socks
    by Socks · November 2014
    (Quote)
  12. experiment

    Socks
    by Socks · November 2014
    I was also thinking that as the tone/colour of the panels on the dial was controlled by a simple constrain behaviour, constrained to the sine of an angle, then you could offset that angle with another
  13. Making Interpolated Actors Go Faster?

    Frozone
    by Frozone · November 2014
    (All attributes are real)
  14. Question about moving and bouncing a ball

    dekisimke
    by dekisimke · November 2014
    I have already put up walls around the screen edge (they're white colored, that's why you can't see them) and making the ball bounce was easy with change attribute: self.Motion.Linear Velocity.Y to
  15. Precise physics collisions

    richardlordthesecond
    by richardlordthesecond · November 2014
    I am wondering about that. Is it possible? For example, a flag, should only collide with the flagpole, but because of rectangle collision shape, collides with where the flag ends.
  16. Drawing

    Armelline
    by Armelline · November 2014
    Firstly, it was really important to me that physics and collisions remain in tact. I want to be able to select an eraser tool and erase the line, or to roll a ball down it. What I am experimenting wit
  17. experiment

    Socks
    by Socks · November 2014
    Mostly the the constrain behaviour, but with a little basic witchcraft.
  18. Drawing

    Armelline
    by Armelline · November 2014
    Mine, however, is individual actors spawning, so collisions and things are still possible, and I think it's overall very smooth and efficient. All the drawing is done with one "line"
  19. Two questionts about animation

    ashtmj
    by ashtmj · November 2014
    add a new integer attribute to your actor called "behavior"
  20. Making doors/portals?

    Malkovich
    by Malkovich · November 2014
    Hi @RenovateGames‌, first make a game boolean attribute, call it OPEN, leave it unchecked. Second, make an invisible actor same size of the screen, make a rule on it, when touch is press ==> c
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla