-
Having a lot of graphical issues with Yosemite and the latest Gamesalad update.
by Rohal ·Fields with attribute placeholders are very hard to select and so on.... -
Change Scene not working
by Grolarbear ·UPDATE: I manages to fix the issue by making it so when the actor collided with the tree it would pause the game and the next level would set an attribute to true that would un pause the game and go -
Is there a complete list of controls and syntax for the DISPLAY behaviour please guys?
by tatiang ·There isn't a comprehensive list that I'm aware of. The only limitation for concatenating is one that you discovered: booleans don't work. See this, though: http://forums.gamesalad.com/discussion/c… -
Is it more efficient to use 'Otherwise'
by Armelline ·If attribute is 1 then do A -
Is it more efficient to use 'Otherwise'
by jorkos ·Hey guys, i'm wondering if it is more efficient to use 'Otherwise'. I have an actor that will do something different if a global attribute is either 1,2,3...25 -
Is there a complete list of controls and syntax for the DISPLAY behaviour please guys?
by Japster ·ie. say I'm trying to display multiple attributes in one display line:- -
Making an actor not budge from collisions while moving along x axis
by austinmackrell ·I am working on an endless runner where there are many obstacles that are meant to travel at the same speed towards the player and if the player does not climb over them it is pushed off the stage wi… -
Endless Runner - How to make the distance value increase at a faster rate as the game goes on?
by tatiang ·So you're just wanting to change the rate of increase for an attribute called game.distance? -
Min/Max assigned to X cood
by tatiang ·Constrain Attribute self.Position.X to min(300,max(50,self.Position.X)) -
Min/Max assigned to X cood
by BenMakesGames ·Im trying to constrain an actor to a Min/Max value but im not sure how to go about it based on the information I have out there. -
attribute + text in function 'display text'?
-
attribute + text in function 'display text'?
by jsorr2 ·I was wondering how to display an interger value as well as text inside the Display Text function? -
Animator
by Socks ·(Quote) -
Animator
by Socks ·(Quote) -
Animator
by myu699 ·Ok! Also, I have created an animation actor that animates a +1 when an attribute is changed. When looking at the preview it does not show up, and I have looked at a lot of the forums but cannot find t -
Can a player fall on their face or back and die? - Like a turtle? (Sample attached :)
by Socks ·If you need something more precise (although it sounds like you probably don't in this particular situation) you can always lock (constrain) 'sensors' to your main actor and use them to detect which p -
Move problem
by tatiang ·Why do you have three actors on the ball? If you just need to keep them in the same location as the ball, you would constrain their X and Y positions to the ball's position by first constraining game -
Is there a little issue with the attributes?
by Socks ·I think you are being needlessly demanding, just stop beating around the bush and tell him which attribute he needs to change (Image) -
If actor 1 is tapped actor 2 does this
by tatiang ·You can communicate between actors by changing the value of a game attribute and having each actor check its value. But for your example, you might just consider having the tapped actor spawn a & -
Checking attributes on other actors
by Socks ·You can make a global (game) attribute that both actors can see or . . .