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  1. math problem

    erkjerk
    by erkjerk · November 2014
    ment. Do I make an attribute and put keyboard function in that? Not sure where to put the addition forumla. Could you elaborate? Thanks again for the help
  2. i have a problem when constraining an actor to follow my main actor i want it to stay right behind

    wendell_heather@yahoo.com
    by wendell_heather@yahoo.com · November 2014
    i want it to actually follow behind but when i use constrain attribute if i go to the right the follow actor is in front of my main actor and beside it when i go up
  3. scrolling text slow stop

    RedRobo
    by RedRobo · November 2014
    If Y position > (Your ideal top start position) then constrain Y to (your ideal Y top position). Then just repeat this idea again but to constrain it to your ideal bottom position.
  4. Having a lot of graphical issues with Yosemite and the latest Gamesalad update.

    Rohal
    by Rohal · November 2014
    Fields with attribute placeholders are very hard to select and so on....
  5. Change Scene not working

    Grolarbear
    by Grolarbear · November 2014
    UPDATE: I manages to fix the issue by making it so when the actor collided with the tree it would pause the game and the next level would set an attribute to true that would un pause the game and go
  6. Is there a complete list of controls and syntax for the DISPLAY behaviour please guys?

    tatiang
    by tatiang · November 2014
    There isn't a comprehensive list that I'm aware of. The only limitation for concatenating is one that you discovered: booleans don't work. See this, though: http://forums.gamesalad.com/discussion/c…
  7. Is it more efficient to use 'Otherwise'

    Armelline
    by Armelline · November 2014
    If attribute is 1 then do A
  8. Is it more efficient to use 'Otherwise'

    jorkos
    by jorkos · November 2014
    Hey guys, i'm wondering if it is more efficient to use 'Otherwise'. I have an actor that will do something different if a global attribute is either 1,2,3...25
  9. Is there a complete list of controls and syntax for the DISPLAY behaviour please guys?

    Japster
    by Japster · November 2014
    ie. say I'm trying to display multiple attributes in one display line:-
  10. Making an actor not budge from collisions while moving along x axis

    austinmackrell
    by austinmackrell · November 2014
    I am working on an endless runner where there are many obstacles that are meant to travel at the same speed towards the player and if the player does not climb over them it is pushed off the stage wi…
  11. Endless Runner - How to make the distance value increase at a faster rate as the game goes on?

    tatiang
    by tatiang · November 2014
    So you're just wanting to change the rate of increase for an attribute called game.distance?
  12. Min/Max assigned to X cood

    tatiang
    by tatiang · November 2014
    Constrain Attribute self.Position.X to min(300,max(50,self.Position.X))
  13. Min/Max assigned to X cood

    BenMakesGames
    by BenMakesGames · November 2014
    Im trying to constrain an actor to a Min/Max value but im not sure how to go about it based on the information I have out there.
  14. attribute + text in function 'display text'?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2014
    The \32's show up as spaces and the .. before and after game.X concatenate the text together with the attribute value.
  15. attribute + text in function 'display text'?

    jsorr2
    by jsorr2 · November 2014
    I was wondering how to display an interger value as well as text inside the Display Text function?
  16. Animator

    Socks
    by Socks · November 2014
    (Quote)
  17. Animator

    Socks
    by Socks · November 2014
    (Quote)
  18. Animator

    myu699
    by myu699 · November 2014
    Ok! Also, I have created an animation actor that animates a +1 when an attribute is changed. When looking at the preview it does not show up, and I have looked at a lot of the forums but cannot find t
  19. Can a player fall on their face or back and die? - Like a turtle? (Sample attached :)

    Socks
    by Socks · November 2014
    If you need something more precise (although it sounds like you probably don't in this particular situation) you can always lock (constrain) 'sensors' to your main actor and use them to detect which p
  20. Move problem

    tatiang
    by tatiang · November 2014
    Why do you have three actors on the ball? If you just need to keep them in the same location as the ball, you would constrain their X and Y positions to the ball's position by first constraining game
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