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  1. Is there a little issue with the attributes?

    Socks
    by Socks · November 2014
    I think you are being needlessly demanding, just stop beating around the bush and tell him which attribute he needs to change (Image)
  2. If actor 1 is tapped actor 2 does this

    tatiang
    by tatiang · November 2014
    You can communicate between actors by changing the value of a game attribute and having each actor check its value. But for your example, you might just consider having the tapped actor spawn a &
  3. Checking attributes on other actors

    Socks
    by Socks · November 2014
    You can make a global (game) attribute that both actors can see or . . .
  4. Checking attributes on other actors

    Saphaa
    by Saphaa · November 2014
    If actor A and B collide can i add a rule on actor A to check an attribute on actor B?
  5. moving platform issue :( help please.

    joaosjc
    by joaosjc · November 2014
    I had the same issue. But, I can't constrain y position because my ground y position is random. Also, messing with density and drag hasn't solved the problem. Any Ideas?
  6. LIGHTS - Coming to the Apple App Store

    sebmat86
    by sebmat86 · November 2014
    you can also have ads intermentantly by having an actor with a timer attribute to show ads (true and false) example would be to when game starts to have "ads false".....start timer s
  7. Adding extra adverts? How?

    Dues
    by Dues · November 2014
    You can have a pause game attribute in that button that takes you to a pause scene that does nothing but unpauses the game. That way you will have a change scene behaviour with an interstitial ad show
  8. Adding extra adverts? How?

    jigglybean
    by jigglybean · November 2014
    I have a question about adding extra adverts in the game. Right now, all I can see is the 'enable adverts' when you use the change scene attribute but wanted to add an advert pop to another button.
  9. REALLY weird vanishing glitch within game salad.

    Socks
    by Socks · November 2014
    (Quote)
  10. rotate an actor only horizontally 180 degrees

    SaladBarCresita
    by SaladBarCresita · November 2014
    It should also be sufficient to change the "Flip horizontally"-attribute, I guess. I mean, I haven't tried it, but it seems like it might work. Of course, if I understood your questi
  11. LIGHTS - Coming to the Apple App Store

    Thunder_Child
    by Thunder_Child · November 2014
    intermentantly by having an actor with a timer attribute to show ads (true and false) example would be to when game starts to have "ads false".....start timer say "3 minute
  12. math problem

    Socks
    by Socks · November 2014
    You wouldn't really need an attribute for 'z', you could just display x+y.
  13. High Score

    myu699
    by myu699 · November 2014
    Hi, I was wondering how I could create a high score system where if the the most recent score is higher than a past score than you set it to attribute high score. How would I do this?
  14. About Game score ..

    ikad
    by ikad · November 2014
    (Quote)
  15. REALLY weird vanishing glitch within game salad.

    jonmulcahy
    by jonmulcahy · November 2014
    but that being said, it's not a huge deal. every time it hits me I just back out of the actor and go back in and the attribute is there. I've never had it actually get removed, it's just hidden.
  16. Top down view of an actor bouncing, how to change the size?

    Socks
    by Socks · November 2014
    There are a number of ways you can do this, you could constrain the height and width to:
  17. Motal Kombat - Test Your Might

    CasualEvolution
    by CasualEvolution · November 2014
    Also you can constrain x =x-1 when touch, it's fast and simple (Image)
  18. rotate an actor only horizontally 180 degrees

    jsorr2
    by jsorr2 · November 2014
    constrain actor.rotation to 180
  19. Using attribute to display score

    MentalDonkeyGames
    by MentalDonkeyGames · November 2014
    The attribute that stores the score has to be a game attribute, not a scene attribute. Game attributes can be used in any scene of your game. Scene attributes can only be used in the scene they are cr
  20. Increase points when tapped

    MentalDonkeyGames
    by MentalDonkeyGames · November 2014
    Use "display text" behavior, and choose the score attribute from the expression editor.
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