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Is there a little issue with the attributes?
by Socks ·I think you are being needlessly demanding, just stop beating around the bush and tell him which attribute he needs to change (Image) -
If actor 1 is tapped actor 2 does this
by tatiang ·You can communicate between actors by changing the value of a game attribute and having each actor check its value. But for your example, you might just consider having the tapped actor spawn a & -
Checking attributes on other actors
by Socks ·You can make a global (game) attribute that both actors can see or . . . -
Checking attributes on other actors
by Saphaa ·If actor A and B collide can i add a rule on actor A to check an attribute on actor B? -
moving platform issue :( help please.
by joaosjc ·I had the same issue. But, I can't constrain y position because my ground y position is random. Also, messing with density and drag hasn't solved the problem. Any Ideas? -
LIGHTS - Coming to the Apple App Store
by sebmat86 ·you can also have ads intermentantly by having an actor with a timer attribute to show ads (true and false) example would be to when game starts to have "ads false".....start timer s -
Adding extra adverts? How?
by Dues ·You can have a pause game attribute in that button that takes you to a pause scene that does nothing but unpauses the game. That way you will have a change scene behaviour with an interstitial ad show -
Adding extra adverts? How?
by jigglybean ·I have a question about adding extra adverts in the game. Right now, all I can see is the 'enable adverts' when you use the change scene attribute but wanted to add an advert pop to another button. -
REALLY weird vanishing glitch within game salad.
by Socks ·(Quote) -
rotate an actor only horizontally 180 degrees
by SaladBarCresita ·It should also be sufficient to change the "Flip horizontally"-attribute, I guess. I mean, I haven't tried it, but it seems like it might work. Of course, if I understood your questi -
LIGHTS - Coming to the Apple App Store
by Thunder_Child ·intermentantly by having an actor with a timer attribute to show ads (true and false) example would be to when game starts to have "ads false".....start timer say "3 minute -
math problem
by Socks ·You wouldn't really need an attribute for 'z', you could just display x+y. -
High Score
by myu699 ·Hi, I was wondering how I could create a high score system where if the the most recent score is higher than a past score than you set it to attribute high score. How would I do this? -
About Game score ..
by ikad ·(Quote) -
REALLY weird vanishing glitch within game salad.
by jonmulcahy ·but that being said, it's not a huge deal. every time it hits me I just back out of the actor and go back in and the attribute is there. I've never had it actually get removed, it's just hidden. -
Top down view of an actor bouncing, how to change the size?
by Socks ·There are a number of ways you can do this, you could constrain the height and width to: -
Motal Kombat - Test Your Might
by CasualEvolution ·Also you can constrain x =x-1 when touch, it's fast and simple (Image) -
rotate an actor only horizontally 180 degrees
by jsorr2 ·constrain actor.rotation to 180 -
Using attribute to display score
by MentalDonkeyGames ·The attribute that stores the score has to be a game attribute, not a scene attribute. Game attributes can be used in any scene of your game. Scene attributes can only be used in the scene they are cr -
Increase points when tapped
by MentalDonkeyGames ·Use "display text" behavior, and choose the score attribute from the expression editor.