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  1. Increase points when tapped

    tatiang
    by tatiang · November 2014
    Is there a reason you're using a table? It's much simpler to use a single attribute:
  2. About Game score ..

    Socks
    by Socks · November 2014
    Just make a game level attribute, let's call it FinalScore . . . . then at end of each level add the level.score to the FinalScore.
  3. Keeping spawned actors when changing scene

    Socks
    by Socks · November 2014
    Use the attributes to re-spawn the actors in the correct location.
  4. Keeping spawned actors when changing scene

    sswisehaupt
    by sswisehaupt · November 2014
    The demo saves the attribute, but I cannot get it to save the spawned actor. When the player taps on the actor to spawn it does spawn in the new saved attribute. I want it to spawn to the same place
  5. Keeping spawned actors when changing scene

    sswisehaupt
    by sswisehaupt · November 2014
    I tried that. It remembers the position, but when I come back to the scene, the already spawned actor is gone. When the user spawns a new actor it is spawned to the saved attribute of the last one sp
  6. scrolling text slow stop

    RedRobo
    by RedRobo · November 2014
    I just need to make it stop at the top and bottom but I think I will be ok with that by using a 'If Y = >top extreme then constrain to a Y value' type thing.
  7. In what order are game salad behaviours processed? is it from top to bottom or bottom to top?

    tenrdrmer
    by tenrdrmer · November 2014
    I have seen before where it doesn't always work, mainly because while its programed to go too to bottom they run somewhat simultaneous. Which means if you have a lose change attribute it may be able t
  8. Help Needed With Rotating

    LumpApps
    by LumpApps · November 2014
    (Not at a computer right now) you can put the Constrain x, y and such on a rule that does when mouse is up.
  9. How do I make a one shot kill for enemy?

    tatiang
    by tatiang · November 2014
    You might want to consider using triangles to figure out whether the kill shot has been hit depending on the location of the player/archer and the enemy. Constrain game.playerX to self.position.X and
  10. ad-hoc : score not getting posted on gamecentre sandbox

    djdee
    by djdee · November 2014
    change attribute high score to score
  11. is there a way to keep an actor at a specific X co-ordinate?

    CodeMonster
    by CodeMonster · November 2014
    * constraint attribute, self position x, to (whatever position here)
  12. Air Hockey type question

    MattButlerStudios
    by MattButlerStudios · November 2014
    Some of the problem may be due to the fact that collisions rules act up when a constrain attribute is in effect. There is a tutorial by GSHelper on how to get around this. Check out the video below. (
  13. Air Hockey type question

    RP
    by RP · November 2014
    are properly cropped. Even so, you may need to constrain a transparent actor to each one of your interactive/collidable actors. Essentially Hitboxes. You can resize these until you get the desired co
  14. scrolling text slow stop

    RThurman
    by RThurman · November 2014
    Constrain Attribute: self.Motion.Linear Velocity.Y To: ((game.Mouse.Position.Y+self.offset Y)-self.Position.Y)*100
  15. Disable startup ad with in-app purchase

    mau557
    by mau557 · November 2014
    I don`t think we can do that. As you said, with interstitial is an easy task, just condition the change scene with a rule referring to a boolean attribute and you are good to go. But the problem with
  16. Keeping Spawned actors

    tatiang
    by tatiang · November 2014
    few actors you won't want to deal with Save/Load Attribute behaviors. It's much more efficient to then use a table instead since table data is automatically loaded at run time and a single Save Tabl
  17. How can I change the Y position of Animation Actor in SantaGO

    Simple Apps
    by Simple Apps · November 2014
    In the rules of santa you can find change attribute behaviour down
  18. if a button is not pressed issue

    tatiang
    by tatiang · November 2014
    The problem is that you are using a timer to set the attribute to "no" every second but the player won't necessarily click/tap at exactly one second intervals. For example, let's sa
  19. Non-Linear Movements

    Socks
    by Socks · November 2014
    (Quote)
  20. Non-Linear Movements

    RThurman
    by RThurman · November 2014
    Just replace "game.Time" with your own counter attribute. Something like this:
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