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  1. Increase points when tapped

    colander
    by colander · November 2014
    Use the same actor with a game level attribute to hold the score value.
  2. Using attribute to display score

    myu699
    by myu699 · November 2014
    Hi, I am creating a game and I am trying to display a score that is an actor that displays text but it is in a different scene. How do I use this actor to display the same score in another scene in t…
  3. Increase points when tapped

    myu699
    by myu699 · November 2014
    sorry, i am pretty new to game salad(got it today) and how do you create a attribute, could I just create an actor, and give it a value then create a rule where if it is tapped then change attribute.
  4. Increase points when tapped

    tatiang
    by tatiang · November 2014
    Is there a reason you're using a table? It's much simpler to use a single attribute:
  5. About Game score ..

    Socks
    by Socks · November 2014
    Just make a game level attribute, let's call it FinalScore . . . . then at end of each level add the level.score to the FinalScore.
  6. Keeping spawned actors when changing scene

    Socks
    by Socks · November 2014
    Use the attributes to re-spawn the actors in the correct location.
  7. Keeping spawned actors when changing scene

    sswisehaupt
    by sswisehaupt · November 2014
    The demo saves the attribute, but I cannot get it to save the spawned actor. When the player taps on the actor to spawn it does spawn in the new saved attribute. I want it to spawn to the same place
  8. Keeping spawned actors when changing scene

    sswisehaupt
    by sswisehaupt · November 2014
    I tried that. It remembers the position, but when I come back to the scene, the already spawned actor is gone. When the user spawns a new actor it is spawned to the saved attribute of the last one sp
  9. scrolling text slow stop

    RedRobo
    by RedRobo · November 2014
    I just need to make it stop at the top and bottom but I think I will be ok with that by using a 'If Y = >top extreme then constrain to a Y value' type thing.
  10. In what order are game salad behaviours processed? is it from top to bottom or bottom to top?

    tenrdrmer
    by tenrdrmer · November 2014
    I have seen before where it doesn't always work, mainly because while its programed to go too to bottom they run somewhat simultaneous. Which means if you have a lose change attribute it may be able t
  11. Help Needed With Rotating

    LumpApps
    by LumpApps · November 2014
    (Not at a computer right now) you can put the Constrain x, y and such on a rule that does when mouse is up.
  12. How do I make a one shot kill for enemy?

    tatiang
    by tatiang · November 2014
    You might want to consider using triangles to figure out whether the kill shot has been hit depending on the location of the player/archer and the enemy. Constrain game.playerX to self.position.X and
  13. ad-hoc : score not getting posted on gamecentre sandbox

    djdee
    by djdee · November 2014
    change attribute high score to score
  14. is there a way to keep an actor at a specific X co-ordinate?

    CodeMonster
    by CodeMonster · November 2014
    * constraint attribute, self position x, to (whatever position here)
  15. Air Hockey type question

    MattButlerStudios
    by MattButlerStudios · November 2014
    Some of the problem may be due to the fact that collisions rules act up when a constrain attribute is in effect. There is a tutorial by GSHelper on how to get around this. Check out the video below. (
  16. Air Hockey type question

    RP
    by RP · November 2014
    are properly cropped. Even so, you may need to constrain a transparent actor to each one of your interactive/collidable actors. Essentially Hitboxes. You can resize these until you get the desired co
  17. scrolling text slow stop

    RThurman
    by RThurman · November 2014
    Constrain Attribute: self.Motion.Linear Velocity.Y To: ((game.Mouse.Position.Y+self.offset Y)-self.Position.Y)*100
  18. Disable startup ad with in-app purchase

    mau557
    by mau557 · November 2014
    I don`t think we can do that. As you said, with interstitial is an easy task, just condition the change scene with a rule referring to a boolean attribute and you are good to go. But the problem with
  19. Keeping Spawned actors

    tatiang
    by tatiang · November 2014
    few actors you won't want to deal with Save/Load Attribute behaviors. It's much more efficient to then use a table instead since table data is automatically loaded at run time and a single Save Tabl
  20. How can I change the Y position of Animation Actor in SantaGO

    Simple Apps
    by Simple Apps · November 2014
    In the rules of santa you can find change attribute behaviour down
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