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Increase points when tapped
by tatiang ·Is there a reason you're using a table? It's much simpler to use a single attribute: -
About Game score ..
by Socks ·Just make a game level attribute, let's call it FinalScore . . . . then at end of each level add the level.score to the FinalScore. -
Keeping spawned actors when changing scene
by Socks ·Use the attributes to re-spawn the actors in the correct location. -
Keeping spawned actors when changing scene
by sswisehaupt ·The demo saves the attribute, but I cannot get it to save the spawned actor. When the player taps on the actor to spawn it does spawn in the new saved attribute. I want it to spawn to the same place -
Keeping spawned actors when changing scene
by sswisehaupt ·I tried that. It remembers the position, but when I come back to the scene, the already spawned actor is gone. When the user spawns a new actor it is spawned to the saved attribute of the last one sp -
scrolling text slow stop
by RedRobo ·I just need to make it stop at the top and bottom but I think I will be ok with that by using a 'If Y = >top extreme then constrain to a Y value' type thing. -
In what order are game salad behaviours processed? is it from top to bottom or bottom to top?
by tenrdrmer ·I have seen before where it doesn't always work, mainly because while its programed to go too to bottom they run somewhat simultaneous. Which means if you have a lose change attribute it may be able t -
Help Needed With Rotating
by LumpApps ·(Not at a computer right now) you can put the Constrain x, y and such on a rule that does when mouse is up. -
How do I make a one shot kill for enemy?
by tatiang ·You might want to consider using triangles to figure out whether the kill shot has been hit depending on the location of the player/archer and the enemy. Constrain game.playerX to self.position.X and -
ad-hoc : score not getting posted on gamecentre sandbox
by djdee ·change attribute high score to score -
is there a way to keep an actor at a specific X co-ordinate?
by CodeMonster ·* constraint attribute, self position x, to (whatever position here) -
Air Hockey type question
by MattButlerStudios ·Some of the problem may be due to the fact that collisions rules act up when a constrain attribute is in effect. There is a tutorial by GSHelper on how to get around this. Check out the video below. ( -
Air Hockey type question
by RP ·are properly cropped. Even so, you may need to constrain a transparent actor to each one of your interactive/collidable actors. Essentially Hitboxes. You can resize these until you get the desired co -
scrolling text slow stop
by RThurman ·Constrain Attribute: self.Motion.Linear Velocity.Y To: ((game.Mouse.Position.Y+self.offset Y)-self.Position.Y)*100 -
Disable startup ad with in-app purchase
by mau557 ·I don`t think we can do that. As you said, with interstitial is an easy task, just condition the change scene with a rule referring to a boolean attribute and you are good to go. But the problem with -
Keeping Spawned actors
by tatiang ·few actors you won't want to deal with Save/Load Attribute behaviors. It's much more efficient to then use a table instead since table data is automatically loaded at run time and a single Save Tabl -
How can I change the Y position of Animation Actor in SantaGO
by Simple Apps ·In the rules of santa you can find change attribute behaviour down -
if a button is not pressed issue
by tatiang ·The problem is that you are using a timer to set the attribute to "no" every second but the player won't necessarily click/tap at exactly one second intervals. For example, let's sa -
Non-Linear Movements
by Socks ·(Quote) -
Non-Linear Movements
by RThurman ·Just replace "game.Time" with your own counter attribute. Something like this: