-
if a button is not pressed issue
by tatiang ·The problem is that you are using a timer to set the attribute to "no" every second but the player won't necessarily click/tap at exactly one second intervals. For example, let's sa -
Non-Linear Movements
by Socks ·(Quote) -
Non-Linear Movements
by RThurman ·Just replace "game.Time" with your own counter attribute. Something like this: -
using an analog to control a moving actor (template in exchange of title screen artwork)
by Socks ·efficient that the alternative - which is three constrain behaviours - the only downside is that the whole length of the actor collides, even the invisible bit, if this is an issue you will probably -
using an analog to control a moving actor (template in exchange of title screen artwork)
by digitalzero ·constrain attribute: -
does any one have a tutorial on tables for creating labyrinth
by Simple Apps ·http://www.deepblueapps.com/collisions-with-tables-template/ -
how to bounce the actor same height every time
by Socks ·(Quote) -
how to bounce the actor same height every time
by Simple Apps ·i Constrain self Y position to: -
How to have your game check for actors in a scene before progressing to the next scene?
-
Speed as an attribute. Possible BUG?
by RThurman ·The thing to remember is that Change Velocity is not a behavior. It is an 'action' and is meant to only fire once. (Just like Change Attribute is not a behavior, but is an action.) -
Speed as an attribute. Possible BUG?
by tatiang ·Yep, I can verify that the Change Velocity behavior only changes the value once. This would be similar to a Change Attribute behavior. It doesn't continually change the value. For that, you'd need -
Speed as an attribute. Possible BUG?
by MattButlerStudios ·I had this happen to me multiple times while creating two games for one of my clients. Whenever I use a change velocity rule and set the speed as a global attribute, the rule does not fully fire, caus -
how to bounce the actor same height every time
by Socks ·Constrain Y position to: -
Hibernate Rejection
by j75 ·Turns out I didn't have run to completion checked off. I made the custom hibernation page that automatically resets game. I also threw in a rule to turn off the moving actor sound attribute. Will repo -
Destroy actor when overlap/collide/same Y position... what am I doing wrong??
by BBEnk ·So what I do in my games is I create a actor called "tack" and constrain that to camera origin, and this way I have something to keep things were I want them. So this way you could c -
Score system
by Brittg2000 ·If I try using a change attribute behaviour as a reset button and for Attribute I have game.total score what do I put it to? -
Score system
by Brittg2000 ·I just tried copying it to another attribute but it isn't working, The score on the post score screen still shows up with a 0. -
Score system
by Socks ·Transfer/copy the post game score to somewhere safe, like another attribute, so it doesn't get reset . . . -
Score system
by tatiang ·You need to manually reset each attribute. So for example, if you are changing scene, right before the Change Scene behavior, you would have something like Change Attribute game.score to 0 and Change -
Coin System
by tatiang ·I'm guessing that you have other things that add to the score besides the coins. If so, make a separate attribute called game.coins and only add the coins to that attribute. Then add the other score