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  1. using an analog to control a moving actor (template in exchange of title screen artwork)

    Socks
    by Socks · November 2014
    efficient that the alternative - which is three constrain behaviours - the only downside is that the whole length of the actor collides, even the invisible bit, if this is an issue you will probably
  2. using an analog to control a moving actor (template in exchange of title screen artwork)

    digitalzero
    by digitalzero · November 2014
    constrain attribute:
  3. does any one have a tutorial on tables for creating labyrinth

    Simple Apps
    by Simple Apps · November 2014
    http://www.deepblueapps.com/collisions-with-tables-template/
  4. how to bounce the actor same height every time

    Socks
    by Socks · November 2014
    (Quote)
  5. how to bounce the actor same height every time

    Simple Apps
    by Simple Apps · November 2014
    i Constrain self Y position to:
  6. How to have your game check for actors in a scene before progressing to the next scene?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2014
    Make an integer game attribute called Total.
  7. Speed as an attribute. Possible BUG?

    RThurman
    by RThurman · November 2014
    The thing to remember is that Change Velocity is not a behavior. It is an 'action' and is meant to only fire once. (Just like Change Attribute is not a behavior, but is an action.)
  8. Speed as an attribute. Possible BUG?

    tatiang
    by tatiang · November 2014
    Yep, I can verify that the Change Velocity behavior only changes the value once. This would be similar to a Change Attribute behavior. It doesn't continually change the value. For that, you'd need
  9. Speed as an attribute. Possible BUG?

    MattButlerStudios
    by MattButlerStudios · November 2014
    I had this happen to me multiple times while creating two games for one of my clients. Whenever I use a change velocity rule and set the speed as a global attribute, the rule does not fully fire, caus
  10. how to bounce the actor same height every time

    Socks
    by Socks · November 2014
    Constrain Y position to:
  11. Hibernate Rejection

    j75
    by j75 · November 2014
    Turns out I didn't have run to completion checked off. I made the custom hibernation page that automatically resets game. I also threw in a rule to turn off the moving actor sound attribute. Will repo
  12. Destroy actor when overlap/collide/same Y position... what am I doing wrong??

    BBEnk
    by BBEnk · November 2014
    So what I do in my games is I create a actor called "tack" and constrain that to camera origin, and this way I have something to keep things were I want them. So this way you could c
  13. Score system

    Brittg2000
    by Brittg2000 · November 2014
    If I try using a change attribute behaviour as a reset button and for Attribute I have game.total score what do I put it to?
  14. Score system

    Brittg2000
    by Brittg2000 · November 2014
    I just tried copying it to another attribute but it isn't working, The score on the post score screen still shows up with a 0.
  15. Score system

    Socks
    by Socks · November 2014
    Transfer/copy the post game score to somewhere safe, like another attribute, so it doesn't get reset . . .
  16. Score system

    tatiang
    by tatiang · November 2014
    You need to manually reset each attribute. So for example, if you are changing scene, right before the Change Scene behavior, you would have something like Change Attribute game.score to 0 and Change
  17. Coin System

    tatiang
    by tatiang · November 2014
    I'm guessing that you have other things that add to the score besides the coins. If so, make a separate attribute called game.coins and only add the coins to that attribute. Then add the other score
  18. In what order are game salad behaviours processed? is it from top to bottom or bottom to top?

    POM
    by POM · November 2014
    Change attribute "A" to 1
  19. How do I make it so they keep it forever no rebuy

    Braydon_SFX
    by Braydon_SFX · November 2014
    You need to save the attribute and then load it when the scene or game is restarted.
  20. question about platformer

    jeezzcake
    by jeezzcake · November 2014
    @shuaibmunawar : constrain character.position.y to floor.position.y + character.size.height/2
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