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  1. In what order are game salad behaviours processed? is it from top to bottom or bottom to top?

    Armelline
    by Armelline · November 2014
    You cannot be sure that if you put Change Attribute 1 above Change Attribute 2, that Attribute 1 will change before Attribute 2.
  2. How do I make it so they keep it forever no rebuy

    p0kachu123
    by p0kachu123 · November 2014
    attribute game.coins > 4
  3. Motal Kombat - Test Your Might

    zweg25
    by zweg25 · November 2014
    (Quote)
  4. Motal Kombat - Test Your Might

    UtopianGames
    by UtopianGames · November 2014
    You can just do when touch is pressed or when mouse button is down change attribute (integer) power to power + 1 and have a timer ever X seconds change power to power - 1.
  5. how to create random, increasingly difficult obstacles?

    Schroeder
    by Schroeder · November 2014
    What kind of attributes would these be?
  6. Rotating on a moving actor

    Socks
    by Socks · November 2014
    Constrain penis x to half of the penis' length * cos (angle) + main actor's x
  7. Gamesalad windows creator Add/minus attribute

    rufiyaarose
    by rufiyaarose · November 2014
    (Quote)
  8. Gamesalad windows creator Add/minus attribute

    tatiang
    by tatiang · November 2014
    Make sure you are selecting the game.score attribute from the menu and not just typing it in.
  9. Gamesalad windows creator Add/minus attribute

    rufiyaarose
    by rufiyaarose · November 2014
    Hi guys,
  10. Actor moves left on touch only

    tatiang
    by tatiang · November 2014
    Constrain Attribute self.position.X to game.mouse.position.X
  11. Dealing with iPhone 4/5 resolution differences?

    dmorin@gmail.com
    by dmorin@gmail.com · November 2014
    What's the preferred method for dealing with this? The actual playing field of the game can stretch - it's more about the placement of some background actors (such as the scoreboard) that, instead of
  12. Advanced touch controls help!

    Socks
    by Socks · November 2014
    In your actor make an attribute, call it ControversialAttributeNamingSchemeEntry098
  13. Jigsaw puzzel pieces stick together

    jsorr2
    by jsorr2 · November 2014
    Then, have a rule inside each actor, when touch is pressed, change Attribute Layer, to myLayer.
  14. Advanced touch controls help!

    SilverAlmighty
    by SilverAlmighty · November 2014
    guess so far has been (However not working): Constrain self.position.X to game.Touches.Touch 1.X - ( game.Touches.Touch 1.X - self.Position.X). If anyone could get me a solution or alternative way of
  15. Ads For Androids

    gainsun
    by gainsun · November 2014
    Every 3 scene a ad, you need to add an attribute(integer),then create a actor,and create a rule:use timer every second change it Random (0-2),Then rule when integer =0,change scene(enable ad),not 0 t
  16. Random spawning WITHOUT timer?

    Socks
    by Socks · November 2014
    (Quote)
  17. Random spawning WITHOUT timer?

    Kumkani
    by Kumkani · November 2014
    ok I get it, i've done it but it isn't working. I set up an interger called endspawn, set an attribute if gamescore is greater than or equal to x change endspawn to random
  18. The attribute bounces back?!?

    Socks
    by Socks · November 2014
    A change attribute behaviour only triggers once, placing it inside a 'for' timer will have no effect on it.
  19. Random spawning WITHOUT timer?

    Socks
    by Socks · November 2014
    Change attribute.X to random (1,5)
  20. Saving high scores to different 50 levels? [solved]

    zweg25
    by zweg25 · November 2014
    Another way that could work (you could run into issues), is have game.highscore and save it to game.level. Then load attribute game.level
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