-
In what order are game salad behaviours processed? is it from top to bottom or bottom to top?
by Armelline ·You cannot be sure that if you put Change Attribute 1 above Change Attribute 2, that Attribute 1 will change before Attribute 2. -
How do I make it so they keep it forever no rebuy
by p0kachu123 ·attribute game.coins > 4 -
Motal Kombat - Test Your Might
by zweg25 ·(Quote) -
Motal Kombat - Test Your Might
by UtopianGames ·You can just do when touch is pressed or when mouse button is down change attribute (integer) power to power + 1 and have a timer ever X seconds change power to power - 1. -
how to create random, increasingly difficult obstacles?
by Schroeder ·What kind of attributes would these be? -
Rotating on a moving actor
by Socks ·Constrain penis x to half of the penis' length * cos (angle) + main actor's x -
Gamesalad windows creator Add/minus attribute
by rufiyaarose ·(Quote) -
Gamesalad windows creator Add/minus attribute
by tatiang ·Make sure you are selecting the game.score attribute from the menu and not just typing it in. -
Gamesalad windows creator Add/minus attribute
by rufiyaarose ·Hi guys, -
Actor moves left on touch only
by tatiang ·Constrain Attribute self.position.X to game.mouse.position.X -
Dealing with iPhone 4/5 resolution differences?
by dmorin@gmail.com ·What's the preferred method for dealing with this? The actual playing field of the game can stretch - it's more about the placement of some background actors (such as the scoreboard) that, instead of -
Advanced touch controls help!
by Socks ·In your actor make an attribute, call it ControversialAttributeNamingSchemeEntry098 -
Jigsaw puzzel pieces stick together
by jsorr2 ·Then, have a rule inside each actor, when touch is pressed, change Attribute Layer, to myLayer. -
Advanced touch controls help!
by SilverAlmighty ·guess so far has been (However not working): Constrain self.position.X to game.Touches.Touch 1.X - ( game.Touches.Touch 1.X - self.Position.X). If anyone could get me a solution or alternative way of -
Ads For Androids
by gainsun ·Every 3 scene a ad, you need to add an attribute(integer),then create a actor,and create a rule:use timer every second change it Random (0-2),Then rule when integer =0,change scene(enable ad),not 0 t -
Random spawning WITHOUT timer?
by Socks ·(Quote) -
Random spawning WITHOUT timer?
by Kumkani ·ok I get it, i've done it but it isn't working. I set up an interger called endspawn, set an attribute if gamescore is greater than or equal to x change endspawn to random -
The attribute bounces back?!?
by Socks ·A change attribute behaviour only triggers once, placing it inside a 'for' timer will have no effect on it. -
Random spawning WITHOUT timer?
by Socks ·Change attribute.X to random (1,5) -
Saving high scores to different 50 levels? [solved]
by zweg25 ·Another way that could work (you could run into issues), is have game.highscore and save it to game.level. Then load attribute game.level