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The attribute bounces back?!?
by circleline ·So..I created a game attribute called 'sprite-speed' and gave it '95' as the value. If mouse overlaps or collides with 'x' then change attribute 'sprite-speed' to '50' for 15 seconds, after 15 seconds -
Stop change attribute from moving around a collision object
by Socks ·(Quote) -
Stop change attribute from moving around a collision object
by jsorr2 ·Actor 1: Its main objective is to change its Y attribute + 32 pixels, every 0.2 seconds, and to continue forever. -
Stop change attribute from moving around a collision object
by Socks ·movement actor shouldnt be allowed to change its attribute to exist inbetween them' . . what is a movement actor ? You've not previously explained what a movement actor is, not even mentioned it, and -
Stop change attribute from moving around a collision object
by jsorr2 ·is there anyway though to not allow my character to go in between the rocks? The whole area of each rock is 4 collision walls, and the movement actor shouldnt be allowed to change its attribute to exi -
Stop change attribute from moving around a collision object
by jsorr2 ·change attribute self position -to- self position +32 -
Stop change attribute from moving around a collision object
by Socks ·No, it shouldn't effect how collisions work. -
Stop change attribute from moving around a collision object
by jsorr2 ·Its very fast though, considering i'm changing attribute every 0.2 seconds while left is true. -
High Score Save after reset or game turned off ??? Help
by UtopianGames ·Best way imo is to do a constrain in one of your score actors…if score > high score constrain high score to score, then you won't need to change high score to score to save and it will update i -
Stop change attribute from moving around a collision object
by jsorr2 ·"timer every 0.2 seconds - change attribute self.position.y to self.position.y+32". -
High Score Save after reset or game turned off ??? Help
by dabbuhl ·Attribute: Game.Score > game.High Score -
In app purchase item can't save... help me..
by Changsuk Oh ·I save attribute gold to key gold. -
help with in app purchases
by Changsuk Oh ·save attribute : game.gold //// key : gold -
Epic grid movement, I finally did it.
by jsorr2 ·@sawkastee Theres a lot of rules and constraint happening. But I constrain the main actors position X to '5*(game.player X - self.position X), same for Y. Then on my invisible moving actor, everytime -
Flickering problem in accelerating actor
by Socks ·Information within layers permeates upwards - so imagine you have 12 layers (either 12 actual named layers or simply 12 actors in the scene) - starting with 1 at the bottom going upwards to 12 at the -
how do l make a actor destroy it's self when it's life bar runs out?
by tatiang ·Are you able to create an integer attribute called game.lifeBar with a starting value of... say 3? -
Destroy spawned actor in sequence
by tatiang ·@gyroscope is suggesting that you use an attribute to keep track of the actor count. It wont matter whether that attribute's value is 5 or 10,000. It's still just a single attribute which uses next -
Flickering problem in accelerating actor
by karlpower ·also has the attribute scene.Camera.Origin.Y constrained to elephant.position.Y-500. The reason I have set up the control camera like this is so that the control camera is not active when the joystic -
How do I make my actor spawn when touched once, and stop spawning when touched twice.
by gyroscope ·-- any position and movement behaviours for your spawned actorWhen SpawnLiveOrDie is 2Change Attribute SpawnLiveOrDie to 0Destroy -
Open URL not working in preview mode
by sysads ·I am new to GS. I have tried using the Open URL pro attribute and added my FB URL like this "https://www.facebook.com/sharer/sharer.php?u=(my games FB page url here)" but when i prev