GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. The attribute bounces back?!?

    Socks
    by Socks · November 2014
    A change attribute behaviour only triggers once, placing it inside a 'for' timer will have no effect on it.
  2. Random spawning WITHOUT timer?

    Socks
    by Socks · November 2014
    Change attribute.X to random (1,5)
  3. Saving high scores to different 50 levels? [solved]

    zweg25
    by zweg25 · November 2014
    Another way that could work (you could run into issues), is have game.highscore and save it to game.level. Then load attribute game.level
  4. The attribute bounces back?!?

    circleline
    by circleline · November 2014
    So..I created a game attribute called 'sprite-speed' and gave it '95' as the value. If mouse overlaps or collides with 'x' then change attribute 'sprite-speed' to '50' for 15 seconds, after 15 seconds
  5. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    (Quote)
  6. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    Actor 1: Its main objective is to change its Y attribute + 32 pixels, every 0.2 seconds, and to continue forever.
  7. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    movement actor shouldnt be allowed to change its attribute to exist inbetween them' . . what is a movement actor ? You've not previously explained what a movement actor is, not even mentioned it, and
  8. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    is there anyway though to not allow my character to go in between the rocks? The whole area of each rock is 4 collision walls, and the movement actor shouldnt be allowed to change its attribute to exi
  9. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    change attribute self position -to- self position +32
  10. Stop change attribute from moving around a collision object

    Socks
    by Socks · November 2014
    No, it shouldn't effect how collisions work.
  11. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    Its very fast though, considering i'm changing attribute every 0.2 seconds while left is true.
  12. High Score Save after reset or game turned off ??? Help

    UtopianGames
    by UtopianGames · November 2014
    Best way imo is to do a constrain in one of your score actors…if score > high score constrain high score to score, then you won't need to change high score to score to save and it will update i
  13. Stop change attribute from moving around a collision object

    jsorr2
    by jsorr2 · November 2014
    "timer every 0.2 seconds - change attribute self.position.y to self.position.y+32".
  14. High Score Save after reset or game turned off ??? Help

    dabbuhl
    by dabbuhl · November 2014
    Attribute: Game.Score > game.High Score
  15. In app purchase item can't save... help me..

    retired_6210e52ae896f58320631dd61b879aac
    by retired_6210e52ae896f58320631dd61b879aac · November 2014
    I save attribute gold to key gold.
  16. help with in app purchases

    retired_6210e52ae896f58320631dd61b879aac
    by retired_6210e52ae896f58320631dd61b879aac · November 2014
    save attribute : game.gold //// key : gold
  17. Epic grid movement, I finally did it.

    jsorr2
    by jsorr2 · November 2014
    @sawkastee‌ Theres a lot of rules and constraint happening. But I constrain the main actors position X to '5*(game.player X - self.position X), same for Y. Then on my invisible moving actor, everytime
  18. Flickering problem in accelerating actor

    Socks
    by Socks · November 2014
    Information within layers permeates upwards - so imagine you have 12 layers (either 12 actual named layers or simply 12 actors in the scene) - starting with 1 at the bottom going upwards to 12 at the
  19. how do l make a actor destroy it's self when it's life bar runs out?

    tatiang
    by tatiang · November 2014
    Are you able to create an integer attribute called game.lifeBar with a starting value of... say 3?
  20. Destroy spawned actor in sequence

    tatiang
    by tatiang · November 2014
    @gyroscope is suggesting that you use an attribute to keep track of the actor count. It wont matter whether that attribute's value is 5 or 10,000. It's still just a single attribute which uses next
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla