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the attribute is not changing?
by circleline ·If 'health' is decreased by 1 then change attribute ' x' to 0. -
the attribute is not changing?
by Socks ·(Quote) -
the attribute is not changing?
by circleline ·So..IF 'x' hits 'y' change attribute health to health-1. -
say my actor gets in a car (follow) how would i make it speed up only when in the car
by jsorr2 ·Change attribute actor velocity to actor.velocity + 150 -
i want my character to be able to ride a horse would i change image
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How to have a randomly changing colour background?
by Socks ·Constrain Red to 0.5 *sin( game.Time *50)+0.5 -
Destroy spawned actor in sequence
by gyroscope ·Make an integer self attribute in your Prototype actor that's spawned; let's call it OrderNum. -
Destroy if table value = 0?
by gyroscope ·Change Attribute game.DoubleTap to 0 -
How far can you go with Gamesalad
by Creator97 ·So I am back now. I didn t updated this here, but I am now working again. I will start now with the collisions. -
touch constraint movement issue
by Socks ·Constrain X to max(250,min(750, game.Mouse.Position.X )) -
touch constraint movement issue
by jsorr2 ·I have an actor constrained to x/y if touch is inside. -
If I constrain mouse position, would it also constrain touch position?
by AleksandrGames ·So I am making a simple iPhone game. In the game scene, there is an actor that I want to follow my touch exactly. If I used 'constrain self position (x and y) to mouse position (x and y)', would it co -
Jetpack Jump System?
by Rickkidcool ·also, if you want it for a limited time, you can make a attribute called "fuel jetpack" then, In the rule I explained earlier, add a new rule inside it saying if attribute " -
Uses of Tables in Gamesalad ?
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
when saving do i use load or save attribute and how to save what building/ player position?
by Lovejoy ·To answer OPs question: you have to put a save attribute behavior for your cash etc. with a keyword for each specific attribute. Then in your first scene, place load attributes with the attribute and -
Every level unlocks... until level 7
by The_Gamesalad_Guru ·Ugh that code is so bloated. Here is a simple way. Have a game level attribute that stores the highest level achieved. Each time a level is completed add one to the number. In each actor have a rule t -
when saving do i use load or save attribute and how to save what building/ player position?
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Drag According To Speed of Swipe
by yna205@nyu.edu ·(Quote) -
how to constrain a (coin) actor to a moving platform
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Post Score - Adhoc
by 2create ·try to create top level text attribute that stores the name of leaderboard