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Armelline's Typing tutorial.
by Armelline ·At a very crude level, you can start and stop the typing by changing the game.Start attribute. -
Saving levels problem...
by http_gamesalad ·I know the problem is the save attribute I believe -
Change attribute of random actor in scene
by rcheetham ·Would it be possible to have one actor change an attribute of another actor in the same scene, but randomly choose from a group of the same actors? -
the attribute is not changing?
by circleline ·If 'health' is decreased by 1 then change attribute ' x' to 0. -
the attribute is not changing?
by Socks ·(Quote) -
the attribute is not changing?
by circleline ·So..IF 'x' hits 'y' change attribute health to health-1. -
say my actor gets in a car (follow) how would i make it speed up only when in the car
by jsorr2 ·Change attribute actor velocity to actor.velocity + 150 -
i want my character to be able to ride a horse would i change image
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How to have a randomly changing colour background?
by Socks ·Constrain Red to 0.5 *sin( game.Time *50)+0.5 -
Destroy spawned actor in sequence
by gyroscope ·Make an integer self attribute in your Prototype actor that's spawned; let's call it OrderNum. -
Destroy if table value = 0?
by gyroscope ·Change Attribute game.DoubleTap to 0 -
How far can you go with Gamesalad
by Creator97 ·So I am back now. I didn t updated this here, but I am now working again. I will start now with the collisions. -
touch constraint movement issue
by Socks ·Constrain X to max(250,min(750, game.Mouse.Position.X )) -
touch constraint movement issue
by jsorr2 ·I have an actor constrained to x/y if touch is inside. -
If I constrain mouse position, would it also constrain touch position?
by AleksandrGames ·So I am making a simple iPhone game. In the game scene, there is an actor that I want to follow my touch exactly. If I used 'constrain self position (x and y) to mouse position (x and y)', would it co -
Jetpack Jump System?
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Uses of Tables in Gamesalad ?
by UtopianGames ·http://www.deepblueapps.com/collisions-with-tables-template/ -
when saving do i use load or save attribute and how to save what building/ player position?
by Lovejoy ·To answer OPs question: you have to put a save attribute behavior for your cash etc. with a keyword for each specific attribute. Then in your first scene, place load attributes with the attribute and -
Every level unlocks... until level 7
by The_Gamesalad_Guru ·Ugh that code is so bloated. Here is a simple way. Have a game level attribute that stores the highest level achieved. Each time a level is completed add one to the number. In each actor have a rule t -
when saving do i use load or save attribute and how to save what building/ player position?