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  1. Do While Loops / Stopping Timers

    Socks
    by Socks · November 2014
    (Quote)
  2. Do While Loops / Stopping Timers

    Daniel543M
    by Daniel543M · November 2014
    I need the timer to stop once the attribute (say, 'X') changes. Even though I change it, the timer is still going because it met the rule condition initially, before level began.
  3. Do While Loops / Stopping Timers

    Socks
    by Socks · November 2014
    Make an attribute that changes to true when the player collides with an enemy or wins, let's call it 'X'.
  4. how to constrain a (coin) actor to a moving platform

    Simple Apps
    by Simple Apps · November 2014
    i want to constrain some coins (which are in red color in the above video) to the platforms
  5. Multiple Sounds At Once Issues

    bigsock
    by bigsock · November 2014
    triggered when each hit the ground I am using attribute self linear velocity >1 and having the snowflake bounce just a tiny bit when hitting the ground. Using this trigger yelds in hundreds
  6. Help with bow and arrow

    Socks
    by Socks · November 2014
    The Arrow actor has two change attribute behaviours and two interpolate behaviours . . . it also needs two 'real' attributes. Let's call the two attributes Target X and Target Y.
  7. Set the jump so it can only be used once

    Luiscri
    by Luiscri · November 2014
    Hi, I have introduced the jump option in my game by the "Change attribute > linear velocity > Y", when I press the space button, but the problem is that whenever I pres
  8. Post Score - Adhoc

    Lovejoy
    by Lovejoy · November 2014
    he reaches past 30 points since the top score attribute will be set to 30.
  9. Every level unlocks... until level 7

    http_gamesalad
    by http_gamesalad · November 2014
    This is still in my controller. I just wanted to show the save attribute
  10. Every level unlocks... until level 7

    tatiang
    by tatiang · November 2014
    The tricky thing about saying "I followed this video" is that while it's helpful to know where you started, it doesn't give us any insight into where the problem might lie. You could
  11. Highscore system not working on phone BUT it works on computer whys that?

    tatiang
    by tatiang · November 2014
    The tricky thing about saying "I followed this video" is that while it's helpful to know where you started, it doesn't give us any insight into where the problem might lie. You coul
  12. loop behavior - does it finish before next behavior in rule?

    Armelline
    by Armelline · November 2014
    No. If you want the change attribute to occur after the loop is finished, you need to put a condition around it that's only true once the loop has ended.
  13. loop behavior - does it finish before next behavior in rule?

    jorkos
    by jorkos · November 2014
    change attribute
  14. Questions about actor movement

    tatiang
    by tatiang · November 2014
    Change attribute game.newX (real) to self.position.X
  15. The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width

    HappyBadgers
    by HappyBadgers · November 2014
    I wish GS team would just make this a simple attribute so we could treat it a bit more like web responsive design.
  16. trampoline help (moving actor forward)

    jsorr2
    by jsorr2 · November 2014
    if actor velocty Y > 0, constraint attribute self.velocty.x = 5
  17. Level copying

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2014
    spawn green ones. The white square has an actor attribute set on it that will determine how quickly the green actors are spawned.
  18. interpolate vs move-to when using camera control on actor?

    jsorr2
    by jsorr2 · November 2014
    When you say constrain game.player x to self position x, is that for the camera or to move the main character (actor)? The main movement I use in my game is move-to because I need to move on a grid.
  19. interpolate vs move-to when using camera control on actor?

    ashtmj
    by ashtmj · November 2014
    Make 2 real global attributes called
  20. Spawning incrementing amount of actors

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2014
    First set up a Game Level Integer Attribute called spawnAmount
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