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Do While Loops / Stopping Timers
by Socks ·(Quote) -
Do While Loops / Stopping Timers
by Daniel543M ·I need the timer to stop once the attribute (say, 'X') changes. Even though I change it, the timer is still going because it met the rule condition initially, before level began. -
Do While Loops / Stopping Timers
by Socks ·Make an attribute that changes to true when the player collides with an enemy or wins, let's call it 'X'. -
how to constrain a (coin) actor to a moving platform
by Simple Apps ·i want to constrain some coins (which are in red color in the above video) to the platforms -
Multiple Sounds At Once Issues
by bigsock ·triggered when each hit the ground I am using attribute self linear velocity >1 and having the snowflake bounce just a tiny bit when hitting the ground. Using this trigger yelds in hundreds -
Help with bow and arrow
by Socks ·The Arrow actor has two change attribute behaviours and two interpolate behaviours . . . it also needs two 'real' attributes. Let's call the two attributes Target X and Target Y. -
Set the jump so it can only be used once
by Luiscri ·Hi, I have introduced the jump option in my game by the "Change attribute > linear velocity > Y", when I press the space button, but the problem is that whenever I pres -
Post Score - Adhoc
by Lovejoy ·he reaches past 30 points since the top score attribute will be set to 30. -
Every level unlocks... until level 7
by http_gamesalad ·This is still in my controller. I just wanted to show the save attribute -
Every level unlocks... until level 7
by tatiang ·The tricky thing about saying "I followed this video" is that while it's helpful to know where you started, it doesn't give us any insight into where the problem might lie. You could -
Highscore system not working on phone BUT it works on computer whys that?
by tatiang ·The tricky thing about saying "I followed this video" is that while it's helpful to know where you started, it doesn't give us any insight into where the problem might lie. You coul -
loop behavior - does it finish before next behavior in rule?
by Armelline ·No. If you want the change attribute to occur after the loop is finished, you need to put a condition around it that's only true once the loop has ended. -
loop behavior - does it finish before next behavior in rule?
by jorkos ·change attribute -
Questions about actor movement
by tatiang ·Change attribute game.newX (real) to self.position.X -
The trick with Game.Screen.Size.Height - Positioning and scaling actors based on device width
by HappyBadgers ·I wish GS team would just make this a simple attribute so we could treat it a bit more like web responsive design. -
trampoline help (moving actor forward)
by jsorr2 ·if actor velocty Y > 0, constraint attribute self.velocty.x = 5 -
Level copying
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interpolate vs move-to when using camera control on actor?
by jsorr2 ·When you say constrain game.player x to self position x, is that for the camera or to move the main character (actor)? The main movement I use in my game is move-to because I need to move on a grid. -
interpolate vs move-to when using camera control on actor?
by ashtmj ·Make 2 real global attributes called -
Spawning incrementing amount of actors