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  1. interpolate vs move-to when using camera control on actor?

    jsorr2
    by jsorr2 · November 2014
    When you say constrain game.player x to self position x, is that for the camera or to move the main character (actor)? The main movement I use in my game is move-to because I need to move on a grid.
  2. interpolate vs move-to when using camera control on actor?

    ashtmj
    by ashtmj · November 2014
    Make 2 real global attributes called
  3. Spawning incrementing amount of actors

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2014
    First set up a Game Level Integer Attribute called spawnAmount
  4. How do I change scene gravity with score?

    2create
    by 2create · November 2014
    2) [attribute] : game.SCORE > 1
  5. How do I change scene gravity with score?

    colander
    by colander · November 2014
    Use Constrain behaviour i.e. Constrain mySpeed To myScore / or * by something that gives you the result you are after. Hope this makes sense.
  6. Make A Mute Button???

    avittles
    by avittles · November 2014
    (Quote)
  7. Make A Mute Button???

    Braydon_SFX
    by Braydon_SFX · November 2014
    Change attribute: devices.Music.Volume to 1-devices.Music.Volume
  8. Make A Mute Button???

    avittles
    by avittles · November 2014
    change attribute music&sound=0,
  9. How to determine lowest to highest efficiently for 8 attribute values

    Armelline
    by Armelline · November 2014
    The 8 attributes you have, do they need to be sorted from lowest to highest without changing the value of each attribute? That is, 8 more attributes would be needed in order to store the order (e.g. g
  10. How to determine lowest to highest efficiently for 8 attribute values

    Braydon_SFX
    by Braydon_SFX · November 2014
    Hook up each attribute in the min function.
  11. How to determine lowest to highest efficiently for 8 attribute values

    jorkos
    by jorkos · November 2014
    Hey guys, in my game I have 8 attribute values that get set and can change over the course of the gameplay. When I do a check, I want to be able to efficiently determine the lowest to highest values.
  12. Sticking objects together

    retired_00204a7f15f14e4242ac2a2d5aeca337
    by retired_00204a7f15f14e4242ac2a2d5aeca337 · November 2014
    Im looking to stick object to a rotating ring and move with it like a model solar system. Ive managed to constrain self positioning but when the ring rotates, the object intended to orbit with it just
  13. Changing attributes value from scene to scene

    Braydon_SFX
    by Braydon_SFX · November 2014
    You can create an actor called controlerMoves. Create a self integer attribute called levelMoves.
  14. Changing attributes value from scene to scene

    retired_59634a7be9f48c4a90f498666f8cfb5c
    by retired_59634a7be9f48c4a90f498666f8cfb5c · November 2014
    I've created an integer attribute wich represents the total moves that the player can perform in one level. Now the problem is that once created the attribute and assigned it a value, i've found the
  15. HELP ME! Shooting left and right where ever it facing

    jsorr2
    by jsorr2 · November 2014
    add 'real (or integer) attribute' to actor
  16. Is game suppose to prompt user to "Login to iTunes Store" every time game opens?

    AJaymz
    by AJaymz · November 2014
    Oh, and I see that you're saving the "Stored Values" table without writing anything to it first. You probably should write to that table directly after the Game.Coins attribute.
  17. Need help with a steering wheel

    UtopianGames
    by UtopianGames · November 2014
    @patapple Sounds like you need to make a rule if cars speed > 50 for e.g. constrain.
  18. Just published my game to the arcade & all I got was this blank screen.

    wanegroup
    by wanegroup · November 2014
    (Quote)
  19. Just published my game to the arcade & all I got was this blank screen.

    TaoOfSalad
    by TaoOfSalad · November 2014
    I think what's happening is there is a Load Attribute behavior that specifies a table, which causes a freeze. You don't need to explicitly load tables this way. They are automatically loaded.
  20. New inApp Purchase Buy item does NOT work under iOS!?!

    stevej
    by stevej · November 2014
    One thing you should do is make sure the callback attribute from the request data call is set to 1 before allowing purchases. That way you know the data has been received from Apple and is valid.
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