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interpolate vs move-to when using camera control on actor?
by jsorr2 ·When you say constrain game.player x to self position x, is that for the camera or to move the main character (actor)? The main movement I use in my game is move-to because I need to move on a grid. -
interpolate vs move-to when using camera control on actor?
by ashtmj ·Make 2 real global attributes called -
Spawning incrementing amount of actors
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How do I change scene gravity with score?
by 2create ·2) [attribute] : game.SCORE > 1 -
How do I change scene gravity with score?
by colander ·Use Constrain behaviour i.e. Constrain mySpeed To myScore / or * by something that gives you the result you are after. Hope this makes sense. -
Make A Mute Button???
by avittles ·(Quote) -
Make A Mute Button???
by Braydon_SFX ·Change attribute: devices.Music.Volume to 1-devices.Music.Volume -
Make A Mute Button???
by avittles ·change attribute music&sound=0, -
How to determine lowest to highest efficiently for 8 attribute values
by Armelline ·The 8 attributes you have, do they need to be sorted from lowest to highest without changing the value of each attribute? That is, 8 more attributes would be needed in order to store the order (e.g. g -
How to determine lowest to highest efficiently for 8 attribute values
by Braydon_SFX ·Hook up each attribute in the min function. -
How to determine lowest to highest efficiently for 8 attribute values
by jorkos ·Hey guys, in my game I have 8 attribute values that get set and can change over the course of the gameplay. When I do a check, I want to be able to efficiently determine the lowest to highest values. -
Sticking objects together
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Changing attributes value from scene to scene
by Braydon_SFX ·You can create an actor called controlerMoves. Create a self integer attribute called levelMoves. -
Changing attributes value from scene to scene
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HELP ME! Shooting left and right where ever it facing
by jsorr2 ·add 'real (or integer) attribute' to actor -
Is game suppose to prompt user to "Login to iTunes Store" every time game opens?
by AJaymz ·Oh, and I see that you're saving the "Stored Values" table without writing anything to it first. You probably should write to that table directly after the Game.Coins attribute. -
Need help with a steering wheel
by UtopianGames ·@patapple Sounds like you need to make a rule if cars speed > 50 for e.g. constrain. -
Just published my game to the arcade & all I got was this blank screen.
by wanegroup ·(Quote) -
Just published my game to the arcade & all I got was this blank screen.
by TaoOfSalad ·I think what's happening is there is a Load Attribute behavior that specifies a table, which causes a freeze. You don't need to explicitly load tables this way. They are automatically loaded. -
New inApp Purchase Buy item does NOT work under iOS!?!
by stevej ·One thing you should do is make sure the callback attribute from the request data call is set to 1 before allowing purchases. That way you know the data has been received from Apple and is valid.