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Grid Movement question
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Behaviour 'move to' and behavior 'constrain attribute' are bugged?
by jsorr2 ·when my actor uses move to x=0, y=32 and is infront of a collision or boundry i set it wont move anymore. I assume its because tries to walk forward 32 when it cant. How can i make the actor stop, bu… -
Smooth Grid Movement with complete Animation
by Socks ·can be used to copy the current frame into an attribute or a table or that sort of thing . . . -
Don't delete old string...
by Braydon_SFX ·Sure. Youll need two attributes: one called Score, and one called tempScore. When you change the attribute, change tempScore to a random digit. Then change game.Score to game.Score..game.tempScore. Th -
Don't delete old string...
by ryast ·I have a simple timer that sets my attribute to a random number between 1 and 7. -
running timer
by Moik ·1) In the Game Attributes, I have an Integer called GameTimer. I start out with it set to 99999 because it was initially 0 and I was troubleshooting. -
running timer
by Socks ·You cannot reset game.time, it's always running in the background, but you can transfer it to an attribute . . . -
How do you display an actor triggered text message?
by CatGoneCrazy ·It's likely that your text is displaying only while the coin and your main actor are physically touching. As soon as they're not, the rule is voided. So make a boolean attribute in the actor called 'c -
Smooth Grid Movement with complete Animation
by Simple Apps ·When key is down ( Change attribute motion linear velocity y to 32) -
Drag According To Speed of Swipe
by RThurman ·Try adding a constrain attribute behavior. Add it as the second behavior in the list. (Just after the first constrain behavior.) -
Struggling with 2 saved attributes
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Struggling with 2 saved attributes
by Braydon_SFX ·Not sure I understand correctly, but I'm willing to bet its because you're saving the attribute every 0 seconds. Why are you doing that? -
Struggling with 2 saved attributes
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Can't find Scene Attributes when in rules
by IcePanther ·So I created a real attribute under the "scene" section of "Attributes" and then wanted to have a rule changing that attribute (BallSpeed) to something else. Howeve -
collide problem
by Socks ·(Quote) -
collide problem
by wyattsia ·thn i try use change attribute height...... also same -
collide problem
by wyattsia ·so i use spawn actor and thn change the attribute height....thn the problem appear.. -
Is there a best practice for maze games?
by tatiang ·It may not be quite what you're looking for but this is my favorite maze template: http://www.deepblueapps.com/collisions-with-tables-template. -
collide problem
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Cycle through x,y coordinates using tables
by Socks ·constrain X position to 300 *cos(angle)+X centre