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  1. Don't delete old string...

    Braydon_SFX
    by Braydon_SFX · November 2014
    Sure. Youll need two attributes: one called Score, and one called tempScore. When you change the attribute, change tempScore to a random digit. Then change game.Score to game.Score..game.tempScore. Th
  2. Don't delete old string...

    ryast
    by ryast · November 2014
    I have a simple timer that sets my attribute to a random number between 1 and 7.
  3. running timer

    Moik
    by Moik · November 2014
    1) In the Game Attributes, I have an Integer called GameTimer. I start out with it set to 99999 because it was initially 0 and I was troubleshooting.
  4. running timer

    Socks
    by Socks · November 2014
    You cannot reset game.time, it's always running in the background, but you can transfer it to an attribute . . .
  5. How do you display an actor triggered text message?

    CatGoneCrazy
    by CatGoneCrazy · November 2014
    It's likely that your text is displaying only while the coin and your main actor are physically touching. As soon as they're not, the rule is voided. So make a boolean attribute in the actor called 'c
  6. Smooth Grid Movement with complete Animation

    Simple Apps
    by Simple Apps · November 2014
    When key is down ( Change attribute motion linear velocity y to 32)
  7. Drag According To Speed of Swipe

    RThurman
    by RThurman · November 2014
    Try adding a constrain attribute behavior. Add it as the second behavior in the list. (Just after the first constrain behavior.)
  8. Struggling with 2 saved attributes

    Appulocity
    by Appulocity · November 2014
    Thanks for the responses, I actually managed to fix it. For some reason it was messing up when both attributes were saved to an alphabetical key and worked when one was saved to key 'a' and the other
  9. Struggling with 2 saved attributes

    Braydon_SFX
    by Braydon_SFX · November 2014
    Not sure I understand correctly, but I'm willing to bet its because you're saving the attribute every 0 seconds. Why are you doing that?
  10. Struggling with 2 saved attributes

    Appulocity
    by Appulocity · November 2014
    I am working on a game that gives a score and then saves a highscore which I have set up to save attribute to key 'a' every 0 seconds, and then at the start scene to load it up. This works just fine,
  11. Can't find Scene Attributes when in rules

    IcePanther
    by IcePanther · November 2014
    So I created a real attribute under the "scene" section of "Attributes" and then wanted to have a rule changing that attribute (BallSpeed) to something else. Howeve
  12. collide problem

    Socks
    by Socks · November 2014
    (Quote)
  13. collide problem

    wyattsia
    by wyattsia · November 2014
    thn i try use change attribute height...... also same
  14. collide problem

    wyattsia
    by wyattsia · November 2014
    so i use spawn actor and thn change the attribute height....thn the problem appear..
  15. Is there a best practice for maze games?

    tatiang
    by tatiang · October 2014
    It may not be quite what you're looking for but this is my favorite maze template: http://www.deepblueapps.com/collisions-with-tables-template.
  16. collide problem

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2014
    If that does not work, perhaps your move rules are forcing the ball to continue moving even when it should bounce. I see you've set up movement with a Change Velocity Behavior and a Constrain Behavior
  17. Cycle through x,y coordinates using tables

    Socks
    by Socks · October 2014
    constrain X position to 300 *cos(angle)+X centre
  18. Cycle through x,y coordinates using tables

    Alanadale
    by Alanadale · October 2014
    Also move in an elliptical orbit by changing the constrain attribute.
  19. collide problem

    wyattsia
    by wyattsia · October 2014
    i found the problem is because i change the attribute size (height) of the wall....
  20. making two spawn actors move in sync

    heggebø
    by heggebø · October 2014
    and if i constrain it it does this:
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