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Don't delete old string...
by Braydon_SFX ·Sure. Youll need two attributes: one called Score, and one called tempScore. When you change the attribute, change tempScore to a random digit. Then change game.Score to game.Score..game.tempScore. Th -
Don't delete old string...
by ryast ·I have a simple timer that sets my attribute to a random number between 1 and 7. -
running timer
by Moik ·1) In the Game Attributes, I have an Integer called GameTimer. I start out with it set to 99999 because it was initially 0 and I was troubleshooting. -
running timer
by Socks ·You cannot reset game.time, it's always running in the background, but you can transfer it to an attribute . . . -
How do you display an actor triggered text message?
by CatGoneCrazy ·It's likely that your text is displaying only while the coin and your main actor are physically touching. As soon as they're not, the rule is voided. So make a boolean attribute in the actor called 'c -
Smooth Grid Movement with complete Animation
by Simple Apps ·When key is down ( Change attribute motion linear velocity y to 32) -
Drag According To Speed of Swipe
by RThurman ·Try adding a constrain attribute behavior. Add it as the second behavior in the list. (Just after the first constrain behavior.) -
Struggling with 2 saved attributes
by Appulocity ·Thanks for the responses, I actually managed to fix it. For some reason it was messing up when both attributes were saved to an alphabetical key and worked when one was saved to key 'a' and the other -
Struggling with 2 saved attributes
by Braydon_SFX ·Not sure I understand correctly, but I'm willing to bet its because you're saving the attribute every 0 seconds. Why are you doing that? -
Struggling with 2 saved attributes
by Appulocity ·I am working on a game that gives a score and then saves a highscore which I have set up to save attribute to key 'a' every 0 seconds, and then at the start scene to load it up. This works just fine, -
Can't find Scene Attributes when in rules
by IcePanther ·So I created a real attribute under the "scene" section of "Attributes" and then wanted to have a rule changing that attribute (BallSpeed) to something else. Howeve -
collide problem
by Socks ·(Quote) -
collide problem
by wyattsia ·thn i try use change attribute height...... also same -
collide problem
by wyattsia ·so i use spawn actor and thn change the attribute height....thn the problem appear.. -
Is there a best practice for maze games?
by tatiang ·It may not be quite what you're looking for but this is my favorite maze template: http://www.deepblueapps.com/collisions-with-tables-template. -
collide problem
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Cycle through x,y coordinates using tables
by Socks ·constrain X position to 300 *cos(angle)+X centre -
Cycle through x,y coordinates using tables
by Alanadale ·Also move in an elliptical orbit by changing the constrain attribute. -
collide problem
by wyattsia ·i found the problem is because i change the attribute size (height) of the wall.... -
making two spawn actors move in sync
by heggebø ·and if i constrain it it does this: