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Reset table / reset scene
by Manadrunk ·* "When your app loads" --> So when I change to the scene? Because my number pad is a seperate scene. Does that mean I'd have to create an invisible actor with the attribute & -
How to Save the game
by ikad ·(Quote) -
Important info regarding the new IAP behaviours
by Bigeater ·button and it stated successful purchase without attribute change. -
Measuring distance traveled
by The_Gamesalad_Guru ·You'll need to do some math. So store the start position of the swipe then store the end position and subtract the end from the start and you have the distance. Then store that value in an attribute. -
Syncing Actors together when actor is released
by yna205@nyu.edu ·(Quote) -
Syncing Actors together when actor is released
by jeezzcake ·Put a Rule that says : when touch is pressed change attribute game.shrik to true, then set another Rule that says : when game.shrink is true interpolate size.width, size.height to 0. -
Syncing Actors together when actor is released
by yna205@nyu.edu ·That's not exactly working. I have a boolean attribute and I put it under my touch release rule for an actor as true. How would I use the check attribbute. Do I make a new rule in other actors that if -
Syncing Actors together when actor is released
by yna205@nyu.edu ·I've set a new global attribute in the scene screen for AllShrink to a "boolean" attribute. And then for my rule when touch is released I've set a change attribute for AllShrink to t -
Syncing Actors together when actor is released
by jeezzcake ·Have you tried to make a global attribute ( let's say : game.shrink ) so when you touch an actor, set game.shrink to true ... every actor checks if game.shrink is true and if so, they shrink. -
How to stop actors overlapping?
by RedRobo ·(Quote) -
tutorial only once
by RabidParrot ·Yes, it should be checked. Then when the tutorial is complete the attribute should be changed to false and saved. -
tutorial only once
by MattButlerStudios ·1) Create an attribute called "showTutorial" -
How to Save the game
by MattButlerStudios ·You wouldn't need to make a new attribute unless you don't already have one. How are you determining what level the user is on? For instance if the player is at the main menu and wants to go to level -
How to make a timer stop when it hits a number . (help please)
by Socks ·if you use something like 'If Faster <= 5 constrain attribute to 5' the timer will continue to run, and you are adding in a (also continuously running) constrain behaviour, it's probably bette -
Negative timer problem
by Socks ·These would be doing pretty much the same thing, working away in the background to produce nothing useful, both timers and constrain behaviours are fairly resource hungry, it probably not best to leav -
How to make a timer stop when it hits a number . (help please)
by Socks ·This will mean that the timer will continue to run - even when it's no longer needed - and as well as the timer you will have an additional constrain behaviour, that also constantly runs, you will bas -
How to stop actors overlapping?
by RabidParrot ·Do you have collisions in the actors? -
Negative timer problem
by RabidParrot ·Or you could constrain the attribute. If Timer <= 0 constrain timer to 0. -
How to make a timer stop when it hits a number . (help please)
by RabidParrot ·If Faster <= 5 constrain attribute to 5. -
How to make a timer stop when it hits a number . (help please)
by http_gamesalad ·I made an integer attribute called "faster" & set it to 20.