GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Reset table / reset scene

    Manadrunk
    by Manadrunk · October 2014
    * "When your app loads" --> So when I change to the scene? Because my number pad is a seperate scene. Does that mean I'd have to create an invisible actor with the attribute &
  2. How to Save the game

    ikad
    by ikad · October 2014
    (Quote)
  3. Important info regarding the new IAP behaviours

    Bigeater
    by Bigeater · October 2014
    button and it stated successful purchase without attribute change.
  4. Measuring distance traveled

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2014
    You'll need to do some math. So store the start position of the swipe then store the end position and subtract the end from the start and you have the distance. Then store that value in an attribute.
  5. Syncing Actors together when actor is released

    yna205@nyu.edu
    by yna205@nyu.edu · October 2014
    (Quote)
  6. Syncing Actors together when actor is released

    jeezzcake
    by jeezzcake · October 2014
    Put a Rule that says : when touch is pressed change attribute game.shrik to true, then set another Rule that says : when game.shrink is true interpolate size.width, size.height to 0.
  7. Syncing Actors together when actor is released

    yna205@nyu.edu
    by yna205@nyu.edu · October 2014
    That's not exactly working. I have a boolean attribute and I put it under my touch release rule for an actor as true. How would I use the check attribbute. Do I make a new rule in other actors that if
  8. Syncing Actors together when actor is released

    yna205@nyu.edu
    by yna205@nyu.edu · October 2014
    I've set a new global attribute in the scene screen for AllShrink to a "boolean" attribute. And then for my rule when touch is released I've set a change attribute for AllShrink to t
  9. Syncing Actors together when actor is released

    jeezzcake
    by jeezzcake · October 2014
    Have you tried to make a global attribute ( let's say : game.shrink ) so when you touch an actor, set game.shrink to true ... every actor checks if game.shrink is true and if so, they shrink.
  10. How to stop actors overlapping?

    RedRobo
    by RedRobo · October 2014
    (Quote)
  11. tutorial only once

    RabidParrot
    by RabidParrot · October 2014
    Yes, it should be checked. Then when the tutorial is complete the attribute should be changed to false and saved.
  12. tutorial only once

    MattButlerStudios
    by MattButlerStudios · October 2014
    1) Create an attribute called "showTutorial"
  13. How to Save the game

    MattButlerStudios
    by MattButlerStudios · October 2014
    You wouldn't need to make a new attribute unless you don't already have one. How are you determining what level the user is on? For instance if the player is at the main menu and wants to go to level
  14. How to make a timer stop when it hits a number . (help please)

    Socks
    by Socks · October 2014
    if you use something like 'If Faster <= 5 constrain attribute to 5' the timer will continue to run, and you are adding in a (also continuously running) constrain behaviour, it's probably bette
  15. Negative timer problem

    Socks
    by Socks · October 2014
    These would be doing pretty much the same thing, working away in the background to produce nothing useful, both timers and constrain behaviours are fairly resource hungry, it probably not best to leav
  16. How to make a timer stop when it hits a number . (help please)

    Socks
    by Socks · October 2014
    This will mean that the timer will continue to run - even when it's no longer needed - and as well as the timer you will have an additional constrain behaviour, that also constantly runs, you will bas
  17. How to stop actors overlapping?

    RabidParrot
    by RabidParrot · October 2014
    Do you have collisions in the actors?
  18. Negative timer problem

    RabidParrot
    by RabidParrot · October 2014
    Or you could constrain the attribute. If Timer <= 0 constrain timer to 0.
  19. How to make a timer stop when it hits a number . (help please)

    RabidParrot
    by RabidParrot · October 2014
    If Faster <= 5 constrain attribute to 5.
  20. How to make a timer stop when it hits a number . (help please)

    http_gamesalad
    by http_gamesalad · October 2014
    I made an integer attribute called "faster" & set it to 20.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla