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  1. Flappy bird scoring?

    ashtmj
    by ashtmj · October 2014
    first make two global attributes:
  2. How to Save the game

    ikad
    by ikad · October 2014
    Do u mean i have to make attributes on each level so i can use it to go to the saved level
  3. help with attributes

    colander
    by colander · October 2014
    I put some values in below but obviously change them to whatever you want. Also consider using self attributes for these values. When you have a lot of rules in an actor it can be hard to locate them
  4. help with attributes

    metamet
    by metamet · October 2014
    You can do one or two things. 1) Put a constrain attribtue self.position x to be greater than or less than the sides. Or put walls there. In the walls, make sure to change their physics and unsele
  5. Touch Pushing and Releasing Issue

    Lovejoy
    by Lovejoy · October 2014
    (Quote)
  6. Touch Pushing and Releasing Issue

    yna205@nyu.edu
    by yna205@nyu.edu · October 2014
    Wow sweet man. I was doing something so complex. It works. Basically I was setting new attributes and making it so complicated. But your way is so much simpler. Thanks man!
  7. Interstital Ad frequency

    metamet
    by metamet · October 2014
    * Have 2 "change scene" behaviors and a rule and self attribute that increments up and only shows the enable advertisement scene change after X times.
  8. How to Save the game

    MattButlerStudios
    by MattButlerStudios · October 2014
    If you have an attribute that represent what level the player is on, save and load that attribute.
  9. Nice smooth transition From Scene to Scene

    yna205@nyu.edu
    by yna205@nyu.edu · October 2014
    You need to use this zoom in to the tutorial and template in the link. It's on their website. So to make the object shrink just change the attribute of the initialW and initialH to 0 instead of size.S
  10. How to Save the game

    ikad
    by ikad · October 2014
    So i created an actor and name it save the game When pressed .. Save attribute - game score and health
  11. Dance Dance Revolution Using Gamesalad?

    adamhwilk
    by adamhwilk · October 2014
    Once you have your "swipe" actors, you would want to create a Generator actor. You'd want him to randomly pick a number using change attribute, and spawn a corresponding actor. A bun
  12. Help With Moving Bars Back And Forth

    Armelline
    by Armelline · October 2014
    Constrain linear velocity.Y to -100 or whatever downward speed you want.
  13. Help With Moving Bars Back And Forth

    jeezzcake
    by jeezzcake · October 2014
    Constrain self.Motion.Linear Velocity.y to -100sin(self.Time300)-20
  14. Help With Moving Bars Back And Forth

    Fortify
    by Fortify · October 2014
    the method of making a timer that changes an attribute every couple seconds and the two bars move based on that attribute. The second one gave me a little success but it was very glitchy, maybe movin
  15. Move actor on x-axis

    ashtmj
    by ashtmj · October 2014
    constrain self.Motion.Linear Velocity.X to 100
  16. Visable?

    jonmulcahy
    by jonmulcahy · October 2014
    you can't adjust the visible attribute during runtime. Instead you want to change the alpha value from 0 (invisible) to 1 (visible)
  17. Visable?

    http_gamesalad
    by http_gamesalad · October 2014
    and said in a rule after 5 seconds change attribute visible to true but it didnt work. Can someone help me?
  18. Save and Load level on quitting (also checkpoints)

    ashtmj
    by ashtmj · October 2014
    add two new real attributes to your player actor named stored X and stored Y
  19. 40 cards

    Tosanu
    by Tosanu · October 2014
    I'm not entirely sure how your code is set up, but the most likely option will involve keeping a "card selected" integer attribute, that goes up one with each selection, and when it
  20. Camera zoom problems

    popoption
    by popoption · October 2014
    all the camera demos and tried the control cam attribute...nothing. This is pretty simple when I look at the Camera Tricks.demo that was posted a while ago, but I'm still getting zoomed to the bottom
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