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Flappy bird scoring?
by ashtmj ·first make two global attributes: -
How to Save the game
by ikad ·Do u mean i have to make attributes on each level so i can use it to go to the saved level -
help with attributes
by colander ·I put some values in below but obviously change them to whatever you want. Also consider using self attributes for these values. When you have a lot of rules in an actor it can be hard to locate them -
help with attributes
by metamet ·You can do one or two things. 1) Put a constrain attribtue self.position x to be greater than or less than the sides. Or put walls there. In the walls, make sure to change their physics and unsele -
Touch Pushing and Releasing Issue
by Lovejoy ·(Quote) -
Touch Pushing and Releasing Issue
by yna205@nyu.edu ·Wow sweet man. I was doing something so complex. It works. Basically I was setting new attributes and making it so complicated. But your way is so much simpler. Thanks man! -
Interstital Ad frequency
by metamet ·* Have 2 "change scene" behaviors and a rule and self attribute that increments up and only shows the enable advertisement scene change after X times. -
How to Save the game
by MattButlerStudios ·If you have an attribute that represent what level the player is on, save and load that attribute. -
Nice smooth transition From Scene to Scene
by yna205@nyu.edu ·You need to use this zoom in to the tutorial and template in the link. It's on their website. So to make the object shrink just change the attribute of the initialW and initialH to 0 instead of size.S -
How to Save the game
by ikad ·So i created an actor and name it save the game When pressed .. Save attribute - game score and health -
Dance Dance Revolution Using Gamesalad?
by adamhwilk ·Once you have your "swipe" actors, you would want to create a Generator actor. You'd want him to randomly pick a number using change attribute, and spawn a corresponding actor. A bun -
Help With Moving Bars Back And Forth
by Armelline ·Constrain linear velocity.Y to -100 or whatever downward speed you want. -
Help With Moving Bars Back And Forth
by jeezzcake ·Constrain self.Motion.Linear Velocity.y to -100sin(self.Time300)-20 -
Help With Moving Bars Back And Forth
by Fortify ·the method of making a timer that changes an attribute every couple seconds and the two bars move based on that attribute. The second one gave me a little success but it was very glitchy, maybe movin -
Move actor on x-axis
by ashtmj ·constrain self.Motion.Linear Velocity.X to 100 -
Visable?
by jonmulcahy ·you can't adjust the visible attribute during runtime. Instead you want to change the alpha value from 0 (invisible) to 1 (visible) -
Visable?
by http_gamesalad ·and said in a rule after 5 seconds change attribute visible to true but it didnt work. Can someone help me? -
Save and Load level on quitting (also checkpoints)
by ashtmj ·add two new real attributes to your player actor named stored X and stored Y -
40 cards
by Tosanu ·I'm not entirely sure how your code is set up, but the most likely option will involve keeping a "card selected" integer attribute, that goes up one with each selection, and when it -
Camera zoom problems
by popoption ·all the camera demos and tried the control cam attribute...nothing. This is pretty simple when I look at the Camera Tricks.demo that was posted a while ago, but I'm still getting zoomed to the bottom