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Curved movement help?
by Socks ·That would work for one actor, but if you have more than one projectile on screen at once you would need to create two attributes for each, like you say it's not very efficient. -
Curved movement help?
by Tonyu ·I did find a workaround just now although I don't think it's very efficient. I tried a universal attribute of X and Y, constrained it to the projectiles' position, then created a new actor with the ch -
Stopping and Starting Music
by DannyBuzzby ·when attribute game.gameOver is false play music. -
Stopping and Starting Music
by DannyBuzzby ·when attribute game.gameOver is false play music. -
40 cards
by jorkos ·I don't understand what you are trying but if you upload a screenshot i can help. The best way for this is generally just one attribute and then set the image to the attribute..".png" -
Let's talk about image formats...
by Armelline ·I'm using change attribute to change the image, and have tried both change attribute and constrain attribute to control the linear velocity. -
Let's talk about image formats...
by Socks ·I'll give it a go if you want . . . . How big are the images ? Also how are you able to tell whether the images have changed when they are out of sight (or doesn't that matter), and what are you using -
How to reload unlocked levels?
by JasperzHD ·@Braydon_SFX I have made an attribute for each level. -
Restoring inapp purchases in new system
by natclarke ·In my purchase app button it changes the attribute to unlock game when purchased. -
Framed game - how was it made?
by Socks ·I'm going to guess (and it's only a guess) they used the change attribute behaviour ? -
How do you destroy an actor only when it collides at a certain velocity?
by AtomicFX ·(Quote) -
Anubis Slots...now live !!
by Thunder_Child ·Well I was ad hoc testing before the GS update and it would auto rotate. After update it would not. I thought that was a game attribute anyways...so "global" across game. All set -
Angular Velocity Bug
by Young Zaphod ·Hi, I was trying to update the Angular Velocity with a Change Attribute behavior (this is on Windows). The behavior went like this: -
How do you destroy an actor only when it collides at a certain velocity?
by Lovejoy ·when attribute self.motion.linear velocity x is > 400 -
Constrain Variable not working until key is lifted
by Young Zaphod ·I found the issue here. I needed to put the variable updates (both constrain and change attribute behaviors) within a timer within the Key event for them to continue happening while the key is down. O -
Moving Background
by gingagaming ·Select the Wrap Y now you've found the attribute. Then simply look at the demo I put together and learn and copy the rules ive put in them. I never made you a template to tell you how to do it straigh -
How to reload unlocked levels?
by jonmulcahy ·then save the attributes when they have been unlocked, and then load the attribute when the game loads. -
How do you do accurate collision detection on non-round/rectangle objects?
by Socks ·It's simple enough, just constrain three long actors to the ship to form the triangle. -
How to reload unlocked levels?
by Braydon_SFX ·@JasperzHD - Okay, so did you create one global (game) integer attribute for the levels? Or did you create an attribute for each level? I only ask because you said "attributes." -
Interpolate score problem
by http_gamesalad ·@Armelline well he said to make an old score attribute which I did.. so instead of the touch is pressed I said when