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  1. Curved movement help?

    Socks
    by Socks · October 2014
    That would work for one actor, but if you have more than one projectile on screen at once you would need to create two attributes for each, like you say it's not very efficient.
  2. Curved movement help?

    Tonyu
    by Tonyu · October 2014
    I did find a workaround just now although I don't think it's very efficient. I tried a universal attribute of X and Y, constrained it to the projectiles' position, then created a new actor with the ch
  3. Stopping and Starting Music

    DannyBuzzby
    by DannyBuzzby · October 2014
    when attribute game.gameOver is false play music.
  4. Stopping and Starting Music

    DannyBuzzby
    by DannyBuzzby · October 2014
    when attribute game.gameOver is false play music.
  5. 40 cards

    jorkos
    by jorkos · October 2014
    I don't understand what you are trying but if you upload a screenshot i can help. The best way for this is generally just one attribute and then set the image to the attribute..".png&quot
  6. Let's talk about image formats...

    Armelline
    by Armelline · October 2014
    I'm using change attribute to change the image, and have tried both change attribute and constrain attribute to control the linear velocity.
  7. Let's talk about image formats...

    Socks
    by Socks · October 2014
    I'll give it a go if you want . . . . How big are the images ? Also how are you able to tell whether the images have changed when they are out of sight (or doesn't that matter), and what are you using
  8. How to reload unlocked levels?

    JasperzHD
    by JasperzHD · October 2014
    @Braydon_SFX‌ I have made an attribute for each level.
  9. Restoring inapp purchases in new system

    natclarke
    by natclarke · October 2014
    In my purchase app button it changes the attribute to unlock game when purchased.
  10. Framed game - how was it made?

    Socks
    by Socks · October 2014
    I'm going to guess (and it's only a guess) they used the change attribute behaviour ?
  11. How do you destroy an actor only when it collides at a certain velocity?

    AtomicFX
    by AtomicFX · October 2014
    (Quote)
  12. Anubis Slots...now live !!

    Thunder_Child
    by Thunder_Child · October 2014
    Well I was ad hoc testing before the GS update and it would auto rotate. After update it would not. I thought that was a game attribute anyways...so "global" across game. All set
  13. Angular Velocity Bug

    Young Zaphod
    by Young Zaphod · October 2014
    Hi, I was trying to update the Angular Velocity with a Change Attribute behavior (this is on Windows). The behavior went like this:
  14. How do you destroy an actor only when it collides at a certain velocity?

    Lovejoy
    by Lovejoy · October 2014
    when attribute self.motion.linear velocity x is > 400
  15. Constrain Variable not working until key is lifted

    Young Zaphod
    by Young Zaphod · October 2014
    I found the issue here. I needed to put the variable updates (both constrain and change attribute behaviors) within a timer within the Key event for them to continue happening while the key is down. O
  16. Moving Background

    gingagaming
    by gingagaming · October 2014
    Select the Wrap Y now you've found the attribute. Then simply look at the demo I put together and learn and copy the rules ive put in them. I never made you a template to tell you how to do it straigh
  17. How to reload unlocked levels?

    jonmulcahy
    by jonmulcahy · October 2014
    then save the attributes when they have been unlocked, and then load the attribute when the game loads.
  18. How do you do accurate collision detection on non-round/rectangle objects?

    Socks
    by Socks · October 2014
    It's simple enough, just constrain three long actors to the ship to form the triangle.
  19. How to reload unlocked levels?

    Braydon_SFX
    by Braydon_SFX · October 2014
    @JasperzHD‌ - Okay, so did you create one global (game) integer attribute for the levels? Or did you create an attribute for each level? I only ask because you said "attributes."
  20. Interpolate score problem

    http_gamesalad
    by http_gamesalad · October 2014
    @Armelline‌ well he said to make an old score attribute which I did.. so instead of the touch is pressed I said when
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