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  1. Statement execution order - can somebody explain?

    Socks
    by Socks · October 2014
    You might be better off sticking to GameSalad terms to avoid confusion, I take it a variable is an attribute and you are using 'initialize' to mean change a value with the change attribute behaviour,
  2. On touch, play sound and change scene - sound won't play

    jorkos
    by jorkos · October 2014
    the problem is that it is only "pressed" when the touch is down so the sound must be checked 'run to completion'.....it's better to use an attribute system and then have a rules acto
  3. Interpolate score problem

    http_gamesalad
    by http_gamesalad · October 2014
    @Armelline in the video Tshirt booth made this game.attribute integer called old score. I don't want the score to interplate when it's less than old score. I want it to interplate every time the score
  4. Curved movement help?

    Socks
    by Socks · October 2014
    That would work for one actor, but if you have more than one projectile on screen at once you would need to create two attributes for each, like you say it's not very efficient.
  5. Curved movement help?

    Tonyu
    by Tonyu · October 2014
    I did find a workaround just now although I don't think it's very efficient. I tried a universal attribute of X and Y, constrained it to the projectiles' position, then created a new actor with the ch
  6. Stopping and Starting Music

    DannyBuzzby
    by DannyBuzzby · October 2014
    when attribute game.gameOver is false play music.
  7. Stopping and Starting Music

    DannyBuzzby
    by DannyBuzzby · October 2014
    when attribute game.gameOver is false play music.
  8. 40 cards

    jorkos
    by jorkos · October 2014
    I don't understand what you are trying but if you upload a screenshot i can help. The best way for this is generally just one attribute and then set the image to the attribute..".png&quot
  9. Let's talk about image formats...

    Armelline
    by Armelline · October 2014
    I'm using change attribute to change the image, and have tried both change attribute and constrain attribute to control the linear velocity.
  10. Let's talk about image formats...

    Socks
    by Socks · October 2014
    I'll give it a go if you want . . . . How big are the images ? Also how are you able to tell whether the images have changed when they are out of sight (or doesn't that matter), and what are you using
  11. How to reload unlocked levels?

    JasperzHD
    by JasperzHD · October 2014
    @Braydon_SFX‌ I have made an attribute for each level.
  12. Restoring inapp purchases in new system

    natclarke
    by natclarke · October 2014
    In my purchase app button it changes the attribute to unlock game when purchased.
  13. Framed game - how was it made?

    Socks
    by Socks · October 2014
    I'm going to guess (and it's only a guess) they used the change attribute behaviour ?
  14. How do you destroy an actor only when it collides at a certain velocity?

    AtomicFX
    by AtomicFX · October 2014
    (Quote)
  15. Anubis Slots...now live !!

    Thunder_Child
    by Thunder_Child · October 2014
    Well I was ad hoc testing before the GS update and it would auto rotate. After update it would not. I thought that was a game attribute anyways...so "global" across game. All set
  16. Angular Velocity Bug

    Young Zaphod
    by Young Zaphod · October 2014
    Hi, I was trying to update the Angular Velocity with a Change Attribute behavior (this is on Windows). The behavior went like this:
  17. How do you destroy an actor only when it collides at a certain velocity?

    Lovejoy
    by Lovejoy · October 2014
    when attribute self.motion.linear velocity x is > 400
  18. Constrain Variable not working until key is lifted

    Young Zaphod
    by Young Zaphod · October 2014
    I found the issue here. I needed to put the variable updates (both constrain and change attribute behaviors) within a timer within the Key event for them to continue happening while the key is down. O
  19. Moving Background

    gingagaming
    by gingagaming · October 2014
    Select the Wrap Y now you've found the attribute. Then simply look at the demo I put together and learn and copy the rules ive put in them. I never made you a template to tell you how to do it straigh
  20. How to reload unlocked levels?

    jonmulcahy
    by jonmulcahy · October 2014
    then save the attributes when they have been unlocked, and then load the attribute when the game loads.
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