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  1. Trial for game with inap purchase

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2014
    Best to use a IAP a system. Provide free levels or features and have the others unlock after purchase. You can access the date of a device as well and use that. Use a single change attribute at first
  2. problem when Reset the scene

    BBEnk
    by BBEnk · October 2014
    if you have a health attribute in your game and it gets to say 50 when you use reset game it will still be 50. so in the reset rule you will need a change attribute that will change it back to 100.
  3. Make the attributes selected in change attribute or contain attribute easier to read

    ETGgames
    by ETGgames · October 2014
    When i select an attribute to change in the change attribute behaviour, the box i select it in is tiny, and the full attribute name is always cut off. This is really annoying, as i want to see what at
  4. About making a scene contain a word " loading "

    ikad
    by ikad · October 2014
    (Quote)
  5. Release Candidate 0.12.6 is available!

    PhilipCC
    by PhilipCC · October 2014
    (Quote)
  6. Game oriented wrong way in Amazon.

    Lovejoy
    by Lovejoy · October 2014
    I know there was problem with orientation before on android. Try checking your games orientation attribute under scene -> autorotate
  7. Release Candidate 0.12.6 is available!

    Armelline
    by Armelline · October 2014
    Once you've found the right actor, disable all rules that involve table updates. The leak isn't related to a specific table, but a particular cell within that table. The table I found a leak in had th
  8. Release Candidate 0.12.6 is available!

    Armelline
    by Armelline · October 2014
    Are you using tables? I've noticed that GS will leak game engine memory sometimes when a table is updated. Swapping the table cell value update to a change attribute will fix the issue in such cases.
  9. About making a scene contain a word " loading "

    jeezzcake
    by jeezzcake · October 2014
    Suppose you have a boolean game attribute called startGame.
  10. Having a problem with animation being fluid

    Adjerra
    by Adjerra · October 2014
    (Quote)
  11. iAd showing in game question

    salino2835
    by salino2835 · October 2014
    i am fairly new to game salad and just bought the PRO, i noticed when i test iAds on my iPhone through the viewer when i have the banner attribute set to iPhone it shows up on my iPhone when i test it
  12. Help Scrolling Background

    Lovejoy
    by Lovejoy · October 2014
    Try checking wrap x or wrap y in the scene attributes.
  13. How far can you go with Gamesalad

    AfterBurnett
    by AfterBurnett · October 2014
    (Quote)
  14. Check values of all actors are equal

    jeezzcake
    by jeezzcake · October 2014
    * add the local attribute of each actor as a row in a table using Add/Remove Row;
  15. Check values of all actors are equal

    robert.mccarthy
    by robert.mccarthy · October 2014
    I have actors on a screen. Each actor has a value assigned to it as a local/actor attribute.
  16. How the cannon will shoot a cannon ball towards Hero

    jeezzcake
    by jeezzcake · October 2014
    Create two game attributes ( heroX, heroY ).
  17. how do i make my health bar go from right to left instead of shrinking it

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2014
    The tutorial above uses a Health Attribute that is an Integer. Integers do not allow decimal numbers.
  18. How far can you go with Gamesalad

    Socks
    by Socks · October 2014
    This isn't the only way to have complex collision shapes, as has already been mentioned you can build complex collision shapes by using multiple actors constrained to the main actor.
  19. How far can you go with Gamesalad

    Creator97
    by Creator97 · October 2014
    engines (no matter it s 2d or 3D) for complex collisions?!) in version 1.0?
  20. How can i make my character NOT to move things around?

    Lovejoy
    by Lovejoy · October 2014
    (Quote)
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