GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Help me please!!! Orbit

    advicegames
    by advicegames · October 2014
    I constrain attribute self.position.X to 100°cos(self.Time°200%360)+game.SunX
  2. Please help with a score issue i have =)

    Indarkness1988
    by Indarkness1988 · October 2014
    if attribute game-(score) =3
  3. Any way to constrain actors together without creating global Game Attributes?

    AlchimiaStudios
    by AlchimiaStudios · October 2014
    Then on the constrained objects you can constrain the self.x, y, and rotation attributes that exist already to those table values.
  4. Any way to constrain actors together without creating global Game Attributes?

    Walkingkoan
    by Walkingkoan · October 2014
    I'm making a game where I have waves of enemy actors being spawned and I would need a way to constrain actors (position and rotation) with the spawned actors.
  5. How to increase spawn rate for every X killed enemies?

    Tonyu
    by Tonyu · October 2014
    Attributes:
  6. Animation help please.

    devmatt
    by devmatt · October 2014
    image. Once we put both images in the animation attribute however, the second image where the character should be squished, is actually larger than the first image. We want it to be on the same scale
  7. (If Space key is up, Spawn actor) spawning an actor before the first time Space key is pressed.

    tatiang
    by tatiang · October 2014
    So the way to set up such a condition is to keep track of the when the space key is pressed. Create a boolean called self.pressedSpace and set it to false (unchecked). This could be a game attribute
  8. How do i make my spawner increase speed when playing the game longer?

    Socks
    by Socks · October 2014
    Make a game.attribute, let's call it 'X'.
  9. Need Help With Actor Movement

    jisok
    by jisok · October 2014
    Then you need a move attribute Boolean and set direction
  10. 'Save Table' issues

    Paxton
    by Paxton · October 2014
    @Back2Code‌ Saving tables works differently to saving attributes. If you save an attribute, you have to load it when you re-launch the game. On the other hand, if you use "Save Table&quot
  11. 'Save Table' issues

    Marchief
    by Marchief · October 2014
    The load / save attribute behaviour is for storing variables without tables.
  12. 'Save Table' issues

    Paxton
    by Paxton · October 2014
    I am not using "Save Attribute"/"Load Attribute", and not retrieving anything with "table cell function".
  13. 'Save Table' issues

    Marchief
    by Marchief · October 2014
    (Quote)
  14. 'Save Table' issues

    Paxton
    by Paxton · October 2014
    @Rabid Parrot‌ There is no "Load table" attribute - there is only a Load Attribute behaviour working in conjunction with the Save Attribute one.... Should there be something like tha
  15. Table numerical expression

    tatiang
    by tatiang · October 2014
    The workaround is to create an attribute called game.zero and give it the value 0. Then set up your rule so that If attribute game.zero=[whatever expression you want] then... [behaviors].
  16. Table numerical expression

    andrabel
    by andrabel · October 2014
    Hi, I created an actor to control when the level is complete and also created a table, now when I create a rule in the actor instead of attribute I need the numerical expression but it's not showing u
  17. 'Save Table' issues

    RabidParrot
    by RabidParrot · October 2014
    Are you loading the table cell values to each attribute when you start the game?
  18. Random Timer Help!

    RabidParrot
    by RabidParrot · October 2014
    Can you make an attribute in the actor? For instance make a boolean attribute self.changeimage. Every (1,5) change attribute self.changeimage to true
  19. Rotate Actor 360... simple right???

    RabidParrot
    by RabidParrot · October 2014
    Make a boolean attribute (self.rotatenow) within the actor.
  20. Flappy bird award system? *with a twist ;)*

    Armelline
    by Armelline · October 2014
    When game.Score > game.level1Best When game.Score >= 1500 change attribute game.level1trophy to 3 otherwise When game.Score >= 1000 change attribute game.level1tro
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla