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  1. Random Timer Help!

    RabidParrot
    by RabidParrot · October 2014
    Can you make an attribute in the actor? For instance make a boolean attribute self.changeimage. Every (1,5) change attribute self.changeimage to true
  2. Rotate Actor 360... simple right???

    RabidParrot
    by RabidParrot · October 2014
    Make a boolean attribute (self.rotatenow) within the actor.
  3. Flappy bird award system? *with a twist ;)*

    Armelline
    by Armelline · October 2014
    When game.Score > game.level1Best When game.Score >= 1500 change attribute game.level1trophy to 3 otherwise When game.Score >= 1000 change attribute game.level1tro
  4. Rescuing the Save Keys

    jeezzcake
    by jeezzcake · October 2014
    Here you can open any xml file with an editor and search for Load Attribute/Save Attribute behaviours.
  5. Rescuing the Save Keys

    colander
    by colander · October 2014
    Don't think that is possible. I always go to the Attributes panel and highlight the attribute and click the "-" button it will then ask you if you want to delete it and give you a li
  6. Collision with Actor while Interpolating size of Actor

    Socks
    by Socks · October 2014
    Just interpolate an attribute from one value to another and constrain your actor to this value - so the same interpolation but with collisions.
  7. Help with random spawning

    Socks
    by Socks · October 2014
    Make a game.attribute, let's call it X.
  8. Having a problem with animation being fluid

    Socks
    by Socks · October 2014
    Use two actors, one to do the bouncing, colliding and all that, and a second actor that just holds the animation. You make the 'collision' actor invisible, and constrain the actor with the animation t
  9. changing the size from bottom...

    Socks
    by Socks · October 2014
    Not sure what to say about it other than it constrains things to whatever value you place in the 'To' field.
  10. changing the size from bottom...

    S888RAM
    by S888RAM · October 2014
    @Socks thats exactly what I wanted. I guess I have not yet understood the main funcionality of the constrain. Could you explain it a bit..
  11. help with selecting a subset of options

    jonmulcahy
    by jonmulcahy · October 2014
    I've tried storing the values in attributes and tables. but for whatever reason my deselect code never seems to function properly. the image will show it deselected, but the back end attribute doesn't
  12. changing the size from bottom...

    RThurman
    by RThurman · October 2014
    1) In the actor , make a self attribute (type = real) called "bottomY"
  13. Ball follow a wave pattern at constant speed

    Mesrits Operandi
    by Mesrits Operandi · October 2014
    Constrain attribute:
  14. Actor moves to the wrong direction at first.

    Tonyu
    by Tonyu · October 2014
    I've already set a playerx and playery Game Attribute. I've given the player constrain self.position.x to game.playerx and constrain self.position.y to game.playery. The enemy also already has a Move
  15. Random Score

    natclarke
    by natclarke · October 2014
    When the Attribute self.Image contains 1
  16. How do i Move my actor to a specific Position and back again?

    Socks
    by Socks · October 2014
    Make an integer attribute within the actor.
  17. How do i Move my actor to a specific Position and back again?

    Socks
    by Socks · October 2014
    Make an integer attribute within the actor, let's call it A - and place your actor on the screen at X-139, Y-131.
  18. ok so i made it where i can select a character but now what

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · October 2014
    Create a Real Attribute called Character.
  19. How can i make a spring to make my player jump high

    SolarKills
    by SolarKills · October 2014
    First you go to the "Scene" tab in the Attributes section and adjust the gravity.
  20. Rotate with movable unchecked ?

    Socks
    by Socks · October 2014
    I would uncheck 'Movable' and then constrain the actor's rotation to:
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