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Resolution drives me crazy
by Socks ·Change attribute - self.positionX to floor(self.PositionX) -
2 actors not at the same speed
by jeezzcake ·1) Unlock the actor above and constrain its X position to the X position of the actor below. -
Resolution drives me crazy
by Creator97 ·I don t know how to do that?! I drag change attribute behavior under each actor I want to sit on a whole pixel. So there is the text: -
Random Score
by Malkovich ·Hi @natclarke, make a game integer attribute call it "creature" for example and make it random between your number of creatures. (example 1= shark, 2=seal, 3 =seahorse). Use that att -
Random Score
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Random Score
by jeezzcake ·When you randomly select a row from the table, you change the image and a self attribute (i.e. self.minusPoints ) to the values of the columns. -
how to make user to input some number so that the actor moves to that distance?
by jeezzcake ·You can use the Keyboard Input Behaviour, to type a number and store that number into an attribute. -
Resolution drives me crazy
by Socks ·The Change Attribute behaviour will change the position of an actor to make it sit on a whole pixel. -
Important Info on How IAP's Will Work in an Upcoming Release!
by jined ·to hide the itunes id login request behind an attribute or a pre-configured boolean. As somone already evinced, users may be deceived by this behavors, but simply... many people may use devices witho -
Resolution drives me crazy
by Creator97 ·Change attribute - self.positionX to floor(self.PositionX) -
Line of sight and enemy AI
by PWGames ·oh and if you dont want the sight to go through walls make a new integer and set it to 0, and in your sight actor put if actor collides with the wall change the integer to 1, and put if attribute & -
How do I move my actor on screen
by CLproton ·Refresh it and then make sure the x position is an integer, not an attribute. -
Draw only when on a certain location
by RThurman ·2) Create a game level attribute called "mouseInActor" -
New IAP Error
by Steveo_33 ·When creating the new IAP and testing the ad hoc, the purchase is completed. However, the attribute does not change after this. Thus the content is not unlocked. Any ideas what could be causing this, -
Draw only when on a certain location
by app_sauce ·change can trace to true. Then I added game attribute must be true to draw. It worked fine but you could draw in the entire square around the letter "A" png not just over the lett -
Resolution drives me crazy
by Socks ·Change attribute - self.positionX to floor(self.PositionX) -
endless run
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endless run
by noxull ·I dont know if this will still be active but I was looking at that file and am trying to replicate it with slightly different variables but when I tried to I cannot find the 'self.spawned' attribute i -
pause and unpause
by youdvdk ·@buftea I would try to have pause.attribute only have two states, 0 and 1. Maybe try that and then we can see from there. -
Resolution drives me crazy
by Socks ·So what i mean i import a 400 x 400 graphic, then i go under this image attribute->size and then change it to 199 x 199. Does that make a difference in blurriness?