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  1. Spawning bullets on screen

    Armelline
    by Armelline · September 2014
    What @baronedevelop says will most likely work and might be the easiest method. An alternative though is to constrain the player's X and Y position to two real game attributes, and within the cannon h
  2. Spawning bullets on screen

    baronedevelop
    by baronedevelop · September 2014
    Create an invisible actor, a boolean attribute and a rule that says when player touches invisible actor than attribute is true cannon can shoot balls.
  3. Cannot edit scene attributes

    supercreatorH
    by supercreatorH · September 2014
    Im having trouble using behaviors to edit attribute on the scene. Can you pls help? Im creating a plane game and I want if all the planes are knocked out, the scene is changed to You win. But I have m
  4. TESTING new IAP ?

    dlaim
    by dlaim · September 2014
    ,1,5 is purchased >> change attribute Upgrade ? to true , and after 0.03 s save this attribute .
  5. Easing toward mouse position

    Socks
    by Socks · September 2014
    Ok, so you tried the method I posted, you saw the actor rotating, which you concluded was obvious given it effects the rotation attribute, so your question is does my example make the actor rotate (th
  6. Easing toward mouse position

    ADSentertainment
    by ADSentertainment · September 2014
    @RThurman, I actually used @timolarpe1998's example, although I might eventually take a look at Socks'. @Socks, did your example actually make the actor rotate while moving? I inputted what you put on
  7. player flip horizontal based on the characters position

    RThurman
    by RThurman · September 2014
    When abs(self.Position.X - game.heroX) < 100 Change Attribute: self.Shoot To: trueotherwise Change Attribute: self.Shoot To: false
  8. enemy actor shooting within a certain distance

    SRPent
    by SRPent · September 2014
    I think you can create a giant square or circle (that is invisible) around the hero that when collides with the enemy activates an attribute that tells him (the enemy) to shoot. Or two (one left, othe
  9. Actor's name as quick value entry.

    Socks
    by Socks · September 2014
    The parent's name holds the value (just like the idea originally sketched out in this thread) . . . . then in the parent's Spawn behaviour you change the Direction field to self.name . . . then in the
  10. player flip horizontal based on the characters position

    RThurman
    by RThurman · September 2014
    Track the hero's xPosition in a game level attribute: heroX
  11. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    colander
    by colander · September 2014
    will include ten blank tables at the top of the Attribute panel (I hate that I can't sort the tables and attributes or images for that matter). UB and other standard game attributes with a lot of bla
  12. Toggle a boolean value, using one Rule and one Change Attribute

    tatiang
    by tatiang · September 2014
    @BonepileGames‌ I'm not terribly versed in Windows Creator (hoping to get VMWare running really soon though) and I assumed since this was in the Mac subforum that you were using Mac Creator. One thin
  13. Easing toward mouse position

    -Timo-
    by -Timo- · September 2014
    constrain self.motion.linear velocity.X to 3*(game.mouse position.X-self.position.X)
  14. Change Boolean Attribute When...

    jeezzcake
    by jeezzcake · September 2014
    * create an attribute (ex. check = 0 ) and use it with the Rule, like in the image below.
  15. [CONCEPT] new more efficient "Reset Scene" behaviour

    Approw
    by Approw · September 2014
    I created a new concept for the reset scene behavior. Most of you probably know how frustrating it can be if you have to reset your scene and it needs to reset attributes as well. Bigger games have to
  16. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    (Quote)
  17. Easing toward mouse position

    Socks
    by Socks · September 2014
    Constrain self rotation to vectorToAngle (mouse x - self x, mouse y - self y)
  18. Toggle a boolean value, using one Rule and one Change Attribute

    Socks
    by Socks · September 2014
    Another useful toggle switch is to have an integer attribute (set at its default 0) - let's call it 'switch' - and to use it like this:
  19. Toggle a boolean value, using one Rule and one Change Attribute

    tatiang
    by tatiang · September 2014
    On the left side of the rule, instead of selecting attribute, select numeric expression.
  20. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    colander
    by colander · September 2014
    You can avoid this by using attributes in your formulas and always use the engine attributes in place of the ones you create wherever possible. For example the centre of your screen should always be g
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