-
TESTING new IAP ?
by dlaim ·,1,5 is purchased >> change attribute Upgrade ? to true , and after 0.03 s save this attribute . -
Easing toward mouse position
by Socks ·Ok, so you tried the method I posted, you saw the actor rotating, which you concluded was obvious given it effects the rotation attribute, so your question is does my example make the actor rotate (th -
Easing toward mouse position
by ADSentertainment ·@RThurman, I actually used @timolarpe1998's example, although I might eventually take a look at Socks'. @Socks, did your example actually make the actor rotate while moving? I inputted what you put on -
player flip horizontal based on the characters position
by RThurman ·When abs(self.Position.X - game.heroX) < 100 Change Attribute: self.Shoot To: trueotherwise Change Attribute: self.Shoot To: false -
enemy actor shooting within a certain distance
by SRPent ·I think you can create a giant square or circle (that is invisible) around the hero that when collides with the enemy activates an attribute that tells him (the enemy) to shoot. Or two (one left, othe -
Actor's name as quick value entry.
by Socks ·The parent's name holds the value (just like the idea originally sketched out in this thread) . . . . then in the parent's Spawn behaviour you change the Direction field to self.name . . . then in the -
player flip horizontal based on the characters position
by RThurman ·Track the hero's xPosition in a game level attribute: heroX -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·will include ten blank tables at the top of the Attribute panel (I hate that I can't sort the tables and attributes or images for that matter). UB and other standard game attributes with a lot of bla -
Toggle a boolean value, using one Rule and one Change Attribute
by tatiang ·@BonepileGames I'm not terribly versed in Windows Creator (hoping to get VMWare running really soon though) and I assumed since this was in the Mac subforum that you were using Mac Creator. One thin -
Easing toward mouse position
by -Timo- ·constrain self.motion.linear velocity.X to 3*(game.mouse position.X-self.position.X) -
Change Boolean Attribute When...
by jeezzcake ·* create an attribute (ex. check = 0 ) and use it with the Rule, like in the image below. -
[CONCEPT] new more efficient "Reset Scene" behaviour
by Approw ·I created a new concept for the reset scene behavior. Most of you probably know how frustrating it can be if you have to reset your scene and it needs to reset attributes as well. Bigger games have to -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·(Quote) -
Easing toward mouse position
by Socks ·Constrain self rotation to vectorToAngle (mouse x - self x, mouse y - self y) -
Toggle a boolean value, using one Rule and one Change Attribute
by Socks ·Another useful toggle switch is to have an integer attribute (set at its default 0) - let's call it 'switch' - and to use it like this: -
Toggle a boolean value, using one Rule and one Change Attribute
by tatiang ·On the left side of the rule, instead of selecting attribute, select numeric expression. -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by colander ·You can avoid this by using attributes in your formulas and always use the engine attributes in place of the ones you create wherever possible. For example the centre of your screen should always be g -
Toggle a boolean value, using one Rule and one Change Attribute
by BonepileGames ·Great. I need to make one thing different from your tutorial - instead of when touch is clicked, when game.attribute%2=0. However, I do not know how to type game.attribute%2 in the first blank space ( -
Toggle a boolean value, using one Rule and one Change Attribute
by jeezzcake ·(Image) -
Change Boolean Attribute When...
by BonepileGames ·Thank you but I cant really get it how to make game.success%2 since when I put an rule - attribute I can only choose in first blank place, editable is the second one.