GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Point System

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    If your on the Mac creator use an index attribute they don't go negative.
  2. Projectile spawn/destroy

    tatiang
    by tatiang · September 2014
    Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to
  3. How to - When a number of independent actors (e.g. 5) enter an area it triggers an action

    Moogus
    by Moogus · September 2014
    (Quote)
  4. movable actors are floating around...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    You can't change the moveable attribute at runtime.
  5. movable actors are floating around...

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    create teo attribute in the actor start x and y in the actor put two change attribute that change start x and y to his position after create two constrain attribute that constrain start x and y to the
  6. movable actors are floating around...

    blackmoroi
    by blackmoroi · September 2014
    It will be more helpful if it is more specific..how to constrain their position??.Pls help me
  7. movable actors are floating around...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    You need to constrain them to their position until the player actor collides with them.
  8. experiment

    Socks
    by Socks · September 2014
    Replicate and constrain mostly driven by sin/cos + vector to angle + magnitude, and that's about it ! No tables or hundreds of attributes or anything like that, it's actually reasonably straightforwar
  9. Point System

    Socks
    by Socks · September 2014
    Or you could use it at the end of the game to record the score . . . simply copy it into a an attribute (let's say a game attribute called 'FinalScore') . . .
  10. Point System

    http_gamesalad
    by http_gamesalad · September 2014
    To make the game.timer do the 0.000 would I change it to real attribute and not integer ?
  11. How to have static actor rotate and always face direction of swipe

    Socks
    by Socks · September 2014
    At the start of the swipe record the finger position into two attributes (start X and start Y).
  12. experiment

    Socks
    by Socks · September 2014
    Anyway, after struggling for a while trying to get a simple solution I ended up using an Index attribute, as Index attributes can only store positive values you can throw a sine wave at it and it will
  13. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    I have 2 real attributes game.characterX and a game.characterY.
  14. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi, what are your settings in the Constrain Attributes for the shadow (its x and y)? you need offsets on the x and y to see the shadow....
  15. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    (Quote)
  16. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i
  17. is there a count function in gamesalad?

    agueis
    by agueis · September 2014
    when enemy1 is destroyed change attribute game.count to game cont+1
  18. is there a count function in gamesalad?

    Socks
    by Socks · September 2014
    Just have a single attribute, let's call it ZKill.
  19. is there a count function in gamesalad?

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · September 2014
    I want to have a scoring system for my game where every three enemies destroyed = 1 point. I've played around by having two attributes game.zombiesKilled and game.killpoints I had a rule that says:
  20. Help needed with a bit of code...

    DigiChain
    by DigiChain · September 2014
    CHANGE ATTRIBUTE: self.ButtonOrder TO self.ButtonOrder-1
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla