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movable actors are floating around...
by The_Gamesalad_Guru ·You can't change the moveable attribute at runtime. -
movable actors are floating around...
by Andrea_Comisi ·create teo attribute in the actor start x and y in the actor put two change attribute that change start x and y to his position after create two constrain attribute that constrain start x and y to the -
movable actors are floating around...
by blackmoroi ·It will be more helpful if it is more specific..how to constrain their position??.Pls help me -
movable actors are floating around...
by The_Gamesalad_Guru ·You need to constrain them to their position until the player actor collides with them. -
experiment
by Socks ·Replicate and constrain mostly driven by sin/cos + vector to angle + magnitude, and that's about it ! No tables or hundreds of attributes or anything like that, it's actually reasonably straightforwar -
Point System
by Socks ·Or you could use it at the end of the game to record the score . . . simply copy it into a an attribute (let's say a game attribute called 'FinalScore') . . . -
Point System
by http_gamesalad ·To make the game.timer do the 0.000 would I change it to real attribute and not integer ? -
How to have static actor rotate and always face direction of swipe
by Socks ·At the start of the swipe record the finger position into two attributes (start X and start Y). -
experiment
by Socks ·Anyway, after struggling for a while trying to get a simple solution I ended up using an Index attribute, as Index attributes can only store positive values you can throw a sine wave at it and it will -
Have a character actor and shadow actor spawn together
by AtomicFX ·I have 2 real attributes game.characterX and a game.characterY. -
Have a character actor and shadow actor spawn together
by gyroscope ·Hi, what are your settings in the Constrain Attributes for the shadow (its x and y)? you need offsets on the x and y to see the shadow.... -
Have a character actor and shadow actor spawn together
by AtomicFX ·(Quote) -
Have a character actor and shadow actor spawn together
by gyroscope ·Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i -
is there a count function in gamesalad?
by agueis ·when enemy1 is destroyed change attribute game.count to game cont+1 -
is there a count function in gamesalad?
by Socks ·Just have a single attribute, let's call it ZKill. -
is there a count function in gamesalad?
by Hipster_Owl_Studios ·I want to have a scoring system for my game where every three enemies destroyed = 1 point. I've played around by having two attributes game.zombiesKilled and game.killpoints I had a rule that says: -
Help needed with a bit of code...
by DigiChain ·CHANGE ATTRIBUTE: self.ButtonOrder TO self.ButtonOrder-1 -
Help needed with a bit of code...
by Armelline ·One self attribute and one game attribute required, no tables. I used a second self-attribute to number the buttons but it can be safely removed. -
Please help! New attributes are not showing up
by tonyla ·I've added a new attribute, but it doesn't seem to be available as an option. The attribute has been checked off under the scene tab. I've tried reopening and reselecting the setting and nothing seems -
Shaking actor
by Belwas ·I tried your answers about constraining all to 0 including angular but that didn't work for me. I shall give it another go before posting the code. Yes fixed rotation is checked.