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  1. movable actors are floating around...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    You can't change the moveable attribute at runtime.
  2. movable actors are floating around...

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    create teo attribute in the actor start x and y in the actor put two change attribute that change start x and y to his position after create two constrain attribute that constrain start x and y to the
  3. movable actors are floating around...

    blackmoroi
    by blackmoroi · September 2014
    It will be more helpful if it is more specific..how to constrain their position??.Pls help me
  4. movable actors are floating around...

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    You need to constrain them to their position until the player actor collides with them.
  5. experiment

    Socks
    by Socks · September 2014
    Replicate and constrain mostly driven by sin/cos + vector to angle + magnitude, and that's about it ! No tables or hundreds of attributes or anything like that, it's actually reasonably straightforwar
  6. Point System

    Socks
    by Socks · September 2014
    Or you could use it at the end of the game to record the score . . . simply copy it into a an attribute (let's say a game attribute called 'FinalScore') . . .
  7. Point System

    http_gamesalad
    by http_gamesalad · September 2014
    To make the game.timer do the 0.000 would I change it to real attribute and not integer ?
  8. How to have static actor rotate and always face direction of swipe

    Socks
    by Socks · September 2014
    At the start of the swipe record the finger position into two attributes (start X and start Y).
  9. experiment

    Socks
    by Socks · September 2014
    Anyway, after struggling for a while trying to get a simple solution I ended up using an Index attribute, as Index attributes can only store positive values you can throw a sine wave at it and it will
  10. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    I have 2 real attributes game.characterX and a game.characterY.
  11. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi, what are your settings in the Constrain Attributes for the shadow (its x and y)? you need offsets on the x and y to see the shadow....
  12. Have a character actor and shadow actor spawn together

    AtomicFX
    by AtomicFX · September 2014
    (Quote)
  13. Have a character actor and shadow actor spawn together

    gyroscope
    by gyroscope · September 2014
    Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i
  14. is there a count function in gamesalad?

    agueis
    by agueis · September 2014
    when enemy1 is destroyed change attribute game.count to game cont+1
  15. is there a count function in gamesalad?

    Socks
    by Socks · September 2014
    Just have a single attribute, let's call it ZKill.
  16. is there a count function in gamesalad?

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · September 2014
    I want to have a scoring system for my game where every three enemies destroyed = 1 point. I've played around by having two attributes game.zombiesKilled and game.killpoints I had a rule that says:
  17. Help needed with a bit of code...

    DigiChain
    by DigiChain · September 2014
    CHANGE ATTRIBUTE: self.ButtonOrder TO self.ButtonOrder-1
  18. Help needed with a bit of code...

    Armelline
    by Armelline · September 2014
    One self attribute and one game attribute required, no tables. I used a second self-attribute to number the buttons but it can be safely removed.
  19. Please help! New attributes are not showing up

    tonyla
    by tonyla · September 2014
    I've added a new attribute, but it doesn't seem to be available as an option. The attribute has been checked off under the scene tab. I've tried reopening and reselecting the setting and nothing seems
  20. Shaking actor

    Belwas
    by Belwas · September 2014
    I tried your answers about constraining all to 0 including angular but that didn't work for me. I shall give it another go before posting the code. Yes fixed rotation is checked.
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