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Point System
by The_Gamesalad_Guru ·If your on the Mac creator use an index attribute they don't go negative. -
Projectile spawn/destroy
by tatiang ·Without seeing your rules, it's impossible to know why something isn't working right. Here's what I suggest: in the ball actor, have a Change Attribute behavior to change game.ballCount (integer) to -
How to - When a number of independent actors (e.g. 5) enter an area it triggers an action
by Moogus ·(Quote) -
movable actors are floating around...
by The_Gamesalad_Guru ·You can't change the moveable attribute at runtime. -
movable actors are floating around...
by Andrea_Comisi ·create teo attribute in the actor start x and y in the actor put two change attribute that change start x and y to his position after create two constrain attribute that constrain start x and y to the -
movable actors are floating around...
by blackmoroi ·It will be more helpful if it is more specific..how to constrain their position??.Pls help me -
movable actors are floating around...
by The_Gamesalad_Guru ·You need to constrain them to their position until the player actor collides with them. -
experiment
by Socks ·Replicate and constrain mostly driven by sin/cos + vector to angle + magnitude, and that's about it ! No tables or hundreds of attributes or anything like that, it's actually reasonably straightforwar -
Point System
by Socks ·Or you could use it at the end of the game to record the score . . . simply copy it into a an attribute (let's say a game attribute called 'FinalScore') . . . -
Point System
by http_gamesalad ·To make the game.timer do the 0.000 would I change it to real attribute and not integer ? -
How to have static actor rotate and always face direction of swipe
by Socks ·At the start of the swipe record the finger position into two attributes (start X and start Y). -
experiment
by Socks ·Anyway, after struggling for a while trying to get a simple solution I ended up using an Index attribute, as Index attributes can only store positive values you can throw a sine wave at it and it will -
Have a character actor and shadow actor spawn together
by AtomicFX ·I have 2 real attributes game.characterX and a game.characterY. -
Have a character actor and shadow actor spawn together
by gyroscope ·Hi, what are your settings in the Constrain Attributes for the shadow (its x and y)? you need offsets on the x and y to see the shadow.... -
Have a character actor and shadow actor spawn together
by AtomicFX ·(Quote) -
Have a character actor and shadow actor spawn together
by gyroscope ·Hi @AtomicFX Off the top of my head, make the actor that moves back and forth across the x spawn only the character actor; then have the character actor spawn its own shadow actor behind it - which i -
is there a count function in gamesalad?
by agueis ·when enemy1 is destroyed change attribute game.count to game cont+1 -
is there a count function in gamesalad?
by Socks ·Just have a single attribute, let's call it ZKill. -
is there a count function in gamesalad?
by Hipster_Owl_Studios ·I want to have a scoring system for my game where every three enemies destroyed = 1 point. I've played around by having two attributes game.zombiesKilled and game.killpoints I had a rule that says: -
Help needed with a bit of code...
by DigiChain ·CHANGE ATTRIBUTE: self.ButtonOrder TO self.ButtonOrder-1