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  1. How can I write this in a table

    agueis
    by agueis · September 2014
    Perhaps a game attribute for all the actor hero, i don´t understand how to create that system
  2. experiment

    Manto
    by Manto · September 2014
    Wow. Awesomed. Looks very smooth to me. Did you constrain actors to other actors attributes directly or constrain all to game attributes (game.time)?
  3. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    BBEnk
    by BBEnk · September 2014
    Yea I only use one attribute for changing camera Size, I don't have too, I just do. The other attributes are used for getting actors into positions and or unique scenes.
  4. Invisible wall extension

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    * Don't use your actual actor for the collisions, constrain a smaller invisible actor to the main actors base and use that for your collisions.
  5. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    pHghost
    by pHghost · September 2014
    So you use only one custom attribute? I though it was more.
  6. How can i erase all the saved attributes

    gyroscope
    by gyroscope · September 2014
    Throughout your game, you use Save attribute behaviours, any ones you want, on each scene, the primary one being Scene number. And providing you've got Load Attribute behaviours in your Continue Game
  7. Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!

    BBEnk
    by BBEnk · September 2014
    Thats better but it's still just minus 1 attribute,lol. either way this make making games a whole lot easier I been doing it for awhile, sort of figured others did too.
  8. How can i erase all the saved attributes

    agueis
    by agueis · September 2014
    Hi again, once i go to the first scene without use the load attribute, how can i save the new game?, thanks
  9. Important Info on How IAP's Will Work in an Upcoming Release!

    traceur93
    by traceur93 · September 2014
    Do I have to manually flag as true my game attribute: game.unlock_full_game when the "State" cell of PurchaseTable is = "purchased" (as The_Game_Salad_Guru suggeste
  10. Loop exits but condition is still true

    Armelline
    by Armelline · September 2014
    @Ellison, I have experienced various strange behaviours with the built-in GameSalad loops.
  11. experiment

    Socks
    by Socks · September 2014
    Constrain X position to 300 * cos (angle) . . etc
  12. Loop exits but condition is still true

    gooner
    by gooner · September 2014
    Could a Change Attribute event inside the loop, placed below a different Change Attribute actually fire off before the one above it? Or does it strictly follow top down order?
  13. How can i erase all the saved attributes

    agueis
    by agueis · September 2014
    Hello Gyroscope, how can i do that? perhaps i should destroy the actor where are all the load attribute and spawn other actor with no load attributes?
  14. Loose life, reset scene and reset timer from collisions

    Moogus
    by Moogus · September 2014
    @BBEnk again no logic. I redid the behaviours from scatch, including change attribute and it worked. i didn't do anything different than before. Well it now works ! yay !
  15. Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.

    BBEnk
    by BBEnk · September 2014
    I have a actor unlocked called camSize on every scene in here I change 5 attributes for the game in video, I have a portrait game that only uses 3.
  16. Change value in a multiple rows/columns in a table?

    BonepileGames
    by BonepileGames · September 2014
    Is there a way to change multiple rows and columns all at once (e.g using only one Change Attribute behaviour)?
  17. Camera control?

    http_gamesalad
    by http_gamesalad · September 2014
    Change attribute to game.PlayerAlive to false
  18. Flappy Bird Game Problem

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    Assuming you have an attribute called Score. When you die and destroy your actor add a Change Attribute Behavior and change the value of Score to zero.
  19. Flappy Bird Game Problem

    BBEnk
    by BBEnk · September 2014
    when you die you need a change attribute to set it back to 0.
  20. Snap To Isometric Grid?

    pHghost
    by pHghost · September 2014
    Constrain attribute: Self.Position.x To floor(Self.position.x/64)*64)+32
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