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How can I write this in a table
by agueis ·Perhaps a game attribute for all the actor hero, i don´t understand how to create that system -
experiment
by Manto ·Wow. Awesomed. Looks very smooth to me. Did you constrain actors to other actors attributes directly or constrain all to game attributes (game.time)? -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by BBEnk ·Yea I only use one attribute for changing camera Size, I don't have too, I just do. The other attributes are used for getting actors into positions and or unique scenes. -
Invisible wall extension
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Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by pHghost ·So you use only one custom attribute? I though it was more. -
How can i erase all the saved attributes
by gyroscope ·Throughout your game, you use Save attribute behaviours, any ones you want, on each scene, the primary one being Scene number. And providing you've got Load Attribute behaviours in your Continue Game -
Universal Build (Flexible Aspect Ratio) Stretch Trick -- With Video and Template!
by BBEnk ·Thats better but it's still just minus 1 attribute,lol. either way this make making games a whole lot easier I been doing it for awhile, sort of figured others did too. -
How can i erase all the saved attributes
by agueis ·Hi again, once i go to the first scene without use the load attribute, how can i save the new game?, thanks -
Important Info on How IAP's Will Work in an Upcoming Release!
by traceur93 ·Do I have to manually flag as true my game attribute: game.unlock_full_game when the "State" cell of PurchaseTable is = "purchased" (as The_Game_Salad_Guru suggeste -
Loop exits but condition is still true
by Armelline ·@Ellison, I have experienced various strange behaviours with the built-in GameSalad loops. -
experiment
by Socks ·Constrain X position to 300 * cos (angle) . . etc -
Loop exits but condition is still true
by gooner ·Could a Change Attribute event inside the loop, placed below a different Change Attribute actually fire off before the one above it? Or does it strictly follow top down order? -
How can i erase all the saved attributes
by agueis ·Hello Gyroscope, how can i do that? perhaps i should destroy the actor where are all the load attribute and spawn other actor with no load attributes? -
Loose life, reset scene and reset timer from collisions
by Moogus ·@BBEnk again no logic. I redid the behaviours from scatch, including change attribute and it worked. i didn't do anything different than before. Well it now works ! yay ! -
Universal Builds for iOS and Android,and anything else,using iPad build and "Stretch" no distortion.
by BBEnk ·I have a actor unlocked called camSize on every scene in here I change 5 attributes for the game in video, I have a portrait game that only uses 3. -
Change value in a multiple rows/columns in a table?
by BonepileGames ·Is there a way to change multiple rows and columns all at once (e.g using only one Change Attribute behaviour)? -
Camera control?
by http_gamesalad ·Change attribute to game.PlayerAlive to false -
Flappy Bird Game Problem
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Flappy Bird Game Problem
by BBEnk ·when you die you need a change attribute to set it back to 0. -
Snap To Isometric Grid?
by pHghost ·Constrain attribute: Self.Position.x To floor(Self.position.x/64)*64)+32