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  1. Flappy Bird Game Problem

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    Assuming you have an attribute called Score. When you die and destroy your actor add a Change Attribute Behavior and change the value of Score to zero.
  2. Flappy Bird Game Problem

    BBEnk
    by BBEnk · September 2014
    when you die you need a change attribute to set it back to 0.
  3. Snap To Isometric Grid?

    pHghost
    by pHghost · September 2014
    Constrain attribute: Self.Position.x To floor(Self.position.x/64)*64)+32
  4. Camera control?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    You could add a new boolean attribute called playerAlive, and create your camera control in a rule that says 'when playerAlive is true, control camera'. When the player dies change playerAlive to fals
  5. How to make actor move/change direction with a directional flick/swipe of the finger

    Socks
    by Socks · September 2014
    . . . then in the swipe detector actor switch off the first change attribute behaviour inside the timer (the change attribute game.mag one).
  6. How can i erase all the saved attributes

    gyroscope
    by gyroscope · September 2014
    Hi again, @agueis There's no need to do that. Just put in your new game button to go to your first game scene without using any Load Attribute behaviours - all of your default (original) attribute val
  7. Restart a time?

    http_gamesalad
    by http_gamesalad · September 2014
    1. self.Restart is false 2. Do: 3. Timer 4. Otherwise 5. change attribute to false right? (Image)
  8. Restart a time?

    http_gamesalad
    by http_gamesalad · September 2014
    5. change attribute to false
  9. Restart a time?

    Armelline
    by Armelline · September 2014
    (i.e. when self.Restart is true), add a Change Attribute self.Restart to false.
  10. timolapre1998's free template extravaganza!

    Kumkani
    by Kumkani · September 2014
    Ok, I am able to make the BASICS of an endless runner, I have also figured out how to animate my character etc. I need collisions with obstacles to change the animation, stop the game moving and trig
  11. Snap To Isometric Grid?

    SikkJewFro
    by SikkJewFro · September 2014
    Constrain attribute: Self.Position.x To floor(Self.position.x/64)64)+32
  12. Collision with Actor while Interpolating size of Actor

    rcheetham
    by rcheetham · September 2014
    If Attribute - self.width < 200
  13. Random spawning isn't working

    Beaneh912
    by Beaneh912 · September 2014
    * Give the actor you want to randomly spawn a Boolean Attribute called Selfx (do not tick the attribute box)
  14. Collision with Actor while Interpolating size of Actor

    rcheetham
    by rcheetham · September 2014
    -- Interpolate attribute: self.width to 200 (0.5 seconds)
  15. How to make actor move/change direction with a directional flick/swipe of the finger

    Socks
    by Socks · September 2014
    Make a game attribute - let's call it 'direction'.
  16. Countdown timer pause

    tatiang
    by tatiang · September 2014
    increase or decrease the value of a custom real attribute (game.timeLeft) and then have that Timer inside of a rule that has a condition that can be switched from true to false to pause the timer.
  17. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    You will need two global attributes and a table
  18. Save and load attribute error

    agueis
    by agueis · September 2014
    Hello, save and load attribute does not work in Gs viewer? , only works when the game is in the app store? Thanks.
  19. Countdown timer pause

    Belwas
    by Belwas · September 2014
    Something like this maybe? When pause is pressed, attribute = 'mytimer' and then adding a simple timer 'every 0.001 seconds -0.001'?
  20. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    when spawning an object how to tell the spawner that the object that was spawn was destroyed. keeping in mind that it has to go thru a table because there is way to many tiles to attribute everything.
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