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Flappy Bird Game Problem
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Flappy Bird Game Problem
by BBEnk ·when you die you need a change attribute to set it back to 0. -
Snap To Isometric Grid?
by pHghost ·Constrain attribute: Self.Position.x To floor(Self.position.x/64)*64)+32 -
Camera control?
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How to make actor move/change direction with a directional flick/swipe of the finger
by Socks ·. . . then in the swipe detector actor switch off the first change attribute behaviour inside the timer (the change attribute game.mag one). -
How can i erase all the saved attributes
by gyroscope ·Hi again, @agueis There's no need to do that. Just put in your new game button to go to your first game scene without using any Load Attribute behaviours - all of your default (original) attribute val -
Restart a time?
by http_gamesalad ·1. self.Restart is false 2. Do: 3. Timer 4. Otherwise 5. change attribute to false right? (Image) -
Restart a time?
by http_gamesalad ·5. change attribute to false -
Restart a time?
by Armelline ·(i.e. when self.Restart is true), add a Change Attribute self.Restart to false. -
timolapre1998's free template extravaganza!
by Kumkani ·Ok, I am able to make the BASICS of an endless runner, I have also figured out how to animate my character etc. I need collisions with obstacles to change the animation, stop the game moving and trig -
Snap To Isometric Grid?
by SikkJewFro ·Constrain attribute: Self.Position.x To floor(Self.position.x/64)64)+32 -
Collision with Actor while Interpolating size of Actor
by rcheetham ·If Attribute - self.width < 200 -
Random spawning isn't working
by Beaneh912 ·* Give the actor you want to randomly spawn a Boolean Attribute called Selfx (do not tick the attribute box) -
Collision with Actor while Interpolating size of Actor
by rcheetham ·-- Interpolate attribute: self.width to 200 (0.5 seconds) -
How to make actor move/change direction with a directional flick/swipe of the finger
by Socks ·Make a game attribute - let's call it 'direction'. -
Countdown timer pause
by tatiang ·increase or decrease the value of a custom real attribute (game.timeLeft) and then have that Timer inside of a rule that has a condition that can be switched from true to false to pause the timer. -
Can someone show me how to make a relationship work in Gamesalad :(
by fueguito ·You will need two global attributes and a table -
Save and load attribute error
by agueis ·Hello, save and load attribute does not work in Gs viewer? , only works when the game is in the app store? Thanks. -
Countdown timer pause
by Belwas ·Something like this maybe? When pause is pressed, attribute = 'mytimer' and then adding a simple timer 'every 0.001 seconds -0.001'? -
Can someone show me how to make a relationship work in Gamesalad :(
by fueguito ·when spawning an object how to tell the spawner that the object that was spawn was destroyed. keeping in mind that it has to go thru a table because there is way to many tiles to attribute everything.