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Interpolate Colors?
by Socks ·These are the values you would use if you wanted it to oscillate back and forth between blue and black (or blue and transparent), constrain the alpha channel to . . . -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·* Change Attribute 'game.StarSpawnTime' to random(tableCellValue( game.tblImageTimings ,1, game.Level ),tableCellValue( game.tblImageTimings ,2, game.Level )) -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·Ooops, that coffee was needed - I realised that I hadnt changed the Game Attribute to an integer from Text how I set it initially... -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·One of the other actors has 2 attributes that require changing for each level -
Interpolate Colors?
by Socks ·You could even constrain its opacity to a sine wave so it oscillates back and forth between 0 and 1 at whatever speed you need. -
Inserting 'Random Function' in to table cell, to change attribute
by gyroscope ·Change Attribute 1StarSpawntime to random(1,?)Change Attribute 2StarSpawntime to random(1,?)Change Attribute 3StarSpawntime to random(1,?)Change Attribute 4StarSpawntime to random(1,?) -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·Change Attribute 'game.StarSpawnTime' to 'random(tableCellValue( game.tblSeconds , game.Level ,tableCellValue( game.tblImageTimings ,1, game.Level )),tableCellValue( game.tblImageTimings ,2, game.Leve -
Inserting 'Random Function' in to table cell, to change attribute
by gyroscope ·Change Attribute StarSpawntime to random(1,4) -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·(I have a game attribute set up that gives each level a number in order to unlock levels and add star values etc) -
Inserting 'Random Function' in to table cell, to change attribute
by gyroscope ·Hi again, as I said previously, there's no need for a Table to simply randomly change an attribute value; you do that using the random expression via the expression editor, as @colander pointed out. -
Ads in Android
by Gamepenciler ·I made an app with the show banner attribute. This only works in my IOS Games but it doesn't work in android. Or do I need something else to make the Ads for google play? -
Inserting 'Random Function' in to table cell, to change attribute
by gyroscope ·Couple of things: if you are simply wanting a random value from one attribute (in your case StarSpawnTime) thee's no need to use a Table at all. Also, even if you needed a table, the random value you' -
Best Score With Custom Font
by NattyBits ·I used a Save Attribute to save the high score and also loaded it back into the same scene in a different actor. -
Inserting 'Random Function' in to table cell, to change attribute
by gizmokris ·So of course I set up a table, and a new attribute 'StarSpawnTime'. -
Tap-Drag Camera effect?
by SikkJewFro ·I know you can constrain an actors x and y positions to the mouse/touch feature, but how would I achieve this with an entire scene? -
Important Info on How IAP's Will Work in an Upcoming Release!
by Hopscotch ·In view of this, I am requesting GS to make the Device Language attribute available to us, so we can make the rest or our app consistent with the purchase descriptions without relying on the user to c -
Automated Terrain Collisions
by Manto ·(Quote) -
Automated Terrain Collisions
by -Timo- ·(Quote) -
Automated Terrain Collisions
by Braydon_SFX ·I downloaded the csv and imported it into GameSalad - however, the collisions are way off to the image I uploaded - it was the orange landscape image that came in your file, @Manto1 - Any suggestions -
Important Info on How IAP's Will Work in an Upcoming Release!
by The_Gamesalad_Guru ·Change Attribute Behavior (Target game level attribute representing purchase)