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  1. Automated Terrain Collisions

    -Timo-
    by -Timo- · September 2014
    (Quote)
  2. Automated Terrain Collisions

    Braydon_SFX
    by Braydon_SFX · September 2014
    I downloaded the csv and imported it into GameSalad - however, the collisions are way off to the image I uploaded - it was the orange landscape image that came in your file, @Manto1‌ - Any suggestions
  3. Important Info on How IAP's Will Work in an Upcoming Release!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · September 2014
    Change Attribute Behavior (Target game level attribute representing purchase)
  4. custom attribute description

    gyroscope
    by gyroscope · September 2014
    The notepad at the side of you isn't such a bad idea... (you know, old technology.... !) - especially if you've a ton of attributes; you can see what attribute does what at a glance wherever you are i
  5. Automated Terrain Collisions

    Manto
    by Manto · September 2014
    Thank you! Only the upper part of the triangle would have collisions. I could try adding collisions all around the image, but that's much more difficult.
  6. custom attribute description

    buftea
    by buftea · September 2014
    Hello! Is there a way to write a short description for an attribute that I have created in the game? I know I can make notes for the actors , but I think that working with a more complicated game woul
  7. Windows Creator 10.5 problems

    jakkuchan
    by jakkuchan · September 2014
    I may be missing it, but I can't seem to get a pull down of attributes when creating a new rule to Change an attribute.. It gets the cyan highlight and then nothing.
  8. Loop exits but condition is still true

    gooner
    by gooner · September 2014
    then i check attribute checkValues is true
  9. Best Score With Custom Font

    NattyBits
    by NattyBits · September 2014
    So, do you think that I should use a Save Attribute on this high score and then a Load Attribute on the gameplay scene so that when I return to End Scene once more the high score is preserved?
  10. Corrupt Project?

    MattButlerStudios
    by MattButlerStudios · September 2014
    "false" for a boolean table attribute. When switching over the 1 and 2 (another term for true and false) it works. Either this is how it should behave or GS has a code problem. Anyw
  11. Corrupt Project?

    MattButlerStudios
    by MattButlerStudios · September 2014
    I discovered the problem! I was trying to save a table with a save attribute behavior. That must have locked things up.
  12. Best Score With Custom Font

    Armelline
    by Armelline · September 2014
    Any time you update the high score you should save it using a Save Attribute. If you aren't saving it, that'll definitely be your problem.
  13. Corrupt Project?

    marc_greiff
    by marc_greiff · September 2014
    yes, i've run into this problem from time to time. The issue is that sometimes an attribute inside the expression editor gets turned into a string and causes GS to lock up. This happens if you doubl
  14. Best Score With Custom Font

    NattyBits
    by NattyBits · September 2014
    I'm not using a Save Attribute yet because my understanding is that only applies when exiting and re-entering the game rather than just resetting the game, correct?
  15. Best Score With Custom Font

    NattyBits
    by NattyBits · September 2014
    I created a new integer attribute for 'Best Score'. Then I've copied a version of the score png and I modified the constrain attribute to self.Image to floor(( game.Best Score % self.Divider )/( sel
  16. Automated Terrain Collisions

    Manto
    by Manto · September 2014
    Here's a video of terrain collisions I've been working on:
  17. Can someone show me how to make a relationship work in Gamesalad :(

    gyroscope
    by gyroscope · September 2014
    For the record, there's no "pain" with boolean attributes (other than if lots are needed, I guess). They are stable and reliable, even when used for loops, "infinite&quo
  18. Corrupt Project?

    MattButlerStudios
    by MattButlerStudios · September 2014
    For some reason my gamesalad project has started to act up and is not performing properly. It doesn't seem to be firing off rules and it won't even perform a simple display text attribute. Has anyone
  19. How would You do it? Moving Actor and constraining it to spot

    wilsongalucho
    by wilsongalucho · September 2014
    However.. Player should not move when Village is selected then the Player.. it sould only move when Player is selected first THEN the village.. and also when selecting Player 2, then Village 1 the di
  20. Can someone show me how to make a relationship work in Gamesalad :(

    fueguito
    by fueguito · September 2014
    The simple way is to make an attribute Boolean saying if I overlap or collide with the tile not to let the tile spawn anyone else, but you see she’s got sister tiles. Lots of them, and they are one p
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