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custom attribute description
by gyroscope ·The notepad at the side of you isn't such a bad idea... (you know, old technology.... !) - especially if you've a ton of attributes; you can see what attribute does what at a glance wherever you are i -
Automated Terrain Collisions
by Manto ·Thank you! Only the upper part of the triangle would have collisions. I could try adding collisions all around the image, but that's much more difficult. -
custom attribute description
by buftea ·Hello! Is there a way to write a short description for an attribute that I have created in the game? I know I can make notes for the actors , but I think that working with a more complicated game woul -
Windows Creator 10.5 problems
by jakkuchan ·I may be missing it, but I can't seem to get a pull down of attributes when creating a new rule to Change an attribute.. It gets the cyan highlight and then nothing. -
Loop exits but condition is still true
by gooner ·then i check attribute checkValues is true -
Best Score With Custom Font
by NattyBits ·So, do you think that I should use a Save Attribute on this high score and then a Load Attribute on the gameplay scene so that when I return to End Scene once more the high score is preserved? -
Corrupt Project?
by MattButlerStudios ·"false" for a boolean table attribute. When switching over the 1 and 2 (another term for true and false) it works. Either this is how it should behave or GS has a code problem. Anyw -
Corrupt Project?
by MattButlerStudios ·I discovered the problem! I was trying to save a table with a save attribute behavior. That must have locked things up. -
Best Score With Custom Font
by Armelline ·Any time you update the high score you should save it using a Save Attribute. If you aren't saving it, that'll definitely be your problem. -
Corrupt Project?
by marc_greiff ·yes, i've run into this problem from time to time. The issue is that sometimes an attribute inside the expression editor gets turned into a string and causes GS to lock up. This happens if you doubl -
Best Score With Custom Font
by NattyBits ·I'm not using a Save Attribute yet because my understanding is that only applies when exiting and re-entering the game rather than just resetting the game, correct? -
Best Score With Custom Font
by NattyBits ·I created a new integer attribute for 'Best Score'. Then I've copied a version of the score png and I modified the constrain attribute to self.Image to floor(( game.Best Score % self.Divider )/( sel -
Automated Terrain Collisions
by Manto ·Here's a video of terrain collisions I've been working on: -
Can someone show me how to make a relationship work in Gamesalad :(
by gyroscope ·For the record, there's no "pain" with boolean attributes (other than if lots are needed, I guess). They are stable and reliable, even when used for loops, "infinite&quo -
Corrupt Project?
by MattButlerStudios ·For some reason my gamesalad project has started to act up and is not performing properly. It doesn't seem to be firing off rules and it won't even perform a simple display text attribute. Has anyone -
How would You do it? Moving Actor and constraining it to spot
by wilsongalucho ·However.. Player should not move when Village is selected then the Player.. it sould only move when Player is selected first THEN the village.. and also when selecting Player 2, then Village 1 the di -
Can someone show me how to make a relationship work in Gamesalad :(
by fueguito ·The simple way is to make an attribute Boolean saying if I overlap or collide with the tile not to let the tile spawn anyone else, but you see she’s got sister tiles. Lots of them, and they are one p -
Scene Problems: too many unlocked actors
by Tosanu ·I thought of an alternative. I could make a GoToLevel integer attribute, and make a big invisible actor that has 40-60 If Statements on levels. (if 1, change scene to 1, and so on.). Would that, with -
New 12.1 Request Purchase Data help!
by marc_greiff ·@stevej do you have a recommendation on the optimum spot to place the attribute? ie on game load vs just before opening the store. -
How to make an actor STOP moving when in contact with another actor?
by SlickZero ·of turning on and off the moveable physics attribute. You would script it the same way you have here, but use Linear Motion instead of Physics.