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  1. trampoline game after rotation

    Radi1234
    by Radi1234 · September 2014
    What you need to do is, create a boolean attribute "MoveDown". In that flip button make a rule which says when the flip button is pressed make "moveDown" to true, o
  2. How to make an actor STOP moving when in contact with another actor?

    QwazzMe
    by QwazzMe · September 2014
    I've tried creating a bollean attribute, when true (colliding with grass) Change attribute to self.physics.movable to: 0
  3. Vote for Device Language setting - imperative for new IAP consistency

    Hopscotch
    by Hopscotch · September 2014
    The Language setting (read from an game.attribute) would allow us to localise the app, consistent with the IAPs.
  4. Loose life, reset scene and reset timer from collisions

    BBEnk
    by BBEnk · September 2014
    change attribute game.timebar to 10
  5. Loose life, reset scene and reset timer from collisions

    Moogus
    by Moogus · September 2014
    I have tried a simple rule with a change attribute:
  6. New 12.1 Request Purchase Data help!

    marc_greiff
    by marc_greiff · September 2014
    Does anyone have any insights to the new iAP system for iOS? Particularly to fill in the Request Purchase Data attribute. (See pics) Basically, there are 3 fields to fill out, start index, end index
  7. Toggle switch, works but only for a few seconds?

    rcheetham
    by rcheetham · September 2014
    I have an integer attribute named: toggle
  8. Need some assistance with swinging actor

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    i think that is what you need of: http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/
  9. skip scene after it has played once

    ParrotyGames
    by ParrotyGames · September 2014
    also how do I do the reset count thing? I don't see index attribute, only boolean integer, and real. Do I put it in as "change attribute"?
  10. skip scene after it has played once

    ParrotyGames
    by ParrotyGames · September 2014
    can't seem to make it work. when the game is reset, it doesn't seem to remember the boolean attribute and plays the intro scene anyway
  11. Complex Terrain

    pHghost
    by pHghost · September 2014
    What do you mean by two colors touch? Do you mean per-pixel collisions? That isn't possible in GS. Best way right now (until polygon collisions are introduced) is to create many 'platforms' that will
  12. How would You do it? Moving Actor and constraining it to spot

    wilsongalucho
    by wilsongalucho · September 2014
    Hey > @BBEnk said:
  13. skip scene after it has played once

    MattButlerStudios
    by MattButlerStudios · September 2014
    1) To make the intro scene play only once, make a boolean attribute called intoScene. Make a rule inside of the play intro scene button that says once the intro scene is finished to change intoScene t
  14. Random movement and chase behavior of enemies in Topdown game

    blackmoroi
    by blackmoroi · September 2014
    Pls help me.I am working on a top down game in which enemies have to move randomly and when the player is within a distance of enemy,enemy has to follow the player.When I used attribute,enemy foll
  15. Help need with music

    Armelline
    by Armelline · September 2014
    Make a play and pause button. Add a self attribute to each, integer. Call it "self.Track" or something similar. Place 5 instances of each on the scene, and double click on each one,
  16. How would You do it? Moving Actor and constraining it to spot

    BBEnk
    by BBEnk · September 2014
    If you actually have to touch each actor before they move you could just simply check distance with magnitude by feeding each actors X,Y to a attribute.
  17. How would You do it? Moving Actor and constraining it to spot

    wilsongalucho
    by wilsongalucho · September 2014
    So I have to create a table with with Players IDAtributes (or IDAttributes would go on the actor itself?)
  18. Rotating to face direction

    UtopianGames
    by UtopianGames · September 2014
    Constrain self.rotation to vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y )
  19. Binding Actors To Grid Help!

    SikkJewFro
    by SikkJewFro · September 2014
    Change Attribute: Self.Position.x to (floor(Self.Position.x/64)64)+32
  20. How can I make it so that the player can only jump when he is on top of the platform????

    TTLDevelop
    by TTLDevelop · September 2014
    saying and you control the jump with one boolean attribute named "Jump" :
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