GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Scene Problems: too many unlocked actors

    Tosanu
    by Tosanu · September 2014
    I thought of an alternative. I could make a GoToLevel integer attribute, and make a big invisible actor that has 40-60 If Statements on levels. (if 1, change scene to 1, and so on.). Would that, with
  2. New 12.1 Request Purchase Data help!

    marc_greiff
    by marc_greiff · September 2014
    @stevej‌ do you have a recommendation on the optimum spot to place the attribute? ie on game load vs just before opening the store.
  3. How to make an actor STOP moving when in contact with another actor?

    SlickZero
    by SlickZero · September 2014
    of turning on and off the moveable physics attribute. You would script it the same way you have here, but use Linear Motion instead of Physics.
  4. trampoline game after rotation

    Radi1234
    by Radi1234 · September 2014
    What you need to do is, create a boolean attribute "MoveDown". In that flip button make a rule which says when the flip button is pressed make "moveDown" to true, o
  5. How to make an actor STOP moving when in contact with another actor?

    QwazzMe
    by QwazzMe · September 2014
    I've tried creating a bollean attribute, when true (colliding with grass) Change attribute to self.physics.movable to: 0
  6. Vote for Device Language setting - imperative for new IAP consistency

    Hopscotch
    by Hopscotch · September 2014
    The Language setting (read from an game.attribute) would allow us to localise the app, consistent with the IAPs.
  7. Loose life, reset scene and reset timer from collisions

    BBEnk
    by BBEnk · September 2014
    change attribute game.timebar to 10
  8. Loose life, reset scene and reset timer from collisions

    Moogus
    by Moogus · September 2014
    I have tried a simple rule with a change attribute:
  9. New 12.1 Request Purchase Data help!

    marc_greiff
    by marc_greiff · September 2014
    Does anyone have any insights to the new iAP system for iOS? Particularly to fill in the Request Purchase Data attribute. (See pics) Basically, there are 3 fields to fill out, start index, end index
  10. Toggle switch, works but only for a few seconds?

    rcheetham
    by rcheetham · September 2014
    I have an integer attribute named: toggle
  11. Need some assistance with swinging actor

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    i think that is what you need of: http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/
  12. skip scene after it has played once

    ParrotyGames
    by ParrotyGames · September 2014
    also how do I do the reset count thing? I don't see index attribute, only boolean integer, and real. Do I put it in as "change attribute"?
  13. skip scene after it has played once

    ParrotyGames
    by ParrotyGames · September 2014
    can't seem to make it work. when the game is reset, it doesn't seem to remember the boolean attribute and plays the intro scene anyway
  14. Complex Terrain

    pHghost
    by pHghost · September 2014
    What do you mean by two colors touch? Do you mean per-pixel collisions? That isn't possible in GS. Best way right now (until polygon collisions are introduced) is to create many 'platforms' that will
  15. How would You do it? Moving Actor and constraining it to spot

    wilsongalucho
    by wilsongalucho · September 2014
    Hey > @BBEnk said:
  16. skip scene after it has played once

    MattButlerStudios
    by MattButlerStudios · September 2014
    1) To make the intro scene play only once, make a boolean attribute called intoScene. Make a rule inside of the play intro scene button that says once the intro scene is finished to change intoScene t
  17. Random movement and chase behavior of enemies in Topdown game

    blackmoroi
    by blackmoroi · September 2014
    Pls help me.I am working on a top down game in which enemies have to move randomly and when the player is within a distance of enemy,enemy has to follow the player.When I used attribute,enemy foll
  18. Help need with music

    Armelline
    by Armelline · September 2014
    Make a play and pause button. Add a self attribute to each, integer. Call it "self.Track" or something similar. Place 5 instances of each on the scene, and double click on each one,
  19. How would You do it? Moving Actor and constraining it to spot

    BBEnk
    by BBEnk · September 2014
    If you actually have to touch each actor before they move you could just simply check distance with magnitude by feeding each actors X,Y to a attribute.
  20. How would You do it? Moving Actor and constraining it to spot

    wilsongalucho
    by wilsongalucho · September 2014
    So I have to create a table with with Players IDAtributes (or IDAttributes would go on the actor itself?)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla