-
Scene Problems: too many unlocked actors
by Tosanu ·I thought of an alternative. I could make a GoToLevel integer attribute, and make a big invisible actor that has 40-60 If Statements on levels. (if 1, change scene to 1, and so on.). Would that, with -
New 12.1 Request Purchase Data help!
by marc_greiff ·@stevej do you have a recommendation on the optimum spot to place the attribute? ie on game load vs just before opening the store. -
How to make an actor STOP moving when in contact with another actor?
by SlickZero ·of turning on and off the moveable physics attribute. You would script it the same way you have here, but use Linear Motion instead of Physics. -
trampoline game after rotation
by Radi1234 ·What you need to do is, create a boolean attribute "MoveDown". In that flip button make a rule which says when the flip button is pressed make "moveDown" to true, o -
How to make an actor STOP moving when in contact with another actor?
by QwazzMe ·I've tried creating a bollean attribute, when true (colliding with grass) Change attribute to self.physics.movable to: 0 -
Vote for Device Language setting - imperative for new IAP consistency
by Hopscotch ·The Language setting (read from an game.attribute) would allow us to localise the app, consistent with the IAPs. -
Loose life, reset scene and reset timer from collisions
by BBEnk ·change attribute game.timebar to 10 -
Loose life, reset scene and reset timer from collisions
by Moogus ·I have tried a simple rule with a change attribute: -
New 12.1 Request Purchase Data help!
by marc_greiff ·Does anyone have any insights to the new iAP system for iOS? Particularly to fill in the Request Purchase Data attribute. (See pics) Basically, there are 3 fields to fill out, start index, end index -
Toggle switch, works but only for a few seconds?
by rcheetham ·I have an integer attribute named: toggle -
Need some assistance with swinging actor
by Andrea_Comisi ·i think that is what you need of: http://gshelper.com/shop/advanced-game-functions/constrain-to-mouse-and-keep-collision-gamesalad/ -
skip scene after it has played once
by ParrotyGames ·also how do I do the reset count thing? I don't see index attribute, only boolean integer, and real. Do I put it in as "change attribute"? -
skip scene after it has played once
by ParrotyGames ·can't seem to make it work. when the game is reset, it doesn't seem to remember the boolean attribute and plays the intro scene anyway -
Complex Terrain
by pHghost ·What do you mean by two colors touch? Do you mean per-pixel collisions? That isn't possible in GS. Best way right now (until polygon collisions are introduced) is to create many 'platforms' that will -
How would You do it? Moving Actor and constraining it to spot
by wilsongalucho ·Hey > @BBEnk said: -
skip scene after it has played once
by MattButlerStudios ·1) To make the intro scene play only once, make a boolean attribute called intoScene. Make a rule inside of the play intro scene button that says once the intro scene is finished to change intoScene t -
Random movement and chase behavior of enemies in Topdown game
by blackmoroi ·Pls help me.I am working on a top down game in which enemies have to move randomly and when the player is within a distance of enemy,enemy has to follow the player.When I used attribute,enemy foll -
Help need with music
by Armelline ·Make a play and pause button. Add a self attribute to each, integer. Call it "self.Track" or something similar. Place 5 instances of each on the scene, and double click on each one, -
How would You do it? Moving Actor and constraining it to spot
by BBEnk ·If you actually have to touch each actor before they move you could just simply check distance with magnitude by feeding each actors X,Y to a attribute. -
How would You do it? Moving Actor and constraining it to spot
by wilsongalucho ·So I have to create a table with with Players IDAtributes (or IDAttributes would go on the actor itself?)