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Rotating to face direction
by UtopianGames ·Constrain self.rotation to vectorToAngle( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) -
Binding Actors To Grid Help!
by SikkJewFro ·Change Attribute: Self.Position.x to (floor(Self.Position.x/64)64)+32 -
How can I make it so that the player can only jump when he is on top of the platform????
by TTLDevelop ·saying and you control the jump with one boolean attribute named "Jump" : -
How can I make it so that the player can only jump when he is on top of the platform????
by Simple Apps ·create an attribute jumpOnly which is a boolean. -
Important Info on How IAP's Will Work in an Upcoming Release!
by stevej ·3) Adjust an attribute for the amount of the consumable purchased, and save the attribute. -
Important Info on How IAP's Will Work in an Upcoming Release!
by ForumNinja ·be used). You also have to give it a callback attribute. This works the same as the network behaviors’ callback attribute: it is initialized to 0 when the behavior is run, and set to 1 when the data -
How to calculate the velocity of an actor?
by Hopscotch ·@Andrea_Comisi, upon collision calculate the velocity of the first actor, pass the value to a game attribute and read it out in the second actor. Make sure your actors are either ordered correctly in -
Stay Facing Direction?
by chad.allen ·Rule - when self.motion.linearVelocityX = 0 - change attribute self.graphics.flip horizontal to self.graphics.flip horizontal -
How to calculate the velocity of an actor?
by Andrea_Comisi ·@hopscotch i can't constrain any attribute to the linear velocity because even if i constrain it to an attribute still be 0( i tried with integer real and undex)! Any solution? It wirk only if i unloc -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·Rule - when self.motion.linearVelocityX > 0 - - change attribute self.graphics.flip horizontally to true -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·I set a display text of left and right with the change attribute and found there were times when it was switching back and forth there was no text. So I added another rule for velocity = 0 and found t -
Bouncing minimal distance
by sadigitz ·I tried both setting the scene gravity attribute and giving the actors the accelerate attribute. -
Stay Facing Direction?
by chad.allen ·* change attribute self.graphics.flip horizontal to true -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·* * change attribute self.graphics.flip horizontally to true -
How to calculate the velocity of an actor?
by Andrea_Comisi ·I want to calculate the paddle velocity so i can constrain the puck velocity to it -
How would You do it? Moving Actor and constraining it to spot
by Tosanu ·This will require a table. Each player will need an integer attribute for their ID, called here IDAttribute. They will then need to have their coordinates constrained on a table at Row IDattribute. Wh -
Actor's name as quick value entry.
by Socks ·Change attribute / width to textSubStr(self.Name,1,3) -
Bouncing minimal distance
by dapion ·an Accelrate Attribute -->Direction 270 -
Stay Facing Direction?
by tatiang ·With the information you've provided, I have no idea how to help you. Are you using Move, Move To, Interpolate, or some other behavior to make your actors move? And how are you changing the directio -
Actor's name as quick value entry.
by Socks ·the size by altering the value in a Change Attribute behaviour, or maybe directly in the size attributes (etc) . . . then returning to the Inspector/Actors window, selecting the next actor, double cl