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  1. How can I make it so that the player can only jump when he is on top of the platform????

    Simple Apps
    by Simple Apps · September 2014
    create an attribute jumpOnly which is a boolean.
  2. Important Info on How IAP's Will Work in an Upcoming Release!

    stevej
    by stevej · September 2014
    3) Adjust an attribute for the amount of the consumable purchased, and save the attribute.
  3. Important Info on How IAP's Will Work in an Upcoming Release!

    ForumNinja
    by ForumNinja · September 2014
    be used). You also have to give it a callback attribute. This works the same as the network behaviors’ callback attribute: it is initialized to 0 when the behavior is run, and set to 1 when the data
  4. How to calculate the velocity of an actor?

    Hopscotch
    by Hopscotch · September 2014
    @Andrea_Comisi‌, upon collision calculate the velocity of the first actor, pass the value to a game attribute and read it out in the second actor. Make sure your actors are either ordered correctly in
  5. Stay Facing Direction?

    chad.allen
    by chad.allen · September 2014
    Rule - when self.motion.linearVelocityX = 0 - change attribute self.graphics.flip horizontal to self.graphics.flip horizontal
  6. How to calculate the velocity of an actor?

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    @hopscotch i can't constrain any attribute to the linear velocity because even if i constrain it to an attribute still be 0( i tried with integer real and undex)! Any solution? It wirk only if i unloc
  7. (Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement

    chad.allen
    by chad.allen · September 2014
    Rule - when self.motion.linearVelocityX > 0 - - change attribute self.graphics.flip horizontally to true
  8. (Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement

    chad.allen
    by chad.allen · September 2014
    I set a display text of left and right with the change attribute and found there were times when it was switching back and forth there was no text. So I added another rule for velocity = 0 and found t
  9. Bouncing minimal distance

    sadigitz
    by sadigitz · September 2014
    I tried both setting the scene gravity attribute and giving the actors the accelerate attribute.
  10. Stay Facing Direction?

    chad.allen
    by chad.allen · September 2014
    * change attribute self.graphics.flip horizontal to true
  11. (Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement

    chad.allen
    by chad.allen · September 2014
    * * change attribute self.graphics.flip horizontally to true
  12. How to calculate the velocity of an actor?

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    I want to calculate the paddle velocity so i can constrain the puck velocity to it
  13. How would You do it? Moving Actor and constraining it to spot

    Tosanu
    by Tosanu · September 2014
    This will require a table. Each player will need an integer attribute for their ID, called here IDAttribute. They will then need to have their coordinates constrained on a table at Row IDattribute. Wh
  14. Actor's name as quick value entry.

    Socks
    by Socks · September 2014
    Change attribute / width to textSubStr(self.Name,1,3)
  15. Bouncing minimal distance

    dapion
    by dapion · September 2014
    an Accelrate Attribute -->Direction 270
  16. Stay Facing Direction?

    tatiang
    by tatiang · September 2014
    With the information you've provided, I have no idea how to help you. Are you using Move, Move To, Interpolate, or some other behavior to make your actors move? And how are you changing the directio
  17. Actor's name as quick value entry.

    Socks
    by Socks · September 2014
    the size by altering the value in a Change Attribute behaviour, or maybe directly in the size attributes (etc) . . . then returning to the Inspector/Actors window, selecting the next actor, double cl
  18. actor rotating out of control (frustrated: ( )

    allc1865
    by allc1865 · September 2014
    In the gun actor I have, when attribute is true, every. 03 seconds spawn bullet, and rotate to the players position. This works great, except when I go back into the rules to change something in the
  19. How do I keep the player from moving the platform????

    Malkovich
    by Malkovich · September 2014
    try to increase "density" attribute of the platform actor.
  20. How do I keep the player from moving the platform????

    Hopscotch
    by Hopscotch · September 2014
    @VinnyAmatoGames‌, in the attribute panel of the actor, under Physics options, switch "Movable" off.
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