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How can I make it so that the player can only jump when he is on top of the platform????
by Simple Apps ·create an attribute jumpOnly which is a boolean. -
Important Info on How IAP's Will Work in an Upcoming Release!
by stevej ·3) Adjust an attribute for the amount of the consumable purchased, and save the attribute. -
Important Info on How IAP's Will Work in an Upcoming Release!
by ForumNinja ·be used). You also have to give it a callback attribute. This works the same as the network behaviors’ callback attribute: it is initialized to 0 when the behavior is run, and set to 1 when the data -
How to calculate the velocity of an actor?
by Hopscotch ·@Andrea_Comisi, upon collision calculate the velocity of the first actor, pass the value to a game attribute and read it out in the second actor. Make sure your actors are either ordered correctly in -
Stay Facing Direction?
by chad.allen ·Rule - when self.motion.linearVelocityX = 0 - change attribute self.graphics.flip horizontal to self.graphics.flip horizontal -
How to calculate the velocity of an actor?
by Andrea_Comisi ·@hopscotch i can't constrain any attribute to the linear velocity because even if i constrain it to an attribute still be 0( i tried with integer real and undex)! Any solution? It wirk only if i unloc -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·Rule - when self.motion.linearVelocityX > 0 - - change attribute self.graphics.flip horizontally to true -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·I set a display text of left and right with the change attribute and found there were times when it was switching back and forth there was no text. So I added another rule for velocity = 0 and found t -
Bouncing minimal distance
by sadigitz ·I tried both setting the scene gravity attribute and giving the actors the accelerate attribute. -
Stay Facing Direction?
by chad.allen ·* change attribute self.graphics.flip horizontal to true -
(Solved - See Last Answer) - Flipping Horizontal Actor Image Based on X Movement
by chad.allen ·* * change attribute self.graphics.flip horizontally to true -
How to calculate the velocity of an actor?
by Andrea_Comisi ·I want to calculate the paddle velocity so i can constrain the puck velocity to it -
How would You do it? Moving Actor and constraining it to spot
by Tosanu ·This will require a table. Each player will need an integer attribute for their ID, called here IDAttribute. They will then need to have their coordinates constrained on a table at Row IDattribute. Wh -
Actor's name as quick value entry.
by Socks ·Change attribute / width to textSubStr(self.Name,1,3) -
Bouncing minimal distance
by dapion ·an Accelrate Attribute -->Direction 270 -
Stay Facing Direction?
by tatiang ·With the information you've provided, I have no idea how to help you. Are you using Move, Move To, Interpolate, or some other behavior to make your actors move? And how are you changing the directio -
Actor's name as quick value entry.
by Socks ·the size by altering the value in a Change Attribute behaviour, or maybe directly in the size attributes (etc) . . . then returning to the Inspector/Actors window, selecting the next actor, double cl -
actor rotating out of control (frustrated: ( )
by allc1865 ·In the gun actor I have, when attribute is true, every. 03 seconds spawn bullet, and rotate to the players position. This works great, except when I go back into the rules to change something in the -
How do I keep the player from moving the platform????
by Malkovich ·try to increase "density" attribute of the platform actor. -
How do I keep the player from moving the platform????
by Hopscotch ·@VinnyAmatoGames, in the attribute panel of the actor, under Physics options, switch "Movable" off.