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Pop up window only once?
by RedRobo ·Brilliant! I've never used the Save and Load Attribute behaviors before....so easy! (Image) -
Problem with lighteffect
by freneticz ·No blending and 2 rules(the constrain x & y), and its working on my android and not iphone....thats the weirdest, if it would not work on either it would probably be programming errors...but n -
multiple bullets in the DIRECT center of the actor
by digitalzero ·ohhhhhhhh @hopscotch tell me more! i have no idea how to constrain using tables... i kinda suck at that kinda thing -
multiple bullets in the DIRECT center of the actor
by digitalzero ·self.size and all that jazz... i know about constraining an actor to it and whatnot but i am going to have many actors of the same type and many bullets... here is a picture to get you all to underst -
Pop up window only once?
by gyroscope ·When popUp is falseInterpolate popupwindowChange Attribute popUp to trueSave Attribute popUp -
Problem with lighteffect
by gyroscope ·So it looks fine in the Editor, and when pressing preview in GSC on your computer? Has the flashlight mask graphic have any Blending modes on it? (The ones you can set in attributes in GSC, I mean). -
Need some math Help.
by Socks ·You can just measure the angle of the main ball from the centre of the circle and also the distance of the main ball from the centre of the circle - then constrain all the other balls to these values -
Increasing Integers In Tables?
by gyroscope ·Hi @iamjarrod see if I've got this right: if your table value is the same as an attribute (self.Grass_Count) then to update that table value with the attribute, you need to update the attribute itself -
Need some math Help.
by Hopscotch ·Constrain self.positionX to (game.otherX*0.5)+300 -
Need some math Help.
by Hopscotch ·@The_Gamesalad_Guru, can you not just constrain as usual but add an X or Y offset to the second actor? -
Need some math Help.
by The_Gamesalad_Guru ·I have an actor that moves freely in a circle controlled by the accelerometer. Think a marble rolling around in a tire held by gravity. I'd like to constrain some other actors to mirror it's movement. -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·Yeah if you look at my last dropbox file link, I just have the added game.spawn attribute that I have for selecting which actor of the four to spawn. I previewed the game again and I see that it spawn -
Desperate Need of Help.... Anyone please!
by Malkovich ·1. Make an attribute (boolean) call it "Buysword01" for example. -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·in place. I also got rid of the game.SpawnLimit attribute, so that is completely gone. I changed every thing to the code that @gyroscope gave me except the four added actors to spawn. The attribute g -
Spawning actors with random attributes other than location?
by tatiang ·Right. Any actor-specific attribute values you want to generate should be at the top of the balloon actor's rule list. They do not need to be inside of a rule unless you have a good reason to do so. -
Pong - Ball getting stuck infinitely bouncing at 90 degrees and linear velocity change does nothing
by emmawinston ·If anyone can help me out I'd really appreciate it - I'm really confused as to why changing the velocity attribute isn't working. -
Spawning actors with random attributes other than location?
by dmorin@gmail.com ·Yes but when do I set that, is the question. I have an "every 1 second Spawn Actor of type Balloon" rule. That Spawn Actor behavior lets me specify a random position and direction. -
Spawning actors with random attributes other than location?
by RossmanBrothersGames ·Change attribute: -
Spawning actors with random attributes other than location?
by dmorin@gmail.com ·I get that "spawn actor" can be given a random x,y position and we're using that. I'm wondering if there is a way to randomize other attributes? For instance I'd like to change the p -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·Thanks so much guys. I am in college at the moment, but I will definitely try that when I get home this afternoon. And would, instead of changing attribute every 10 seconds, it work to constrain attri