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Game attributes are not being updated to change the spawn rate...
by gyroscope ·Hi @youdvdk The reason why the SpawnMore doesn't update in a Timer is there's no constrain code written into that particular behaviour - so it'll take the first value, via an attribute or not, and go -
Going Crazy! Need Help Permanently Destroying Actor From Scene!
by pHghost ·You'll need to save and load an attribute that tells the actor whether the item has been bought or not. -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·Ok. Here it is. It is within the same actor, and is the second change attribute in that timer. Right now it changes game.SpawnMore to game.SpawnMore-0.1. I also turned the increase of game.SpawnLimit -
Need help with layers
by gyroscope ·There's no grouping feature in GSC in either edit mode or at runtime. The solution to your problem is by using the behaviour called Constrain Attribute. -
Random spawning isn't working
by LightningSora ·Alright, so for my rules...I made a game attribute called "random" and set it up with a timer that every 5 seconds it would choose a random number from 1 to 4. So its set as Timer ev -
How to make text appear for longer?
by gyroscope ·Rule: When gotext is trueTimer: For 5 seconds run to completionDisplay Text yourTextTimer: Timer After 5 seconds run to completionChange attribute gotext to falseTimer: Every 60 seconds run to complet -
How to make text appear for longer?
by payallal ·Hi @gyroscope ! Thanks for your answer. I'm just trying to get some text to flash on the screen every 60 seconds for a duration of about 5 seconds. The Moveable attribute is unchecked. Any suggestion -
How to make text appear for longer?
by gyroscope ·Change Attribute showText to true -
Random level generation
by gyroscope ·Hi @Moogus, yes there is with random attribute changes for x and y placements within set limits (depending on which object you want placed). This could get a bit "messy" though and p -
How to make text appear for longer?
by payallal ·than a second. I have tried using the timer attribute in which I set it 'for' 5 seconds. But somehow, that doesn't seem to work. I am using a mac. -
Tutorials and Free Stuff from Jamie_C
by colander ·@jamie_c yes if there are a lot of enemies spawning then tables would have to be involved if you don't want a massive list of game attributes for self.PositionX and Y. I was looking at this with @jack -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·The first attribute is game.SpawnLimit and in the spawner it's every game.SpawnMore. -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·It is a real attribute already, but thanks (Image) -
Game attributes are not being updated to change the spawn rate...
by Lovejoy ·Try changing your game.SpawnMore to a Real Attribute. -
Game attributes are not being updated to change the spawn rate...
by youdvdk ·When attribute game.SpawnLimit is equal to or greater than 0, then every game.SpawnMore seconds (set at 1 second to start) spawn actor. -
Making the same sound play over itself
by gyroscope ·Timer: Every 0.3 secondsRule: When Count < 3Change Attribute Count to Count + 1OtherwiseChange Attribute Count to 0Rule: When Count is 1PlaySound YourWhooshv1Rule: When Count is 2PlaySound Your -
Random Number within a certain Range that's divisible by a certain number
by gyroscope ·Integer attribute WhichSpawn initial value set to 0 -
Custom Font on countdown timer?
by MattButlerStudios ·@http_gamesalad Try constraining self.image to the following in the image below. Use self.time or any other attribute in place of game.countby and the self.div is an attribute placed in each of the -
Sound and music interfering
by gyroscope ·If you are using Play Sound behaviours, all with Volume settings as individual numbers (between 0 and 1) - and then you use a Change Attribute behaviour to change the sound volume (using the default a -
Develop letter tracing system for alphabet - PAID
by StormyStudio ·Then add invisible actors on the outside of the letters/objects or in areas they shouldn't be going which if touched lower some accuracy attribute.