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  1. Animate spawn

    tatiang
    by tatiang · September 2014
    You can use self.Image as an attribute in a rule condition:
  2. Animate spawn

    colander
    by colander · September 2014
    If you are using game level attributes it will cause this problem, use a self attribute to change the image.
  3. mouse position stop working

    gyroscope
    by gyroscope · September 2014
    OK, in that case you'll need to unlock the separate actors and give them individual attributes for each actor.
  4. Problem with Interactive Text Game

    gyroscope
    by gyroscope · September 2014
    i know you're an experienced GSC guy but I guess we all overlook things occasionally... what I'm suggesting: you certain you've made your text attribute text and not integer? (Image)
  5. Problem with Interactive Text Game

    Rittenhouse
    by Rittenhouse · September 2014
    Right now, I'm telling GameSalad to put the user keyboard input into a text attribute.
  6. Timer not updating with changing attribute

    tatiang
    by tatiang · September 2014
    @youdvdk I don't have that demo file but I can suggest a demo I made that allows you to create a variable timer that changes with the value of an attribute: http://forums.gamesalad.com/discussion/comm
  7. Lag with constrain attribute

    Spalding004
    by Spalding004 · September 2014
    I have moving actors in the scene that when touched increase a score attribute, some by 2 and some by 10.
  8. How to add gravity to a game WITHOUT bounce

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    for moving you have to use the change attribute to have a more realistic effect and acellerate behaviors for the gravity sorry for the english. ssee the danger droids videos of @jamie_c to learn the p
  9. zig zag motion

    RThurman
    by RThurman · September 2014
    Yes, 'angleToTarget' would be an attribute that contains the angle from the hero to the target. It could be calculated by using 'vectorToAngle' or perhaps some other way.
  10. zig zag motion

    djdee
    by djdee · September 2014
    the screen. am using the move rule and the above constrain attribute that u suggested, but still going nowhere with it. Can u show me where am going wrong with it. Thank You
  11. Need IAP Bug Fixed ASAP

    Lovejoy
    by Lovejoy · September 2014
    One thing id like to add is that saving an attribute every 0 sec puts a lot of strain on memory usage, at least from my experience. Better to just save after acquiring a coin or whatever item.
  12. Actor Camera Origin Issue

    rhandewith@hotmail.com
    by rhandewith@hotmail.com · September 2014
    I am new to Gamesalad and have a question. I have assigned an actor an Constrain attribute of "max(20+( self.Size.Width /2),min(1060-( self.Size.Width /2), game.Mouse.Position.X - self.Offset
  13. Is it possible to limit the scene.Camera.Rotation?

    marc_greiff
    by marc_greiff · September 2014
    1) use the "rotate to angle" attribute
  14. Different collisions for sides of an actor

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · September 2014
    The video below shows you one way to detect a collision on just the top portion of an actor (it's head), I'm sure it could be adapted to detect side collisions instead:
  15. Different collisions for sides of an actor

    Andrea_Comisi
    by Andrea_Comisi · September 2014
    You need to make a mask or you can also create a death boolean attribute ,create a rule in the block when overlaps with actor of type player
  16. Speed and movement question

    Hopscotch
    by Hopscotch · September 2014
    This way the motion should not slow down over time, despite collisions.
  17. AI a little question

    wayback_gamer
    by wayback_gamer · September 2014
    Create a boolean Game attribute "follow" and set to false.
  18. Is there a way to constrain an actors distance to another one?

    http_gamesalad
    by http_gamesalad · September 2014
    NVM it worked perfect ! I just changed the self attribute to a game attribute Thanks for your help bro! @Braydon_SFX
  19. Is there a way to constrain an actors distance to another one?

    http_gamesalad
    by http_gamesalad · September 2014
    @Braydon_SFX Idk it didn't work. Do you think if I follow t shirts video again & I changed the distancrfrom to a game attribute instead of a self attribute it should work right?
  20. Is there a way to constrain an actors distance to another one?

    Braydon_SFX
    by Braydon_SFX · September 2014
    * CONSTRAIN attribute game.SafeFromBlast to self.DistanceFrom
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