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Custom Font on countdown timer?
by MattButlerStudios ·@http_gamesalad Try constraining self.image to the following in the image below. Use self.time or any other attribute in place of game.countby and the self.div is an attribute placed in each of the -
Sound and music interfering
by gyroscope ·If you are using Play Sound behaviours, all with Volume settings as individual numbers (between 0 and 1) - and then you use a Change Attribute behaviour to change the sound volume (using the default a -
Develop letter tracing system for alphabet - PAID
by StormyStudio ·Then add invisible actors on the outside of the letters/objects or in areas they shouldn't be going which if touched lower some accuracy attribute. -
Animate spawn
by tatiang ·You can use self.Image as an attribute in a rule condition: -
Animate spawn
by colander ·If you are using game level attributes it will cause this problem, use a self attribute to change the image. -
mouse position stop working
by gyroscope ·OK, in that case you'll need to unlock the separate actors and give them individual attributes for each actor. -
Problem with Interactive Text Game
by gyroscope ·i know you're an experienced GSC guy but I guess we all overlook things occasionally... what I'm suggesting: you certain you've made your text attribute text and not integer? (Image) -
Problem with Interactive Text Game
by Rittenhouse ·Right now, I'm telling GameSalad to put the user keyboard input into a text attribute. -
Timer not updating with changing attribute
by tatiang ·@youdvdk I don't have that demo file but I can suggest a demo I made that allows you to create a variable timer that changes with the value of an attribute: http://forums.gamesalad.com/discussion/comm -
Lag with constrain attribute
by Spalding004 ·I have moving actors in the scene that when touched increase a score attribute, some by 2 and some by 10. -
How to add gravity to a game WITHOUT bounce
by Andrea_Comisi ·for moving you have to use the change attribute to have a more realistic effect and acellerate behaviors for the gravity sorry for the english. ssee the danger droids videos of @jamie_c to learn the p -
zig zag motion
by RThurman ·Yes, 'angleToTarget' would be an attribute that contains the angle from the hero to the target. It could be calculated by using 'vectorToAngle' or perhaps some other way. -
zig zag motion
by djdee ·the screen. am using the move rule and the above constrain attribute that u suggested, but still going nowhere with it. Can u show me where am going wrong with it. Thank You -
Need IAP Bug Fixed ASAP
by Lovejoy ·One thing id like to add is that saving an attribute every 0 sec puts a lot of strain on memory usage, at least from my experience. Better to just save after acquiring a coin or whatever item. -
Actor Camera Origin Issue
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Is it possible to limit the scene.Camera.Rotation?
by marc_greiff ·1) use the "rotate to angle" attribute -
Different collisions for sides of an actor
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Different collisions for sides of an actor
by Andrea_Comisi ·You need to make a mask or you can also create a death boolean attribute ,create a rule in the block when overlaps with actor of type player -
Speed and movement question
by Hopscotch ·This way the motion should not slow down over time, despite collisions. -
AI a little question
by wayback_gamer ·Create a boolean Game attribute "follow" and set to false.