GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Is there a way to constrain an actors distance to another one?

    http_gamesalad
    by http_gamesalad · September 2014
    @Braydon_SFX the problem is that the distance is a self attribute. So I tried to do something like this. Make a real attribute and I called it SafeFromBlast. So what I did was I went into the main act
  2. Is there a way to constrain an actors distance to another one?

    Braydon_SFX
    by Braydon_SFX · September 2014
    When attribute game.distance is equal or less than 50, flashOtherwise: Change attribute self.color.alpha to 1.
  3. Is there a way to constrain an actors distance to another one?

    http_gamesalad
    by http_gamesalad · September 2014
    Well this is what i'm trying to achieve I have a main actor, a grenade & a radar. When the actor throws a grenade & if you're to close to it where the blast could kill you (120 px for…
  4. Need help with making a dynamic timer

    Armelline
    by Armelline · September 2014
    When game.Reset is falseTimer every game.TimerStep do xxxxOtherwiseChange attribute game.Reset to false
  5. Need help with making a dynamic timer

    wolfgangthor
    by wolfgangthor · September 2014
    I think the only reason my timer isn't working is because the timer isn't updating with the new attribute value.
  6. Why doesn't my actor show up where I place him?

    pHghost
    by pHghost · September 2014
    Are you perhaps changing its position x and y with a change attribute action?
  7. how to change an actor to another actor when it collide with something.

    pHghost
    by pHghost · September 2014
    @IVER Industries‌ -- while that would work, it is not very efficient. Constraining is quite demanding on processing power.
  8. having a bullet hit the center of the actor

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    * Basically it can be done with only one enemy - if you move the enemy and constrain its positions then it will also work for a moving enemy.
  9. High Score issue

    Lovejoy
    by Lovejoy · September 2014
    Maybe set a short timer like after 0.2 save attribute.
  10. Need Help making a toggle button for rapid fire.

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    Here is a demo attached - Very simple using a game.attribute (integer).
  11. how to change an actor to another actor when it collide with something.

    IVER Industries
    by IVER Industries · September 2014
    actor is on the screen at a time right? ) to constrain its velocity and position. the constrain behaviour should update a global atribute for each self atribute such as x and y positions and liner ve
  12. Need Help making a toggle button for rapid fire.

    BBEnk
    by BBEnk · September 2014
    change attribute "rapid fire" to Mod(rapid fire+1,2)
  13. Need Help making a toggle button for rapid fire.

    IVER Industries
    by IVER Industries · September 2014
    So ive got a global attribute called rapid fire that the player actor responds to accordingly but i need to set up a toggle so that the player can turn it off and on. help would be apreciated (Image)
  14. High Score issue

    ajkrohn
    by ajkrohn · September 2014
    I am having issues with high scores. The highscore attribute works properly but only about 75% of the time. My code says :when game.score > game.highscore CHANGE ATTRIBUTE game.highscore to gam
  15. How To: If Attribute Is Other than Certain Number Help?

    SikkJewFro
    by SikkJewFro · September 2014
    So, my game uses Numbers as IDS for different blocks, so, how can I make it so that I can make a rule that says If attribute
  16. having a bullet hit the center of the actor

    digitalzero
    by digitalzero · September 2014
    im having difficulty with an actor... heres the problem... i have bullets that will hit the enemy actors but i want the bullets to hit the actor directly in the middle... sure i can have a constrain a
  17. Choosing (and keeping) a random character form and name

    Tiny_Ideas
    by Tiny_Ideas · September 2014
    You are correct, a game.attribute stays the same when going through scenes.
  18. Choosing (and keeping) a random character form and name

    actualchad
    by actualchad · September 2014
    OK, so you add the Attribute to the game as a whole, rather than the scene, then once it's assigned in the first scene, it stays the same throughout other scenes.
  19. How can i do this type of animation?

    RossmanBrothersGames
    by RossmanBrothersGames · September 2014
    Make the actor 300x200. Make all the images the size necessary for the largest image in the animation and just have empty space. If you want the actors collision size to be smaller than the animation
  20. How can i do this type of animation?

    colander
    by colander · September 2014
    You could change your actors width and offset its position if needed during the animation. I don't know how this would look when it executes I have never tried it. Or you could make your actor 300x200
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla