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  1. X movement affects acceleration (Y).

    zeldakid
    by zeldakid · May 2018
    Nevermind, fixed it. Used change attribute: self.motion.linear velocity.x for x movement instead of change velocity.
  2. X movement affects acceleration (Y).

    zeldakid
    by zeldakid · May 2018
    attribute: self.gravity is true
  3. X movement affects acceleration (Y).

    zeldakid
    by zeldakid · May 2018
    attribute: self.gravity is true
  4. State of the Salad 03/2018

    adent42
    by adent42 · May 2018
    3) If you're using ads, this update adds support for the previously mentioned privateDataConsentForAds attribute, which can you use to indicate that your users have given permission to the ad networks
  5. State of the Salad 03/2018

    ForumNinja
    by ForumNinja · May 2018
    For the most ad providers, yes. The exception being that AdMob ads will show if the attribute is set to 0, they just won't be targeted ads.
  6. State of the Salad 03/2018

    DigiChain
    by DigiChain · May 2018
    So just to be completely clear on this - the new attribute needs to be named 'privateDataConsentForAds' exactly. And it will be coded within the game engine to look for this attribute and then intial
  7. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    textSubStr() is a function that returns a portion of a string (aka text attribute) from the character position of the first value to the character position of the second value. So textSubStr(turkey,4
  8. Constrain one actor to another actors random spawn value - Logic Check

    tatiang
    by tatiang · May 2018
    You might want to do this without a constrain behavior. Not sure exactly how your game is set up since you didn't provide a lot of details but you can probably just have the goal (or whatever DualObj
  9. Constrain one actor to another actors random spawn value - Logic Check

    tatiang
    by tatiang · May 2018
    What is gamePosY? Did you mean to write game.goalPosY? Also, any time you're using position values you're going to want a Real attribute rather than something else (definitely not a Boolean since th
  10. Constrain one actor to another actors random spawn value - Logic Check

    Ciaphis
    by Ciaphis · May 2018
    Constrain the game.goalPosY to DualObj.PositionY
  11. State of the Salad 03/2018

    ForumNinja
    by ForumNinja · May 2018
    TL:DR When the update is out, everyone will need to re-publish their apps to be compliant. Those who are showing ads will need to add a new game attribute to their game and get consent from their play
  12. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    I wasn't very clear but the idea of a text attribute is a bit more advanced perhaps conceptually as well as more efficient code-wise:
  13. How to stop my hero from moving when colliding with wall. (touch and move)

    mikejamesfisher
    by mikejamesfisher · May 2018
    when hitting wall, maybe animate when self attribute is greater than zero... sometimes you wont get a response when its hard to understand the problem. You did put lots of details in post but still
  14. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    I like your idea of using a text attribute in the table. I might try to dynamically add each scene name to a table to isolate the coins on that scene.
  15. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    It's really about keeping track of the number of coins either as a static value (e.g. scene 2 will always have 13 coins) or dynamically (e.g. change attribute game.spawnCount to game.spawnCount+1, spa
  16. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Then you'd need a table - or I'd actually use a text attribute but let's not get sidetracked -- like this:
  17. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    I've added the reset of the game.NextCoin attribute.....
  18. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    Keep in mind that changing or resetting a scene doesn't change game attribute values. So you need to do that manually:
  19. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    I was going to separate the two images and spawn the top one. constrain the top image to the bottom image x spawn coordinates and something like bottom image Y cords +40 px and use an if actor spawned
  20. State of the Salad 03/2018

    adent42
    by adent42 · May 2018
    Add an attribute to your game named 'privateDataConsentForAds'. You will be responsible for storing and restoring this attribute value between sessions.
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