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Spawn Limit
by http_gamesalad ·@pHghost I put the change attribute in the timer with the spawner. So what I have is -
Spawn Limit
by pHghost ·It is possible to do it by putting the change attribute into the zombies as well, it works out the same, but since it's not working for you at the moment, try it like this, to see what happens. -
Spawn Limit
by http_gamesalad ·@pHghost okay you want me to put the change attribute in the same rule as the spawner? So I won't have the change attribute in my Zombie actor it'll be in the Top spawner from now on? -
Remove ads button wont destroy
by Lovejoy ·On your background actor add a load attribute behavior so it load every time you open up your game. -
Remove ads button wont destroy
by kiwaci ·what do you mean by "On your main screen put a load attribute." , do i make another actor for it , cause the remove ad button is already on the main screen -
From this number to this number?
by Hopscotch ·When attribute game.Score is less than 1, when attribute game.Score is greater than 10, -
Remove ads button wont destroy
by Lovejoy ·On your iap purchase button make it so it sets game.remove_ad to true when purchased and save attribute. -
From this number to this number?
by Braydon_SFX ·When attribute game.Score is greater than 0, -
From this number to this number?
by HappyGOLUCKY ·I have a simple question, I'm wondering if I want for example this - if attribute game.score = 0 to 10 then do blah blah blah -
Spawn Limit
by Speedy007 ·When Integer is More than 5 Do spawn actor every 1 second(Change this time to fit your gameplay) and Change Attribute Integer to game.Integer-1............. -
Spawn Limit
by pHghost ·Re-check your rules and also put up a display that shows your 'howmany' attribute, to see what is happening in background while the spawning happens, if you haven't a display already. -
DEMO: Combat, Terrain Generation and AI on a Grid-based Map
by pHghost ·keep track of the step number using a global attribute, since the step is directly dependent on the parent of the current tile -- that's how you can start figuring out not only how to get somewhere, -
Tip: If your GS Editor behaves very slow... (Mac)
by Japster ·ops each time I do it!?! - ie. custom Actor attributes disappear, causing blank and invalid references - expressions and attribute fields in behaviours (and no idea what they originally were without -
Ground can't hold my character?
by Tiny_Ideas ·Edit: Or you could constrain the Red Position.Y to whatever value it is if the above doesn't work! -
Shoot Em' Game?
by http_gamesalad ·I was wondering does anybody know to constrain the spawner to the nozzle of the gun so, the bullets start to come out of the very tip of the gun barrel rather than the center? Also how do you make the -
Rag doll?
by Hopscotch ·Concerns are of course justified, but I don't attribute them to inability (not putting words in anyones mouth). To me it stems from an identity crisis, both in the community and in GS. GS is trying to -
fast collisions?
by haze87 ·is it normal that sometimes when my actor is falling too fast doesn't collide? somebody else has the same problem? -
DEMO: Combat, Terrain Generation and AI on a Grid-based Map
by pHghost ·Now to start thinking about collisions, which will necessitate better AI, pathfinding and in the end, line of sight blocking. Also, support for ranged weapons, multiple enemies (expanded system for co -
Enemy behavior: walk in 'circles' and line of sight
by Gizza Games ·Question 4; if you have the time you can maybe show the gameState attribute? The game has to be played smooth ofcourse (Image) -
Continuous crash issue.
by Hopscotch ·(Quote)