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  1. Spawn Limit

    http_gamesalad
    by http_gamesalad · August 2014
    @pHghost I put the change attribute in the timer with the spawner. So what I have is
  2. Spawn Limit

    pHghost
    by pHghost · August 2014
    It is possible to do it by putting the change attribute into the zombies as well, it works out the same, but since it's not working for you at the moment, try it like this, to see what happens.
  3. Spawn Limit

    http_gamesalad
    by http_gamesalad · August 2014
    @pHghost okay you want me to put the change attribute in the same rule as the spawner? So I won't have the change attribute in my Zombie actor it'll be in the Top spawner from now on?
  4. Remove ads button wont destroy

    Lovejoy
    by Lovejoy · August 2014
    On your background actor add a load attribute behavior so it load every time you open up your game.
  5. Remove ads button wont destroy

    kiwaci
    by kiwaci · August 2014
    what do you mean by "On your main screen put a load attribute." , do i make another actor for it , cause the remove ad button is already on the main screen
  6. From this number to this number?

    Hopscotch
    by Hopscotch · August 2014
    When attribute game.Score is less than 1, when attribute game.Score is greater than 10,
  7. Remove ads button wont destroy

    Lovejoy
    by Lovejoy · August 2014
    On your iap purchase button make it so it sets game.remove_ad to true when purchased and save attribute.
  8. From this number to this number?

    Braydon_SFX
    by Braydon_SFX · August 2014
    When attribute game.Score is greater than 0,
  9. From this number to this number?

    HappyGOLUCKY
    by HappyGOLUCKY · August 2014
    I have a simple question, I'm wondering if I want for example this - if attribute game.score = 0 to 10 then do blah blah blah
  10. Spawn Limit

    Speedy007
    by Speedy007 · August 2014
    When Integer is More than 5 Do spawn actor every 1 second(Change this time to fit your gameplay) and Change Attribute Integer to game.Integer-1.............
  11. Spawn Limit

    pHghost
    by pHghost · August 2014
    Re-check your rules and also put up a display that shows your 'howmany' attribute, to see what is happening in background while the spawning happens, if you haven't a display already.
  12. DEMO: Combat, Terrain Generation and AI on a Grid-based Map

    pHghost
    by pHghost · August 2014
    keep track of the step number using a global attribute, since the step is directly dependent on the parent of the current tile -- that's how you can start figuring out not only how to get somewhere,
  13. Tip: If your GS Editor behaves very slow... (Mac)

    Japster
    by Japster · August 2014
    ops each time I do it!?! - ie. custom Actor attributes disappear, causing blank and invalid references - expressions and attribute fields in behaviours (and no idea what they originally were without
  14. Ground can't hold my character?

    Tiny_Ideas
    by Tiny_Ideas · August 2014
    Edit: Or you could constrain the Red Position.Y to whatever value it is if the above doesn't work!
  15. Shoot Em' Game?

    http_gamesalad
    by http_gamesalad · August 2014
    I was wondering does anybody know to constrain the spawner to the nozzle of the gun so, the bullets start to come out of the very tip of the gun barrel rather than the center? Also how do you make the
  16. Rag doll?

    Hopscotch
    by Hopscotch · August 2014
    Concerns are of course justified, but I don't attribute them to inability (not putting words in anyones mouth). To me it stems from an identity crisis, both in the community and in GS. GS is trying to
  17. fast collisions?

    haze87
    by haze87 · August 2014
    is it normal that sometimes when my actor is falling too fast doesn't collide? somebody else has the same problem?
  18. DEMO: Combat, Terrain Generation and AI on a Grid-based Map

    pHghost
    by pHghost · August 2014
    Now to start thinking about collisions, which will necessitate better AI, pathfinding and in the end, line of sight blocking. Also, support for ranged weapons, multiple enemies (expanded system for co
  19. Enemy behavior: walk in 'circles' and line of sight

    Gizza Games
    by Gizza Games · August 2014
    Question 4; if you have the time you can maybe show the gameState attribute? The game has to be played smooth ofcourse (Image)
  20. Continuous crash issue.

    Hopscotch
    by Hopscotch · August 2014
    (Quote)
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