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  1. stacking falling actors

    tryingToMakeADollar
    by tryingToMakeADollar · August 2014
    try when spawner releases actor(box) Change attribute plus50 then interpolate camera.
  2. Continuous crash issue.

    jonmulcahy
    by jonmulcahy · August 2014
    but it could also be a bad rule. the creator and iOS viewer are more forgiving than a native app. If your rule is missing an attribute it will cause the entire app to crash. I have a feeling this is t
  3. How to make ball follow line?

    http_gamesalad
    by http_gamesalad · August 2014
    when when I ask "how to interpolate an attribute" and some tells me how it's helping my knowledge base and keeping me of the forums so you can get to other peoples problems. I don't
  4. stacking falling actors

    Mendez
    by Mendez · August 2014
    @tryingToMakeADollar‌ I tried doing what you said but it wasn't working for me, I then used change attribute instead of interpolate and it did what I wanted for a while but then it went completely wro
  5. How to make ball follow line?

    Armelline
    by Armelline · August 2014
    As for calling you lazy, I didn't. But asking someone how to interpolate an attribute - even if only because you forgot you know - is lazy.
  6. "Move to" Problem

    Socks
    by Socks · August 2014
    I was suggesting you interpolate an attribute, and constrain the actor to that attribute.
  7. "Move to" Problem

    http_gamesalad
    by http_gamesalad · August 2014
    @socks Okay this is what I did I made a real game attribute and called it BackToPlace and set it to 0. Then In my Main actor I said
  8. "Move to" Problem

    Socks
    by Socks · August 2014
    (Quote)
  9. Replicate actors

    Dues
    by Dues · August 2014
    When you touch the button you change image of the "bullets" to how many your attribute says.
  10. "Move to" Problem

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2014
    The best way is to manipulate linear velocity. It keeps collisions intact.
  11. "Move to" Problem

    Socks
    by Socks · August 2014
    I've not read the whole thread, so maybe someone's already posted this, but in case it's not been suggested . . . . you can interpolate an attribute, and constrain the actor to that attribute.
  12. Problem with Timer (Every) and Variable (Frequency)

    Socks
    by Socks · August 2014
    It works like this. Make a game.attribute, let's call it X. In your 'Spawn Handler' actor place the following rule:
  13. Problem with Timer (Every) and Variable (Frequency)

    Hopscotch
    by Hopscotch · August 2014
    You can go as far as setting a game.EnemyType attribute before you spawn the enemy. Once you spawn the enemy, the newly spawned enemy checks this game.EnemyType attribute to know what it should be and
  14. Problem with Timer (Every) and Variable (Frequency)

    Hopscotch
    by Hopscotch · August 2014
    Change Attribute: self.NextSpawn = 0Rule: if game.Time > self.NextSpawn Behaviour Spawn enemy Change Attribute: self.NextSpawn = game.Time + some random secondsend Rule
  15. Problem with Timer (Every) and Variable (Frequency)

    mhedges
    by mhedges · August 2014
    Update: Constraining a second variable made the actual spawning frequency change, but only after the player lost his life. It seems I may need to find the proper place to put the "Constrain
  16. stacking falling actors

    tryingToMakeADollar
    by tryingToMakeADollar · August 2014
    then make another attribute game.scene100
  17. GS Logic video series. (Highly recommended for new users)

    Socks
    by Socks · August 2014
    You need to make an attribute, and then place a rule in the player than says when he collides with the alien actor then change the score attribute to the score attribute + 50
  18. When i press button enemy moves, when i release the button enemy stops...

    IVER Industries
    by IVER Industries · August 2014
    actor" create two "constrain attribute" rules that look like:
  19. "Move to" Problem

    pHghost
    by pHghost · August 2014
    What does NOT work in GameSalad with Interpolate, is the Collide behavior. Collision detection in rules should work normally. When an actor is being interpolated, it does not react to "Bounce
  20. Whats the easiest way to load and save a tone of attributes?

    IVER Industries
    by IVER Industries · August 2014
    So can i Use one colum and use the one word per attribute to save and load?
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