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  1. How to make ball follow line?

    http_gamesalad
    by http_gamesalad · August 2014
    up again. Get me? And also is it possible to constrain a ball on top of the path so it looks like a ball is rolling on top rather than the center?
  2. New Game Maker launched called Build Box. Thoughts?

    birdboy
    by birdboy · August 2014
    But still... stuff like the font editor, custom collisions, joints, real time lighting and a scene editor that isn't the spawn of the devil himself really make me jealous.
  3. Solution for App rejection based on IDFA PLA 3.3.12

    hypertext007
    by hypertext007 · August 2014
    Attribute this app installation to a previously served advertisement
  4. collisions

    mc99093
    by mc99093 · August 2014
    I have a scene that has about 20 actors colliding with a wall actor. I wanted to know is it better to have 1 collide behavior in the wall actor or is it better to have it in each individual actor?
  5. stacking falling actors

    tryingToMakeADollar
    by tryingToMakeADollar · August 2014
    Make an Attribute game.plus50
  6. Displaying Highscore

    colander
    by colander · August 2014
    Type and add your attribute like this "Highscore\32"..game.score make sure you are doing this in the expression editor. It will look something like Highscore 568000. The \32 is a spa
  7. Displaying Highscore

    Mendez
    by Mendez · August 2014
    The problem I'm facing is that I cant display a text and attribute at the same time. I have an attribute that keeps track of the score. I then created an actor to display "highscore&quot
  8. Enemy behavior: walk in 'circles' and line of sight

    ImNiklas
    by ImNiklas · August 2014
    Timer every X seconds change attribute self.rotation to self.rotation + 90 (or - 90 if you want it to be clockvise)
  9. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    @Mendez‌ I am able to make the remaining three actors be destroyed and have a clear scene, but then nothing respawns even after I set the actors to respawn when attribute Destroyed >= 7
  10. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 what exalty isn't working? Is it just not respawning? Try: When attribute is > 6 then... Also you would have to create another rule to subtract 1 from the attribute counter. So like when
  11. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    That method isn't quite working out atm. One question I have though is that, if an actor is destroyed, does it automatically subtract 1 from the attribute counter, or do I need to prompt it to subtra
  12. My actor just won't move, PLEASE HELP! (Urgent)

    Mendez
    by Mendez · August 2014
    @Jamsehh create a rule where when right key is pressed change attribute (self.motion.linearVelocity.x) to 300 ( or whatever # you want), else change attribute to 0. Then copy that rule but make it for
  13. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 you make the rule: when the attribute equals 7 then spawn actor (use the same spawn rule that you used to originally spawn the actor)
  14. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    (Quote)
  15. So I am making a game with 2D terrain generation...

    irkutsk_98
    by irkutsk_98 · August 2014
    I was thinking I could make the dirt tiles destroy themselves if they got above a certain height above the player. So I constrained the player's self.position.Y to a game attribute called miner Y. The
  16. The Importance of Layers in Running your App

    pHghost
    by pHghost · August 2014
    I just had an issue with my game, and could not solve what was going on. I have a rocket in the game, and some flames behind it. The ship and the flames are two separate actors. I am constraining the
  17. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 you could create an integer attribute and set up a rule where whenever an actor is touched, change the attribute to +1. Then another rule where when attribute equals 7 respawn the actors. Pleas
  18. Change Direction in Touch

    pHghost
    by pHghost · August 2014
    Look up how to make a boolean toggle switch. Use that to toggle an integer attribute between 0 and 1.
  19. Change Direction in Touch

    retired_4c61af7cda21ffc8155371a3c9066a2f
    by retired_4c61af7cda21ffc8155371a3c9066a2f · August 2014
    - Do Change Attribute - Linear Line Velo = 100
  20. Random numbers from x to y (except z)

    micma
    by micma · August 2014
    (Quote)
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