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How to make ball follow line?
by http_gamesalad ·up again. Get me? And also is it possible to constrain a ball on top of the path so it looks like a ball is rolling on top rather than the center? -
New Game Maker launched called Build Box. Thoughts?
by birdboy ·But still... stuff like the font editor, custom collisions, joints, real time lighting and a scene editor that isn't the spawn of the devil himself really make me jealous. -
Solution for App rejection based on IDFA PLA 3.3.12
by hypertext007 ·Attribute this app installation to a previously served advertisement -
collisions
by mc99093 ·I have a scene that has about 20 actors colliding with a wall actor. I wanted to know is it better to have 1 collide behavior in the wall actor or is it better to have it in each individual actor? -
stacking falling actors
by tryingToMakeADollar ·Make an Attribute game.plus50 -
Displaying Highscore
by colander ·Type and add your attribute like this "Highscore\32"..game.score make sure you are doing this in the expression editor. It will look something like Highscore 568000. The \32 is a spa -
Displaying Highscore
by Mendez ·The problem I'm facing is that I cant display a text and attribute at the same time. I have an attribute that keeps track of the score. I then created an actor to display "highscore" -
Enemy behavior: walk in 'circles' and line of sight
by ImNiklas ·Timer every X seconds change attribute self.rotation to self.rotation + 90 (or - 90 if you want it to be clockvise) -
I need help respawning actors after they are destroyed.
by gama3 ·@Mendez I am able to make the remaining three actors be destroyed and have a clear scene, but then nothing respawns even after I set the actors to respawn when attribute Destroyed >= 7 -
I need help respawning actors after they are destroyed.
by Mendez ·@gama3 what exalty isn't working? Is it just not respawning? Try: When attribute is > 6 then... Also you would have to create another rule to subtract 1 from the attribute counter. So like when -
I need help respawning actors after they are destroyed.
by gama3 ·That method isn't quite working out atm. One question I have though is that, if an actor is destroyed, does it automatically subtract 1 from the attribute counter, or do I need to prompt it to subtra -
My actor just won't move, PLEASE HELP! (Urgent)
by Mendez ·@Jamsehh create a rule where when right key is pressed change attribute (self.motion.linearVelocity.x) to 300 ( or whatever # you want), else change attribute to 0. Then copy that rule but make it for -
I need help respawning actors after they are destroyed.
by Mendez ·@gama3 you make the rule: when the attribute equals 7 then spawn actor (use the same spawn rule that you used to originally spawn the actor) -
I need help respawning actors after they are destroyed.
by gama3 ·(Quote) -
So I am making a game with 2D terrain generation...
by irkutsk_98 ·I was thinking I could make the dirt tiles destroy themselves if they got above a certain height above the player. So I constrained the player's self.position.Y to a game attribute called miner Y. The -
The Importance of Layers in Running your App
by pHghost ·I just had an issue with my game, and could not solve what was going on. I have a rocket in the game, and some flames behind it. The ship and the flames are two separate actors. I am constraining the -
I need help respawning actors after they are destroyed.
by Mendez ·@gama3 you could create an integer attribute and set up a rule where whenever an actor is touched, change the attribute to +1. Then another rule where when attribute equals 7 respawn the actors. Pleas -
Change Direction in Touch
by pHghost ·Look up how to make a boolean toggle switch. Use that to toggle an integer attribute between 0 and 1. -
Change Direction in Touch
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Random numbers from x to y (except z)
by micma ·(Quote)