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  1. When i press button enemy moves, when i release the button enemy stops...

    IVER Industries
    by IVER Industries · August 2014
    actor" create two "constrain attribute" rules that look like:
  2. "Move to" Problem

    pHghost
    by pHghost · August 2014
    What does NOT work in GameSalad with Interpolate, is the Collide behavior. Collision detection in rules should work normally. When an actor is being interpolated, it does not react to "Bounce
  3. Whats the easiest way to load and save a tone of attributes?

    IVER Industries
    by IVER Industries · August 2014
    So can i Use one colum and use the one word per attribute to save and load?
  4. How to make ball follow line?

    http_gamesalad
    by http_gamesalad · August 2014
    up again. Get me? And also is it possible to constrain a ball on top of the path so it looks like a ball is rolling on top rather than the center?
  5. New Game Maker launched called Build Box. Thoughts?

    birdboy
    by birdboy · August 2014
    But still... stuff like the font editor, custom collisions, joints, real time lighting and a scene editor that isn't the spawn of the devil himself really make me jealous.
  6. Solution for App rejection based on IDFA PLA 3.3.12

    hypertext007
    by hypertext007 · August 2014
    Attribute this app installation to a previously served advertisement
  7. collisions

    mc99093
    by mc99093 · August 2014
    I have a scene that has about 20 actors colliding with a wall actor. I wanted to know is it better to have 1 collide behavior in the wall actor or is it better to have it in each individual actor?
  8. stacking falling actors

    tryingToMakeADollar
    by tryingToMakeADollar · August 2014
    Make an Attribute game.plus50
  9. Displaying Highscore

    colander
    by colander · August 2014
    Type and add your attribute like this "Highscore\32"..game.score make sure you are doing this in the expression editor. It will look something like Highscore 568000. The \32 is a spa
  10. Displaying Highscore

    Mendez
    by Mendez · August 2014
    The problem I'm facing is that I cant display a text and attribute at the same time. I have an attribute that keeps track of the score. I then created an actor to display "highscore&quot
  11. Enemy behavior: walk in 'circles' and line of sight

    ImNiklas
    by ImNiklas · August 2014
    Timer every X seconds change attribute self.rotation to self.rotation + 90 (or - 90 if you want it to be clockvise)
  12. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    @Mendez‌ I am able to make the remaining three actors be destroyed and have a clear scene, but then nothing respawns even after I set the actors to respawn when attribute Destroyed >= 7
  13. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 what exalty isn't working? Is it just not respawning? Try: When attribute is > 6 then... Also you would have to create another rule to subtract 1 from the attribute counter. So like when
  14. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    That method isn't quite working out atm. One question I have though is that, if an actor is destroyed, does it automatically subtract 1 from the attribute counter, or do I need to prompt it to subtra
  15. My actor just won't move, PLEASE HELP! (Urgent)

    Mendez
    by Mendez · August 2014
    @Jamsehh create a rule where when right key is pressed change attribute (self.motion.linearVelocity.x) to 300 ( or whatever # you want), else change attribute to 0. Then copy that rule but make it for
  16. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 you make the rule: when the attribute equals 7 then spawn actor (use the same spawn rule that you used to originally spawn the actor)
  17. I need help respawning actors after they are destroyed.

    gama3
    by gama3 · August 2014
    (Quote)
  18. So I am making a game with 2D terrain generation...

    irkutsk_98
    by irkutsk_98 · August 2014
    I was thinking I could make the dirt tiles destroy themselves if they got above a certain height above the player. So I constrained the player's self.position.Y to a game attribute called miner Y. The
  19. The Importance of Layers in Running your App

    pHghost
    by pHghost · August 2014
    I just had an issue with my game, and could not solve what was going on. I have a rocket in the game, and some flames behind it. The ship and the flames are two separate actors. I am constraining the
  20. I need help respawning actors after they are destroyed.

    Mendez
    by Mendez · August 2014
    @gama3 you could create an integer attribute and set up a rule where whenever an actor is touched, change the attribute to +1. Then another rule where when attribute equals 7 respawn the actors. Pleas
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