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Random numbers from x to y (except z)
by Armelline ·* Put your random number chooser in a loop. Have the loop condition be "while self.Random is 0 or 4, change attribute self.Random to random(1,5)". This way, however, can potentially -
Collisions in an Outbreak clone
by Edwin The Developer ·Hello, I am a beginner in GameSalad so forgive me if my question has a very simple solution. -
Problem with testing Game in Game Salad
by LyboTech ·@Tmyster88 Can you upload your project so I can look at it ? If I get you right you could just use the collide attribute. -
Game center leaderboard help!
by ajkrohn ·Yes my game has two single leaderboards. Both post scores when my gameover attribute is true. If i change that rule to be: when gameover is true post score for leaderboard 1, then add a timer: after 1 -
Load and Save Attribute in PC
by firezombie444 ·It seems the load and save attribute behavoirs work differently on Mac and PC. I know how to do it on mac, but i have a pc. For example, im making a high score system and i do everything and it works -
I need help with collisions.
by gamestudent ·All my actors fall down the screen, and when the collide with each other they supposed to stop. What I need is to have my actors collide with each other on the top and bottom but still move freely wh… -
How to make flappy bird gap that moves up and down?
by http_gamesalad ·I made an interger and called it Random Y . I said change attribute to random( 22,300) and where I put my spawners where the "from position" is I put the attribute I made "R -
Car Physics - Gluing one actor to the other! (Paid)
by The_Gamesalad_Guru ·The rotation shouldn't be an issue as all the actors are lined up vertical. You should be able to constrain the rotation of the three objects to the main rectangle. Although the circles shouldn't matt -
Rotate to angle
by Socks ·You can do it with a couple of constrains . . . . . actually three if you throw one in for rotation. -
basic math with simple user input for answer
by revoltandreverb ·For the first number actor I've constrained a game attribute 'number1' to random(1,10). I did the same for the second number actor using game attribute 'number2'. -
Car Physics - Gluing one actor to the other! (Paid)
by Tiny_Ideas ·First - the constraining method you said will only work if the car isn't subject to rotation. But the car is and therefore it will not work. -
Car Physics - Gluing one actor to the other! (Paid)
by Andrea_Comisi ·You need to constrain their poisition to car position- the distance from the car, so -
falling actor "squish" another actor
by gamestudent ·@Mendez perhaps you could create a boolean attribute called falling, and set it to true.when it is true, and collides with the player then destroy him. then create a rule that says when it collides wi -
Help with "game.Clock.Day"
by Espino ·How to create an interger attribute that changes every day, for example add +10. -
how to create a circle around an actor and have it move when the actor moves?
by LyboTech ·Make 2 game integer attributes, name them circle_x and circle_y (or whatever you like). Then in your main actor, constrain circle_x to self.position.x and circle_y to self.position.y and in your circl -
Vectortoangle not working properly in large scenes
by irkutsk_98 ·And it saves that to an angle attribute which the projectile uses to move. The problem is, I have a scene that is 320x1280 and the player actor starts at the top and moves downwards. The camera is 320 -
Checkpoint with a button
by Andrea_Comisi ·Create 2 attribute real and constrain it to the guy's position, in the spawner set the position of the guy as the position of the ceckpoint dont forget to set it as relative to scene and not to the ac -
Floor sliding
by Gene4Gamers ·Thank you but I've already fixed mine, I had a collide attribute to my floor which has prevented it of staying -
Where i can find tutorial for making jigsaw puzzle game?
by ImNiklas ·--Change Attribute self.randomNumber to random(1, tableRowCount(25numbers)) -
Making a day/night button issue
by tatiang ·(Quote)