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  1. Random numbers from x to y (except z)

    Armelline
    by Armelline · August 2014
    * Put your random number chooser in a loop. Have the loop condition be "while self.Random is 0 or 4, change attribute self.Random to random(1,5)". This way, however, can potentially
  2. Collisions in an Outbreak clone

    Edwin The Developer
    by Edwin The Developer · August 2014
    Hello, I am a beginner in GameSalad so forgive me if my question has a very simple solution.
  3. Problem with testing Game in Game Salad

    LyboTech
    by LyboTech · August 2014
    @Tmyster88‌ Can you upload your project so I can look at it ? If I get you right you could just use the collide attribute.
  4. Game center leaderboard help!

    ajkrohn
    by ajkrohn · August 2014
    Yes my game has two single leaderboards. Both post scores when my gameover attribute is true. If i change that rule to be: when gameover is true post score for leaderboard 1, then add a timer: after 1
  5. Load and Save Attribute in PC

    firezombie444
    by firezombie444 · August 2014
    It seems the load and save attribute behavoirs work differently on Mac and PC. I know how to do it on mac, but i have a pc. For example, im making a high score system and i do everything and it works
  6. I need help with collisions.

    gamestudent
    by gamestudent · August 2014
    All my actors fall down the screen, and when the collide with each other they supposed to stop. What I need is to have my actors collide with each other on the top and bottom but still move freely wh…
  7. How to make flappy bird gap that moves up and down?

    http_gamesalad
    by http_gamesalad · August 2014
    I made an interger and called it Random Y . I said change attribute to random( 22,300) and where I put my spawners where the "from position" is I put the attribute I made "R
  8. Car Physics - Gluing one actor to the other! (Paid)

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · August 2014
    The rotation shouldn't be an issue as all the actors are lined up vertical. You should be able to constrain the rotation of the three objects to the main rectangle. Although the circles shouldn't matt
  9. Rotate to angle

    Socks
    by Socks · August 2014
    You can do it with a couple of constrains . . . . . actually three if you throw one in for rotation.
  10. basic math with simple user input for answer

    revoltandreverb
    by revoltandreverb · August 2014
    For the first number actor I've constrained a game attribute 'number1' to random(1,10). I did the same for the second number actor using game attribute 'number2'.
  11. Car Physics - Gluing one actor to the other! (Paid)

    Tiny_Ideas
    by Tiny_Ideas · August 2014
    First - the constraining method you said will only work if the car isn't subject to rotation. But the car is and therefore it will not work.
  12. Car Physics - Gluing one actor to the other! (Paid)

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    You need to constrain their poisition to car position- the distance from the car, so
  13. falling actor "squish" another actor

    gamestudent
    by gamestudent · August 2014
    @Mendez perhaps you could create a boolean attribute called falling, and set it to true.when it is true, and collides with the player then destroy him. then create a rule that says when it collides wi
  14. Help with "game.Clock.Day"

    Espino
    by Espino · August 2014
    How to create an interger attribute that changes every day, for example add +10.
  15. how to create a circle around an actor and have it move when the actor moves?

    LyboTech
    by LyboTech · August 2014
    Make 2 game integer attributes, name them circle_x and circle_y (or whatever you like). Then in your main actor, constrain circle_x to self.position.x and circle_y to self.position.y and in your circl
  16. Vectortoangle not working properly in large scenes

    irkutsk_98
    by irkutsk_98 · August 2014
    And it saves that to an angle attribute which the projectile uses to move. The problem is, I have a scene that is 320x1280 and the player actor starts at the top and moves downwards. The camera is 320
  17. Checkpoint with a button

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    Create 2 attribute real and constrain it to the guy's position, in the spawner set the position of the guy as the position of the ceckpoint dont forget to set it as relative to scene and not to the ac
  18. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    Thank you but I've already fixed mine, I had a collide attribute to my floor which has prevented it of staying
  19. Where i can find tutorial for making jigsaw puzzle game?

    ImNiklas
    by ImNiklas · August 2014
    --Change Attribute self.randomNumber to random(1, tableRowCount(25numbers))
  20. Making a day/night button issue

    tatiang
    by tatiang · August 2014
    (Quote)
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