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  1. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    Thank you but I've already fixed mine, I had a collide attribute to my floor which has prevented it of staying
  2. Where i can find tutorial for making jigsaw puzzle game?

    ImNiklas
    by ImNiklas · August 2014
    --Change Attribute self.randomNumber to random(1, tableRowCount(25numbers))
  3. Making a day/night button issue

    tatiang
    by tatiang · August 2014
    (Quote)
  4. saving and loading attributes

    mshuraih
    by mshuraih · August 2014
    I looked over the forum and seems some people has similar issues .. and finally i was able to figure it out .. SO here is what the deal after many trials and erros .. the save attribute is present at
  5. Making a day/night button issue

    zweg25
    by zweg25 · August 2014
    I don't really understand, but I think you could have an attribute called InterpolateTo and then say
  6. Stable Release 0.11.1.11

    Hopscotch
    by Hopscotch · August 2014
    prefix. If you don't it may see it as an attribute.
  7. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    I added another actor below each floor and set it width to floor width and it height to 1, then shut all his physics and added an attribute to it so he can collide with the floor, therefor the floor w
  8. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    So I've added to each floor a collide attribute with the actor above so the above actor wont fall down
  9. While Loop

    mscherer
    by mscherer · August 2014
    I am using a game attribute to randomly select a number from 1 to 6. At this point if the player selects to remove 4 of the six buttons then I want to be able to randomly select the four buttons (Rand
  10. Floor sliding

    Gene4Gamers
    by Gene4Gamers · August 2014
    (Quote)
  11. Floor sliding

    ImNiklas
    by ImNiklas · August 2014
    --Change Attribute self.position.x to game.screenSize.width + self.size.width / 2
  12. saving and loading attributes

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    The load attribute and save attribute didn'g work on the gamesalad preview to see it work you need to preview them in the ios or in te android viewer
  13. saving and loading attributes

    tatiang
    by tatiang · August 2014
    So you can type "made it here!" or "should save attribute now" or an actual attribute such as game.Time or anything else you like. If you place them strategically
  14. How to Make Item Locked Until Player Buys it?

    firezombie444
    by firezombie444 · August 2014
    Edit: I mean the load and save attribute behaviors apparently work differently from Mac and PC, the rest works fine.
  15. How make fake iAds (ads) appear in GS viewer for iOS?

    Thunder_Child
    by Thunder_Child · August 2014
    Sorry. My experience is with portraight orientation only...and in stretch mode. However....if you tell the attribute to be at the bottom it should, regardless of orientation. I don't believe it will
  16. [Solved] After X amount of damage change image. How?

    AlphaCentori
    by AlphaCentori · August 2014
    (Quote)
  17. [Solved] After X amount of damage change image. How?

    AlphaCentori
    by AlphaCentori · August 2014
    When Attribute --> game.Boss Hit Points --> are equal or lower than 900 --> change image
  18. saving and loading attributes

    tatiang
    by tatiang · August 2014
    Something to keep in mind is that the key names must match exactly when you load and save attributes. Post screenshots of your load and save attribute behaviors so that we can help you troubleshoot f
  19. saving and loading attributes

    mshuraih
    by mshuraih · August 2014
    anyone having trouble in loading saved attributes, I tried all the trouble shooting mentioned before still not working i have my load attribute behavior at the initial screen and saving the attribute
  20. Power ups problem please help!

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    You need to creare a new boolean attribute
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