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  1. Speeding an actor

    simon31184
    by simon31184 · August 2014
    if you want to increase the speed with precision in a specified moment/part of screen you have to create an integer attribute inside your enemies called myspeed and set it to 300, so I think you have
  2. Rotate camera - rotates actors but not their touch boundaries?

    UtopianGames
    by UtopianGames · August 2014
    A trick you can use is to make an image with the controls already on and constrain the image to minus camera rotation.
  3. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    Come on man! Make and atttribute and make it an attribute??? What is this?
  4. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    Change attribute --> Self.Weapon type --> 2
  5. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    "just create xyz minus 5 plus delta 4 divided by the attribute of the cube metrix...."
  6. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    (Quote)
  7. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    If i create an attribute in my hero how do i make it an attribute??
  8. So confused...

    RossmanBrothersGames
    by RossmanBrothersGames · August 2014
    Make an attribute in your hero and make it an attribute.
  9. So confused...

    quantumsheep
    by quantumsheep · August 2014
    Make an integer attribute called 'weapon type'.
  10. So confused...

    AlphaCentori
    by AlphaCentori · August 2014
    but her example (template) had only 1 power up so she used a boolean attribute which was fine for 2 weapons.
  11. problem with health bar

    jackhammer1000
    by jackhammer1000 · August 2014
    in the health bar actor i used a constrain "self.size.width" to "table1.health" and another constrain "self.position.x" to a formula that goes lik
  12. Jungle Mania - An amazing game Available FREE on AppStore

    heman85
    by heman85 · August 2014
    Me know. This version is more accurate in the collisions. Thanks for your message.
  13. Overlaps or collides with multiple actors only seems to be working when drawing a line very quickly?

    Hopscotch
    by Hopscotch · August 2014
    If you are trying to see if both actors where touched, the set game level attributes as each actor is touched
  14. How to Make Item Locked Until Player Buys it?

    SikkJewFro
    by SikkJewFro · August 2014
    change attribute, "Players coins minus Price to unlock "
  15. How to make ball follow line?

    Socks
    by Socks · August 2014
    (Quote)
  16. Prevent player jump on side of platform?

    yattamove
    by yattamove · August 2014
    You could create a "mask" actor and constrain its position to the bottom of your "animation" actor. Put the collide rule on the "mask" actor, not
  17. How to make ball follow line?

    Armelline
    by Armelline · August 2014
    Collisions do not work when using interpolate. You need to move the ball using a different behaviour.
  18. Hero destroyed (done) + Timer before resetting scene (not able) How?

    colander
    by colander · August 2014
    A game level attribute is created in the Attribute tab on the left and can be used in all actors. A self attribute is created in an actor in the panel on the left and can only be used in the actor it
  19. Hero destroyed (done) + Timer before resetting scene (not able) How?

    AlphaCentori
    by AlphaCentori · August 2014
    What do you mean by game level attribute, sorry i'm quite new
  20. Hero destroyed (done) + Timer before resetting scene (not able) How?

    colander
    by colander · August 2014
    Put your reset scene in another actor off screen and use a game level attribute to run it.
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