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  1. How to give health bar 1000 points but keep the bar under 200 pixel wide?

    zweg25
    by zweg25 · August 2014
    Constrain the health bar's width to game.health/5
  2. Face direction of the swing

    frank067
    by frank067 · August 2014
    for left: Attribute:game.rotation > 45,Attribute:game.rotation<0
  3. Need Help on Lives

    MrParkerDoctor
    by MrParkerDoctor · August 2014
    In my app I set an attribute called lives and had my actor programmed to lose a life whenever it runs into the floor. However, when the game is started the first life is lost when one of my actors cr
  4. Face direction of the swing

    tatiang
    by tatiang · August 2014
    Try this (the attribute in the screenshot if self.Graphics.Flip Horizontally):
  5. Smoke under a actor

    kipdev
    by kipdev · August 2014
    @Socks‌ thatd be great. Thanks for all the input. I was going to use the animate attribute, will multiple different images.
  6. actor destroyed but life counter won't go minus 1....what's not correct?

    zenoah
    by zenoah · August 2014
    Change Attribute
  7. Attack animation

    ookami007
    by ookami007 · August 2014
    @simon31184 is right... or on the right track. There are many ways to do it. In my game, I have a facing attribute. I set it whenever the direction changes, this way I always know the last directio
  8. Moving Platforms: Physics improvement

    Tosanu
    by Tosanu · August 2014
    i normally would create that with a positional constraint based on cos/sin, can i create an offset in the same fashion? ( i've determined that since i track the player positions, i can use the ELEVAT
  9. Smoke under a actor

    http_gamesalad
    by http_gamesalad · August 2014
    Try animation attribute
  10. Moving Platforms: Physics improvement

    Tosanu
    by Tosanu · August 2014
    underneath them, or freeze them in place with a constrained movement.
  11. Random Generation

    ookami007
    by ookami007 · August 2014
    That means using constrains in the player actor to set a game attribute - like playerX and playerY to the player actor's self.position.x and self.position.y respectively.
  12. Attack animation help!

    simon31184
    by simon31184 · August 2014
    Hi guys, I need your help because I'm in trouble with the rules for the attack animation and collisions in my game.
  13. actor destroyed but life counter won't go minus 1....what's not correct?

    AlphaCentori
    by AlphaCentori · August 2014
    (Quote)
  14. actor destroyed but life counter won't go minus 1....what's not correct?

    tatiang
    by tatiang · August 2014
    Destroy Actor Change Attribute
  15. actor destroyed but life counter won't go minus 1....what's not correct?

    AlphaCentori
    by AlphaCentori · August 2014
    1- I created a "lives" attribute with integer and gave it 3 lives.
  16. Save and Load Attribute Sound and Music

    thearontacompany
    by thearontacompany · August 2014
    My question is. I put save attribute on it. But whenever i reset the game "when touch is pressed reset game" the music and sound keep coming on.
  17. Hold down touch/mouse button and track finger drag on screen

    Zombiebrains
    by Zombiebrains · August 2014
    i've touch is released, then change attribute 'TANKFIRE' to true. When you tap on the invisible actor to select a new waypoint, the tank fires anyway?
  18. Is This Possible In GS?

    Thunder_Child
    by Thunder_Child · August 2014
    constrain player X to device touch X
  19. Hold down touch/mouse button and track finger drag on screen

    Zombiebrains
    by Zombiebrains · August 2014
    i want it so that if the player holds down their finger it locks in the tank position x and y but if the player just tap on the screen the TANKFIRE attribute is true and it fires a shell.
  20. Problem to load score attribute in android game

    yattamove
    by yattamove · August 2014
    You create a SAVE attribute game.bestscore and a key when "game over". Then put a LOAD attribute in the beginning of your game. There are tutorials in Youtube for these.
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