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Game is choppy...
by KillerPenguinStudios ·What you need to have is a real attribute called score and in the picture actors you need it to say -
Check and Uncheck items
by thearontacompany ·Ohhh using text attribute? Nice. I've never using that. I always using boolean. -
Does arcade support multi-touch? Do you have to implement multi-touch? Searching all day!
by Franto ·I just even tried implementing and assigning 5 of the 6 buttons with touch1 to touch2 with when actor is touch as the condition, and what it does is simply make touch.x change attribute to self.positi -
Check and Uncheck items
by tatiang ·When touch is pressed Change attribute game.selectedBall (text) to self.Name When attribute game.selectedBall is self.Name Change image to [ball with check mark] Otherwise Change image -
Check and Uncheck items
by thearontacompany ·* I put check actor on the screen and "when the ball is touch i constrain the check actor to the ball position" -
Hold down touch/mouse button and track finger drag on screen
by colander ·Use a Constrain Attribute action, self.Rotation To vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y ) -
quick question about destroying a certain actor.
by allc1865 ·In the number 3 actor say, when touch is pressed > change attribute DestroyActors to true. -
Destroy and respawn actor
by kasimir ·make a boolean attribute and when the actor is destroyed it turns it true. -
Character true on certain platforms and false on others
by SlickZero ·Starting at the bottom, try getting rid of that timer in the otherwise section and just have the change attribute behavior in there. -
Spawning actors randomly without touching each other?
by RThurman ·"Random Location" is the name of the index attribute that was created. In your case you would make an integer attribute and rename it "Random Location". -
Spawning actors randomly without touching each other?
by gama3 ·I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to sel -
Game is choppy...
by stahboy ·It might be that you are tapping the actor too many times and with each tap you get the desired amount of points. I would create a index self attribute in the tapping actor called score and keep it at -
Tested game on ipad, only single button presses?
by Franto ·Would I have to put a rule that if touch count is 0 in attributes, then I would have to put "change attribute to touch.count+1" in order to get the touch to work? But I don't know if -
Tap Responsiveness
by stahboy ·You could also use the magnitude function if you don't want to constrain a bigger actor to the smaller one. -
Move To, Move, Interpolate when Touch is pressed
by Armelline ·You can also assign your starting position to an attribute, and then use that attribute to add or subtract. That doesn't make a huge amount of sense so just look at the screenshot below (Image) -
Spare Code ? Dump It here.
by jackhammer1000 ·in the health bar actor i used a constrain "self.size.width" to "table1.health" -
problem with health bar
by colander ·You could create a bunch of game level attributes and recycle them. You need to be careful of over using constrain it will cause your game to stutter if you have too many of them. -
Template Help Bounce Issues
by Andrea_Comisi ·Change attribute color.red to 0 -
problem with health bar
by jackhammer1000 ·yet). so i guess i could reset the enemy count attribute after 30-40 sec so the table will be recycled. -
How to Spawn Random Actors at different frequencies without Overlapping?
by wayback_gamer ·I am very new to GS, but I would generate a random number and change a specific boolean attribute based on the number with a timer and rule. Then use rules to determine which boolean was true and spa