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  1. Game is choppy...

    KillerPenguinStudios
    by KillerPenguinStudios · August 2014
    What you need to have is a real attribute called score and in the picture actors you need it to say
  2. Check and Uncheck items

    thearontacompany
    by thearontacompany · August 2014
    Ohhh using text attribute? Nice. I've never using that. I always using boolean.
  3. Does arcade support multi-touch? Do you have to implement multi-touch? Searching all day!

    Franto
    by Franto · August 2014
    I just even tried implementing and assigning 5 of the 6 buttons with touch1 to touch2 with when actor is touch as the condition, and what it does is simply make touch.x change attribute to self.positi
  4. Check and Uncheck items

    tatiang
    by tatiang · August 2014
    When touch is pressed Change attribute game.selectedBall (text) to self.Name When attribute game.selectedBall is self.Name Change image to [ball with check mark] Otherwise Change image
  5. Check and Uncheck items

    thearontacompany
    by thearontacompany · August 2014
    * I put check actor on the screen and "when the ball is touch i constrain the check actor to the ball position"
  6. Hold down touch/mouse button and track finger drag on screen

    colander
    by colander · August 2014
    Use a Constrain Attribute action, self.Rotation To vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )
  7. quick question about destroying a certain actor.

    allc1865
    by allc1865 · August 2014
    In the number 3 actor say, when touch is pressed > change attribute DestroyActors to true.
  8. Destroy and respawn actor

    kasimir
    by kasimir · August 2014
    make a boolean attribute and when the actor is destroyed it turns it true.
  9. Character true on certain platforms and false on others

    SlickZero
    by SlickZero · August 2014
    Starting at the bottom, try getting rid of that timer in the otherwise section and just have the change attribute behavior in there.
  10. Spawning actors randomly without touching each other?

    RThurman
    by RThurman · August 2014
    "Random Location" is the name of the index attribute that was created. In your case you would make an integer attribute and rename it "Random Location".
  11. Spawning actors randomly without touching each other?

    gama3
    by gama3 · August 2014
    I'm not sure what to do when he says "Index", so I used integer instead. Then when he adds the rule "Change attribute" to the spawner, I don't get the option to sel
  12. Game is choppy...

    stahboy
    by stahboy · August 2014
    It might be that you are tapping the actor too many times and with each tap you get the desired amount of points. I would create a index self attribute in the tapping actor called score and keep it at
  13. Tested game on ipad, only single button presses?

    Franto
    by Franto · August 2014
    Would I have to put a rule that if touch count is 0 in attributes, then I would have to put "change attribute to touch.count+1" in order to get the touch to work? But I don't know if
  14. Tap Responsiveness

    stahboy
    by stahboy · August 2014
    You could also use the magnitude function if you don't want to constrain a bigger actor to the smaller one.
  15. Move To, Move, Interpolate when Touch is pressed

    Armelline
    by Armelline · August 2014
    You can also assign your starting position to an attribute, and then use that attribute to add or subtract. That doesn't make a huge amount of sense so just look at the screenshot below (Image)
  16. Spare Code ? Dump It here.

    jackhammer1000
    by jackhammer1000 · August 2014
    in the health bar actor i used a constrain "self.size.width" to "table1.health"
  17. problem with health bar

    colander
    by colander · August 2014
    You could create a bunch of game level attributes and recycle them. You need to be careful of over using constrain it will cause your game to stutter if you have too many of them.
  18. Template Help Bounce Issues

    Andrea_Comisi
    by Andrea_Comisi · August 2014
    Change attribute color.red to 0
  19. problem with health bar

    jackhammer1000
    by jackhammer1000 · August 2014
    yet). so i guess i could reset the enemy count attribute after 30-40 sec so the table will be recycled.
  20. How to Spawn Random Actors at different frequencies without Overlapping?

    wayback_gamer
    by wayback_gamer · August 2014
    I am very new to GS, but I would generate a random number and change a specific boolean attribute based on the number with a timer and rule. Then use rules to determine which boolean was true and spa
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