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dont touchhh again again again... :(
by tatiang ·Change attribute self.Touched to true -
Change scene by finger swipe
by rainwaterstudios ·Start by adding 4 'real' attributes in the actor: touchStartX, touchStartY, touchEndX & touchEndY. -
Collision error (please see image)
by rainwaterstudios ·changed the rotation of one of them to 180°. The collisions seem to be working fine when set up in this manner. -
Slow down time
by tatiang ·While there isn't a way to change game.Time or scene.Time or self.Time, you can use a speed attribute that you then alter when needed. For example, a Move behavior with the speed set to game.speed. -
Coin Collect and Not Re-spawn
by highground ·We create 2x new attributes -
Coin Collect and Not Re-spawn
by tatiang ·The issue you're facing is that GameSalad resets a scene each time you change to it. While game attributes don't reset when that happens, everything else does: actor positions, actor's self attribute -
Coin Collect and Not Re-spawn
by highground ·The coins can be collected which destroys them individually and adds to a (game level attribute) game.CoinCount which keeps track of our coin score. -
Can I create a clicker game to teach English for kids using GS
by mikejamesfisher ·That shouldn't be so hard. You need to start with tutorials that will teach you the basics of how the engine works. There are actors and behaviors and attributes. The behaviors are what tell the actor -
Spawn random actors with predefined intervals
by tatiang ·Constrain changes the value of an attribute constantly. That's why I suggested only using one constrain behavior at a time per attribute. If you use a Change Attribute, it's going to change the valu -
Spawn random actors with predefined intervals
by Ciaphis ·Change attribute self.SpawnSpeed to game.time (some math) -
Spawn random actors with predefined intervals
by Ciaphis ·I needed to set the change attribute of the DualObj: -
Spawn random actors with predefined intervals
by Twayne2 ·Btw on collisions you can make it custom collisions using something like physics editor. Then collisions aren't constrained to just rectangles. I made a banana collision for a game. -
Spawn random actors with predefined intervals
by Ciaphis ·The collisions shouldn’t be very difficult. The only issue I had was getting the player actor to display the death animation as soon as it collided with the scrolling obstacles. I’m sure that was born -
simple movement problem
by mikejamesfisher ·Yes thank you thats what i want... (the actor can move both directions). i did try the attribute model but didnt work. But it should. So i wil look back over and try try try. Thank you for the suggest -
Spawn random actors with predefined intervals
by tatiang ·You're welcome! I'm probably not the best person to ask about collisions as I tend to make apps/games that are heavy on tables, math, etc. and light on physics. But post it and someone will likely h -
Spawn random actors with predefined intervals
by Ciaphis ·I will also start setting up the collisions tomorrow. There were a few questions that Inhad pertaining to the character and how it responds with collisions but I will try and sort them out before I as -
Spawn random actors with predefined intervals
by tatiang ·I believe what's causing it is the multiple Constrain Attribute behaviors you have going at the same time. I didn't catch this until I saw your rules but... what you want to do (if you don't use my s -
Spawn random actors with predefined intervals
by tatiang ·constrain self.ObjSpeed to 350 -
Spawn random actors with predefined intervals
by Ciaphis ·Constrain: self.ObjSpeed to 300 -
simple movement problem
by RowdyPants ·@mikejamesfisher Do you always want the flying actor to be moving left? If so you could take out its 'if button pressed move left' and just put in a change attribute behavior 'linear.velocity.x to -1