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  1. dont touchhh again again again... :(

    tatiang
    by tatiang · May 2018
         Change attribute self.Touched to true
  2. Change scene by finger swipe

    rainwaterstudios
    by rainwaterstudios · May 2018
    Start by adding 4 'real' attributes in the actor: touchStartX, touchStartY, touchEndX & touchEndY.
  3. Collision error (please see image)

    rainwaterstudios
    by rainwaterstudios · May 2018
    changed the rotation of one of them to 180°. The collisions seem to be working fine when set up in this manner.
  4. Slow down time

    tatiang
    by tatiang · May 2018
    While there isn't a way to change game.Time or scene.Time or self.Time, you can use a speed attribute that you then alter when needed. For example, a Move behavior with the speed set to game.speed.
  5. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    We create 2x new attributes
  6. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    The issue you're facing is that GameSalad resets a scene each time you change to it. While game attributes don't reset when that happens, everything else does: actor positions, actor's self attribute
  7. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    The coins can be collected which destroys them individually and adds to a (game level attribute) game.CoinCount which keeps track of our coin score.
  8. Can I create a clicker game to teach English for kids using GS

    mikejamesfisher
    by mikejamesfisher · May 2018
    That shouldn't be so hard. You need to start with tutorials that will teach you the basics of how the engine works. There are actors and behaviors and attributes. The behaviors are what tell the actor
  9. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
    Constrain changes the value of an attribute constantly. That's why I suggested only using one constrain behavior at a time per attribute. If you use a Change Attribute, it's going to change the valu
  10. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    Change attribute self.SpawnSpeed to game.time (some math)
  11. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    I needed to set the change attribute of the DualObj:
  12. Spawn random actors with predefined intervals

    Twayne2
    by Twayne2 · May 2018
    Btw on collisions you can make it custom collisions using something like physics editor. Then collisions aren't constrained to just rectangles. I made a banana collision for a game.
  13. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    The collisions shouldn’t be very difficult. The only issue I had was getting the player actor to display the death animation as soon as it collided with the scrolling obstacles. I’m sure that was born
  14. simple movement problem

    mikejamesfisher
    by mikejamesfisher · May 2018
    Yes thank you thats what i want... (the actor can move both directions). i did try the attribute model but didnt work. But it should. So i wil look back over and try try try. Thank you for the suggest
  15. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
    You're welcome! I'm probably not the best person to ask about collisions as I tend to make apps/games that are heavy on tables, math, etc. and light on physics. But post it and someone will likely h
  16. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    I will also start setting up the collisions tomorrow. There were a few questions that Inhad pertaining to the character and how it responds with collisions but I will try and sort them out before I as
  17. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
    I believe what's causing it is the multiple Constrain Attribute behaviors you have going at the same time. I didn't catch this until I saw your rules but... what you want to do (if you don't use my s
  18. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
    constrain self.ObjSpeed to 350
  19. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    Constrain: self.ObjSpeed to 300
  20. simple movement problem

    RowdyPants
    by RowdyPants · May 2018
    @mikejamesfisher Do you always want the flying actor to be moving left? If so you could take out its 'if button pressed move left' and just put in a change attribute behavior 'linear.velocity.x to -1
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