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Changing An Attribute When Something Doesn't Happen??
by theJudoguy ·I'm creating a pool type a game and I'm stuck on how to subtract a life when the white ball doesn't hit another ball. Any help on this would be great! -
Remove Revmob ads with an iAP
by jordanmck ·I already have a remove_ads attribute which is boolean, thats how i was controlling the iADS, ill just implement the same thing for the change scene. -
Remove Revmob ads with an iAP
by Approw ·@jordanmck Create a rule with your scene changer (or whatever action your'e using where you enabled the interstitial ads). I call the global attribute "Remove Ads", but you should u -
[Solved] New Attributes are not showing up in attribute browser
by mattlm0831 ·Last night my gamesalad quite unexpectedly and even though saved previously, it knocked my project back a day or two. Ever since then every time I attempt to create a new attribute, I can create it bu -
Release Candidate 0.11.1.8 is available!
by BlackCloakGS ·* Attribute numbers can now be over 1 million -
Saving bug in Tizen? {With video}
by Franto ·I didn't make this video, but it shows that the game will not save the score if you exit the application and return. Is it because I'm using save attribute or because its the windows creator? I'm thin -
Interpolate Instead of Move
by mathusalemrex ·Interpolate can mess with collisions mind, set max speed and use accelerate with a high value... -
Actor rotates around when colliding with the platform
by Neil7650 ·I created an attribute called jump button. I also made an actor called jump button. If the jump button actor is pressed or the up key is down, the attribute jump button is changed to true. -
wrap Y for scene problem
by RThurman ·I don't think you can modify the wrap Y attribute once the scene has started. -
wrap Y for scene problem
by murdeck82 ·I have scene and two actors.I need to actor A fell down and when it reached the bottom appeared on top. For this I use the attribute wrap Y. Attribute wrap Y should be changed to true after touch/pres -
Actor rotates around when colliding with the platform
by Neil7650 ·I am trying to make an infinite endless runner game. When I tell the actor (character) to jump, I don't want it to go below the platform actor (ground.) I added the collide with platform attribute ont -
trying to move an actor to a place on screen and hold there.
by pHghost ·In the 'Move To' attribute, you set both the X and Y location. -
trying to move an actor to a place on screen and hold there.
by HappyGOLUCKY ·Whats happening when I set a move to attribute it moves my actor to the left of screen usually bottom left of screen. Why and how can I get the actor to move up on hold there (straight up and hold at -
Reset Scenes?
by AdnanH ·they are table cell values.. i tried making a reset game attribute but it failed miserably:/ -
playtogether problem please help
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Drag your finger from point A to B and make path?
by BonepileGames ·constrain self.size.width to magnitude((game.touch.x - game.point.x), (game.touch.y - game.point.y)) -
Drag your finger from point A to B and make path?
by BonepileGames ·That helped a lot! The only setback remaining is the expression for constraining path's size.x -
Drag your finger from point A to B and make path?
by ImNiklas ·--Constrain Attribute self.rotation to vectorToAngle(game.mouseButton.X-game.pointAX, game.mouseButton.Y-game.pointAY) -
The Process
by Mcccccc ·I have the position (self attribute) constrained to a game attribute which varies randomly when a new actor is spawn. The position of the previously spawn actors doesn't change! Only the last one's do -
Delete spawn actors by touch\press
by Andrea_Comisi ·Create four attributes bolean and name it destroy(A,b,c,d,etc) after go to the actor A and create this rule